We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Chapter: The Ink Machine

Huntedfailure
Huntedfailure Member Posts: 181
(sorry there's no bios I'm having writers block)

Killer: The Demon


Killer Ability, Joy of Creation and Living Shadow : The Demon has 2 powers. Joy of Creation allows you to

place Ink puddles on the ground with a maximum of 6 able to be placed in the world. When a survivor steps on an ink puddle they will be infected with it and will begin to suffer its effects. placing an Ink puddle after having 6 on the map will make the oldest puddle disappear in place of the new one (Like Freddy). The Effects of Ink take time to fully manifest.

Initially stepping on a puddle will cause a survivor suffer the blindness status effect for 2 second.

After 20 seconds auras will have their appearance delayed by 1 second.

after 40 seconds they will have a 4% decreased healing and repair speed even with an item.

After 60 seconds they will suffer the exposed status effects.

Survivors can get rid of the ink by either being hooked or by failing 2 skill checks.

Living Shadow allows The Demon to use the ink to make chasing survivors more efficient. When you hold the alternate ability button you will conjure an ink mass in your hand and when let go will cause The Demon to toss the mass and when it lands The Demon will teleport to its location in a splash of ink. it takes 2 seconds before you can toss another inky mass. you can cancel the ability before tossing the mass by pressing the attack button.

Killer Perks

Perk 1, Crooked Wrath: Your mentality is crooked and that leads to wrath, Hooking a survivor will block all vaults including pallets within 15/20/25 meters.

"The only Important question is this. Who are we Henry?'' - Joey Drew

Perk 2, Persistence: Your persistence in face of opposition fuels your strength, being stunned by pallet will give you a token with a maximum of 3/4/5 and with each token your terror radius is decreased by 2%. When you down a survivor you lose 2 tokens.

"Joey is a man of ideas and only ideas"- Henry Stein

Perk 3, Memories: You remember everything, when a survivor is unhooked they will suffer from the broken status effect for 10/20/30 seconds. If a survivor is downed when still suffering this perks effects the its effects will stop instantly.

"Every time i turn around there's more work to do"- Sammy Laurence


Survivor: Henry Stein

Survivor perks

Perk 1, Creative: Creating helps to heal, Completing a generator while injured will heal you after 20/15/10 seconds.

"Mister Drew may consider himself a dreamer but in the end he's the man who can see the island but can never build the boat himself"- Bertrum Piedmont

Perk 2, Craftsman ship: Your craftsman ship is breath taking, Completing a skill check will give you 1 token with a maximum of 2/3/4 and with every token your walking and sprinting speed is increased by 1/2/3%. Failing a skill check will remove 2 tokens.

"One minute we don't even exist...just...thoughts. And the next minute... this place.'' Alison Angel

Perk 3, In Deep: Your in deep and you can't get out, when your hooked all survivors that aren't downed or hooked gain an 3/4/5% increased sprint speed

"He hates it when I do that. I would hide if I were you."- Alice Angel

Comments

  • gaydavidking
    gaydavidking Member Posts: 158

    Love the concept! Bendy and the Ink Demon would be a great addition to DBD in my opinion 😄

    Although, Crooked Wrath seems too similar to Cruel Limits to be implemented. Persistence seems like a weaker Furtive Chase and Memories has potential but seems too strong for the activation cost. Maybe highlight auras of survivors that are within 8 meters of the hooked survivor when 28 meters away? Idk, I'm not scientist...

    Creative sounds amazing but it should be after completing a full generator's worth of repairs to prevent genrush abuse. Craftsmanship sounds a little too easy to activate for the cost, but maybe if it gained tokens to stop the gen from pausing progression for every great skillcheck hit? It could be a good anti-ruin perk that way. Also with In Deep, it feels to easy to gain the effect so it should be for every survivor hooked, you gain 2% movement speed increase, so it'd be like Hope but not as strong and more useful in quick rescues!

    Overall good ideas and great concept!!