Finally debunking Spirit Myths - Shards glowing, animation resets, hair, etc
Basically, shards 100% do glow, but you have to be so close to the Spirit you are dead regardless. Animation resets rarely occur in tandem with the power, but they do sync up perfectly when they do. Hair physics rarely glitches out, but occurs in tandem with the power when they do. Basically, everything is completely inconsistent.
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Finally someone takes the time to actually prove (or better, debunk ;)?) those alleged telltale of Spirit phasing.
It was so annoying to read those comments "I just look at her hair lol!!" - and me not noticing anything in game.
EDIT: @ScottJund, can you show us a clip of basic skin Spirit phasing at normal distance? Are her shards obvious in that case?
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if they were obvious that would defeat the entire purpose of her power
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and scott will still deny the many strategies there are for outplaying spirit, smh
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I'm not sure how that's relevant to this.
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Don't have a clip but noticed it in game. Its easier to see at a distance than pretty much every other skin, so there is actually pay2win situation going on with her skins.
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I don't understand your answer - you're basically saying that everyone that stated you can already tell when Spirit is phasing, just watch her shards was lying?
Because that's the whole point: obvious = directly observable without aids. Shards with the school uniform skin are not directly observable in normal condition.
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It has to be that obscure.... ask yourself what would you do if you could just know whenever she phased? Youd walk.... ez answer.... because then you dont leave scratchmarks, you dont make as much noise especially if you're not injured... ez hardcounter that renders the power useless and forces the most boring gameplay ever..... how exciting would it be to just walk to win?
She was light post before and we saw how that turned out and we know why it was changed... you proved that the tell is there, thank god it has came from you Scott...
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I'm partial to the only method to counter Spirit that can relies solely on your ability as survivor; going to the Spirit player's house and stealing their headphones.
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I don't necessarily disagree with you, but the main point for me (and I assume for @ScottJund as well) was not to say if the current situation is good or bad, but what actually is the current situation.
There was too much disinformation and ignorance.
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You're right, we shouldn't be able to tell what Spirit is doing ever and she should hold all the cards. Makes perfect sense /s
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Well, too bad they already misinterpreted the issues with Spirit and gave her many unnecessary changes (unless collision and wakizashi nerf, those were good), the coin flips will most likely remain.
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Every killer needs a counter, the point is that her "counter" is a gamble. Nobody (I don't care who the killer is) should have to resort to having to look this deep (in her case those little shards) in order to come up with some type of strategy against her.
You missed the entire point of his video. This isn't about what her power can do, it is about survivors having some type of legitimate cue/signal when she is using it.
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@AsePlayer that clearly isnt the situation though... as proven and provided by scott the tell is there... and theres many things the survivors can do against the spirit.
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is the tell there, though... :)?
Or maybe you're talking about the sound bug?
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What sound bug?.... the shards glow and that's proven here....
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Ehm... I've got to ask: have you watched the video till the end?
Because what's proven is that even if those shards do glow, they are basically invisible in normal condition.
That's also the reason why I asked for a clip with a basic skin by the way, because with the custom ones shown you just can't see anything :).
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The shards are visible if you are within melee distance, at which point you are most likely dead so it doesn't matter.
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The shards only glow on her base outfit, from what he said. From what all I've seen said, you're saying "that's fine, she should have p2w skins"
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@Bravo0413 You need to learn when to concede lmao. Doubling down on this is really illogical. Yes the shards glow, no you cannot see them unless you get right up her ass, and it's even more obscure with certain skins. So no, it's not a useful telltale of her using her power.
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@ScottJund Thanks for this. I thought what I saw prior was like photoshopped. Leave it to behavior to mess up hair... again lol. I completely agree though that stuff doesn't seem intentionally. And the fact you have to be RIGHT up close to her shards glow.... makes it kind of useless in a real match. Just to know she is phasing,, will not ruin her power or strength.
Let's say the spirit shows a tell. As survivor, you KNOW she is phasing... But you still don't know where she is going, for all you know she could be going left, right, straight etc. She could literally still stand still to mindgame, in phase... I don't think knowing when she is phasing will break her as a killer.
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Don't forget that she doesn't actually move grass or corn...
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Thanks for clarifying this dude. I was always confused when people say "look at her shards". I'd always be looking and never see them. Just the random hair twitch and animation resets that only happen sometimes.
Spirit needs some sort of real tell when in phase that isn't bugs. Nothing too obvious, but something that gives some kinda feedback where she is.
