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Chapter 14 ability prediction that wont age well

Theres alot of emphasis on collecting blood. Maybe hitting survivors grants more speed, faster vaulting, decreased stun times, increased pallet breaking? Eventually he could build up a one hit. If he is starved of blood for 3 minutes lets say, he would lose a stack.

OR (and this is a different concept)

Maybe he would have a swift dash attack similar to demogorgons but it would have a no slight change of direction, be quicker and hit multiple survivors at once if lined up but have a cooldown and little to no charge up. For his map pressure, because the devs seem to have interest in map pressure recently, he could have a "sight from the entity" As the Oni wacks survivors, he can see auras of survivors between 32-33 meters away and every time he hits a survivor it would add a meter on to the original 33. The map pressure ability would allow him to trade places with a survivor. The oni can trade places with survivors as long as he sees their aura.

You would have to play very smart with it BUT it would be cool asf.


The only problem i see with this are object of obsession. The killer would permanently be able to switch with them basically. So my thinking is: With the main ability "Sight from the entity" They would be highlighted in yellow and switching positions would have a 20 second cooldown whereas switching positions with a survivor highlighted in red (so any aura perks) would give a 50 second cooldown.

Sounds OP. This definitely isnt gonna be the ability. The top one sounds more realistic but only time will tell. And as i said previously this will not age well.