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Secondary Objective Idea

This post isn't Pro Killer or Pro Survivor. It's just an idea that I think might be cool for the game. In my opinion, this could actually work well.

So, here it is. I propose that dogs be included as a Secondary Objective.


Picture this:

You approach a generator and hear the growl of a group of demon dogs. They guard the generator, waiting on someone to torment. Now, you can work on the generator. But, they pull at your clothing, nip at your heels, etc. which slows you down (similar to Ruin) but they don't kill you. Or, you can search for food that is placed around the map (much like chests and totems, but in slightly larger numbers) and once found, you throw it near them, distracting them during repair time. When that particular generator is completed, the dogs assigned to it roam the map searching for survivors to harass. Again, slowing you down if you don't avoid them, but not killing you.

Sure, there are details to work out...do they affect the killer at all, do they return to the generator once they finish the food, do they encircle you if you are stationary too long, etc...but, to me, this works! It doesn't HAVE to be dogs, but feral ferrets, rabid rabbits or pestering pandas just didn't seem viable LoL


Maybe this will be well-received. Maybe it will be hated. I don't know.

P/S: I'm a Survivor Main but play both sides. I don't want anyone assuming I'm a Killer Main just wanting to slow the game down

Comments

  • Eleghost
    Eleghost Member Posts: 1,190

    Apparently plants for the Halloween event took too many resources to code and such. They Also did not seem very keen on making secondary objectives and said they would prefer to just deal with bugs or stuff like that in game currently.