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Thanks for clarifying these as I wasn't sure myself, despite being a Spirit main.
I do wish her shards would glow brighter or she does her hand animation when going into a phase. And before anyone says, sound cues that she's using her power is going to be the death of her. There's absolutely no reason for her to use her power if a survivor knows for sure what you are doing. Keyword there being for sure.
Spirit's whole gimmick is her unpredictability, so being able to predict her 100% of the time would defeat the purpose of her power. It needs to be subtle but pretty obvious if you pay attention.
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Agreed.
I'm getting really tired of this "survivor needs to know when she is phasing" stuff. No you don't need to know when she is phasing. The whole purpose of her power is to be confusing and force mistakes. If you know EXACTLY when she is phasing then you can always apply the optimal counter play. If you aren't sure, you have to take something less optimal but more safe, unless you want to guess and take a risk.
Look people, what you need to do when she stands still is to act like she is BOTH standing still and phasing. This sidesteps this entire issue altogether. You end up making plays that counter BOTH tactics at once (when available obviously, sometimes you have to take more of a risk). Do this and I promise you will never fall for the stand still trick again. You will escape more chases. It's really not rocket science. I honestly can't even remember the last time I fell for the stand still trick.
Another important thing is to realize what she is actually capable of in phase walk. That means knowing the distance and speed that she can move in a single phase and tracking when she uses her power. If you do that you will know where to run to in order to make it the most difficult for her to hit you out of phase walk.
I was going to comment under the 2 hour video but... one of the earlier games on Mother's Dwelling a David uses the super strong window at the main structure to get away. COMPLETELY AWAY. This is a really smart move. He realized that there is absolutely no way she could meet him on the other side of the window in a single phase walk. He knew she was almost definitely following him. You vault this window, she can't do anything about it. Now granted this window is very strong, borderline broken, for all killers, but you can do this with almost any window, just how you do it depends on your and her positioning (where this particular window just works no matter what). And while she could probably go around if she predicted it long before David used that window, that's a big risk because it would use her entire power and there is plenty of room for the survivor to sneak away or something.
But when it comes to "tells" just stop. Please please stop. She is not supposed to have one. You aren't supposed to know. As Scott makes very clear, all these "tells" are clearly bugs, and inconsistent ones at that. If you are relying on them for info it's just going to hurt you, both because you will fail more whenever it gets fixed and because you might not see it and make the wrong read since it is inconsistent.
Play like she is doing both at once. I promise it works.
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Can I like, give you a hug?
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Not knowing whether the spirit is trying to phase or not is part of her mindgame and adds a thrilling experience to the horror game.
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People say that survivors have no right to know when she's phasing (cause me playing spirit me mindgame) , but why the ######### Spirit can have 100% tell on survivor position by using stridor ? If we don't wanna scenario where survivor always knows when she's phasing , just make her deaf while using power so it's a fair guess for both sides .
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I know its marketed as a horror game, but you know it stops being that once you've pretty much seen the killers a few times. Never use "horror" as an argument for balance.
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Also horror goes out the window when we have a group of angsty teens on the killer roster who can do the amazing power of running slightly faster than everyone else can walk.
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Well, this is interesting...
Where are all those "Spirit has 'tells' when she's phasing" posters now? I mean you already have a couple here that seem completely fine with one side not receiving any information about the other side.
I'm just imagining the ######### storm if the roles where reversed.
Also using Horror as an excuse for keep games imbalanced is pathetic.
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Hey man don't lie. Getting hit with Head On when you don't expect it is terrifying.
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Guess I was wrong.🤷🏼♂️
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Thanks for the video. Quite clear now that those are unintentional Tells, because if they were really intentional, they would be consistent for all the Skins.
Personally, I liked the glass shattering sound she made a few months ago. It was unintended but it was clear if she was using her power or not. Nobody needs to know what exactly she is doing (like where she is), but that she is doing something is nice.
I mean, even if you start your Phasewalk, you can still stand still and wait if the Survivor vaults the Pallet in your direction. But in this case, both sides are not in control what the other side is doing, which is different from its current state.
But first I want to see how the changes to Spirit work out, the Window Vault Animation and the removal of Collision are two good things, after all.
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If spirit got even less info on survivors, and they got her location, then there is only one outcome...
Nobody gonna play a killer with an ability downright detrimental to themselves.
