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Simple nerf to gen rushing
When survivors stack on gens they get bonus points when the trial is over but the gen doesnt get done any faster with more people it just doubles, triples, or quads the bonus points depending on how many people are on it
Thoughts?
Comments
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Seems like a unnecessary thing honestly. Like I tell people give them a reason to get off the gen. Being a Potato Killer who relies solely on ruin to do part of your job is the reason your having issues.
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Aren't genrushers incentivized to split up, anyways?
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If gen repair speed wasn't affected by the number of survivors everyone will always look for a seperate gen resulting in even quicker gens.
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Swf already do that anyways and they will always typically go the most optimal way but in essence this would help because stacking reduces gen time by half one gen 80 seconds two people 40 seconds thats alot of time cut in half
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4 solo gens = more overall gen progress than 1 gen with 4 people. Gen rushing is much faster when everyone tackles a different gen (until you get down to the last couple of gens). I would much rather see an objective that pulls you off a gen for a bit, similar to how the Putrid Flowers worked during last years Halloween event.
Make survivors goals take longer without just adding more "M1" time.
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This wouldn’t nerf gen rush, this’d buff it.
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Survivors need to stop spawning near gens, kicking gens needs to be more impactful without perks/ regression should start the moment a survivor leaves a gen, gens need to be in more dangerous and visible locations, great skill checks need to stop giving a progression bonus and it needs a different mechanic, all toolboxes should get a 10 charge nerf, gens should also be louder for both survivor and killer.
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I don’t see how this would help.
If gen progress isn’t increased on the same gen with more people then why would we bother working on a gen together?
If we could just go to a separate gen and rush
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I agree the kick should do more without a perk and maybe greats should just give more bloodpoints post game
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Well with most killers running ruin you should separate anyways but this would Definitely help end game with two three gens left since they cany stack even early game
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I've had an idea with reworking Luck into a Technician ability to prevent skillcheck fails to a certain percent. Great skill checks would get reworked to increase luck.
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Actual good swf don't stack gens til end of the game when 1-2 are left lol
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You can slightly buff Ruin and all Totems by making all Totems either bright or dull. So, you dont know which totem is the Ruined one. That could add some time in the game in general.
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I mainly run Thrilling Tremors, Surge, Enduring, and Discordance. I always run Discordance just in case.
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I run barbecue discordance pop and ruin
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If map pressure is something you need to work on Thrilling Tremors shows you the generator that survivors are working on, pair that with PGTW to send that generator down a peg.
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Survivors working together on gens actually slows the genrush in addition to making them easier to find and deal with. It would actually make more sense to encourage them to work on the same gen to slow down the game. I always thought it would be a good idea if every time one gen is completed, a feedback loop runs through the wires and makes every other gen with progress regress by 50% of the progress made. That way splitting up is slower and safer, but being together is quicker but dangerous. Survivors would have to make a choice.
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What if the survivor couldn't hop on the gen they spawned closest to, kind of like a mini corrupt intervention.
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