Any work in the direction of giving survivors a spirit detection is better spend creating a new ability for her.
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may just be coincidence but at 5:30ish in your video when shes wearing the school girl outfit it looked like her headband lit up instead of the shards
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Trying to play against both isn't reliable either. It's hard to tell how fast she exactly moves and for how long. Those values can change via AddOns. And you don't have enough information to figure out what AddOns she might be running. Similar is it with her power recovery. Of course she can't immediatly use her ability again. But the exact time frame is impossible to pin point, considering her AddOn options and that it's not easy to tell how much of the power bar she depleted.
When we talk about missing tells, this includes informations like that as well.
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Maybe it's because I play Spirit but if I can figure out what add-ons she has I will know how far and fast she can go. Most of the time the big one is Mother Daughter Ring, because if she has that she will catch up to you very very fast. Like in a situation where, at base, I should make the window easy, and if she has dirty shoes I may or may not make the window, with MDR I don't even come close to the window. But then once I know she has that I know she can't see scratch marks, and unless you have experience tracking survivors with MDR that's a huge hurdle for Spirit. Lesser experienced players will lose you very easily.
The thing is you have to do a probability calculation. Do I think she has X add-ons? If no then I do this. If yes then I do this. If I'm not sure I have to take some risk. I don't see it as any different from when you aren't sure of any killers add-ons. Does the Nurse have brown range add-ons or the purple one? Does Billy have Carb Tuning Guide or just the spark plug? You have to observe the killer and figure it out, and not just when she chases YOU, when she chases anyone, or does anything. "She just hooked that guy way over there and got here really fast, she has to have good speed add-ons. She's using her power a lot more often she has to have recovery add-ons." Like I may go for a safe window calculating that even if she has X Y Z add-ons I will make it and she can't circle around and meet me on the other side, but if she has MDR she can. Sometimes you gotta just take that risk.
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So the killer is disabled and can't hear? This is what I'm getting from you trying to list options to what a surivior can do. Let me give you an example of how ridiculous your argument is.
Gen rushing? Ez counter just put map pressure.
Infinity? Ez counter just use perks to close windows.
Op items? Ez counter just leave the game.
Post edited by Zoldyar on0 -
The whole video is about the glow, a hair & grass glitch. I thought it would go deeper in like "she moves grass when phasing" or "you hear her footsteps when phasing". NOPE!
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Those have already been tested. Grass does not move; you can hear footsteps.
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Well, they should've been added to the video as the title says "Debunking Spirit Myths" ;)
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I'm pretty sure that spirit's eye's glow when she's phasing. And unlike the shards I was able to detect the eye glow from farther distances. Edit: after re-watching it, I take back what I just said.
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I don't get the point of you saying that because you have no evidence to prove your statement. So to put simple, it isn't valid until you can show clear evidence of it.
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Huh? Scott's video is about debunking Spirits Myths. That why it should've have included if you hear her footsteps and if the grass moves while phasing. A ton of claim it does and others say it doesn't.
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If you hear footsteps that means the killer would hear your footsteps as well. Thus meaning you are likely to get hit. So I don't consider that as some sort of counterplay.
I'm simply saying I want videos of spirit moving grass because I have no saw a spirit move grass or seen videos of it.
The point of the video was to mention the main claim people been constantly using to "Counter the spirit" (it isn't a counter because you still have no knowledge to where the killer is and what he/she is doing whole phasing).
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Check my forum profile. I have a video proving that she does NOT move grass/corn.
And you can indeed hear footsteps when she is phasing. She has to be very close, like 4m, basically right on top of you but you can hear it. Whether or not it's intentional I'm not sure, but I think it would be fair to keep it, maybe even up the volume slightly to like 6m.
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Spirit is the one killer I simply cannot defend. Her power just isn't fun to play against.
Which is why I'm very surprised the devs did not gut her power. She's probably the most hated killer honestly.
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Off topic, but I can't be the only one who thinks Scott is milkin the whole Spirit controversy a little bit.
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I've always noticed that when the spirit starts to use her ability her hair stands straight upward instead of floating around her body.
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Well I'm glad that he is. I don't have any desire to test things like this and do videos so watching it can be enlightening for others and a confirmation for me, especially when it lines up with my experience.
And it's a good thing people do milk controversies, otherwise we wouldn't have had great content like depip squads or D-strike/BNP concerns, right?
Are you trying to discredit him and the discussion or something? Please.
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