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Chapter Idea -- "Cancerous Sport"
New Killer
The Curse
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Stats
Speed: 4.6 m/s
Terror Radius: 32 meters
Height: Short
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Weapon and Mori
Weapon: A disgusting syringe, covered completely in vile bodily fluids.
Mori: The Curse stabs his victim’s legs, then his arms, and finally pulls out 2 petri dishes of the virus he used to kill his colleague. He slams one of them into the survivors head, knocking them out, as he creates a cut to pour the other petri dish’s virus into the survivor’s body, waking them back up. The survivor then gets up, grips their stomach as they vomit out fatal amounts of blood. This causes the survivor to die of blood loss almost immediately.
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Looks
He looks as if he was human, but lost that human part of him when he entered the fog. He is disgustingly pale and has infection everywhere on his body. There are even some bubble-like things on him containing pus, and one or two of them are popped open.
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Lore
Jim Hilkort grew up in a middle class neighborhood. Noting that he never knew his real parents, he was raised in a series of foster homes. But even though he suffered a lot, he was very intelligent. He grew up to become a microbiologist.
One day while experimenting with a new illness that had just sprung up, he overheard a colleague talking about how they were so happy that Jim’s parents were killed, and wished how it could’ve been them to kill the parents. Jim, after hearing that, snapped.
He grabbed the petri dish with the virus and forced the colleague to get ill from the virus. This was a very fast death. Within 36 minutes, the colleague died. When police tried to find Jim, they saw footprints leading to the forest. Jim was never found.
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Power - Cancerous Infection
The power lays dormant until you attack a survivor. The hit survivor does NOT go into the injured state, but go into a new custom state, named the “Infected” state. It is basically the injured state with some new debuffs. You can still put people into the dying state by hitting them while infected. Survivors can heal to protect them from a hit that would put them into the dying state, but they will not be cured.
While infected, the survivor infects others if they come close to others. The infected survivor also slowly becomes afflicted by the exhausted, hindered, and oblivious effects.
If downed, the survivor infects nearby objects and other survivors within an 8 meters radius. After 110 seconds of being infected, the infected survivor will go into the dying state.
While hooked, survivors cause infection to everyone within a 16 meters radius of the hook. For every infected survivor, a hooked survivor’s progression towards struggle speeds up by 5%. For every dead survivor, a hooked survivor’s progression toward sacrifice speeds up by 2%.
To be cured, a survivor must create a cure from things found on the ground. After gathering 5 things, they can create a cure and then cure them self or cure someone else. It takes 25 seconds to create the cure.
(Please note that Cancerous Infection can be completely changed by certain add-ons)
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Add-Ons
Common:
Bloody petri dish: A petri dish covered in blood. Slightly increases the radius of infection from infected survivors.
Crushed slide: A slide that is completely demolished. Slightly increases the time to create a cure.
Rusty needle: A rusty needle that was probably used for toying around with cells. While hooked, the progression to struggle phase is slightly fastened.
Portable microscope: A depressingly bad portable microscope that is barely useable. When an infected survivor interacts with an object, there is a 2% chance that the object will become infected.
Uncommon:
Infected Medkit: A medkit with only the bare essentials, yet they are all infected. Moderately increases the radius of infection from infected survivors.
Slide: A perfectly fine slide, except for that one odd part that has virus on it. Moderately increases the time it takes to create a cure.
Needle: A needle that was used to experiment on a virus. While hooked, progression to struggle is moderately fastened.
Microscope: Your standard microscope. When an infected survivor interacts with an object, there is a 12% chance that the object will become infected.
Ruined parts: Parts that are completely destroyed. It is impossible to tell what they made up before they were destroyed. Afflicts deep wound status effect on infected survivors for 30 seconds. It takes survivors 10 seconds to mend.
Rare:
Burnt Police Report: A police report stating that you are wanted, dead or alive. It’s burnt after being brought here by the entity. Considerably increase the radius of infection from infected survivors.
Mint Condition Slide: A slide that is oddly untouched. Considerably increases the time it takes to create a cure.
Unused Syringe: A syringe that has had no contact with anything. While hooked, progression to struggle is moderately fastened. While struggling, progression to sacrifice is slightly fastened.
Compound Light Microscope: The perfect microscope for microbiologists. When an infected survivor interacts with an object, there is a 22% chance that the object will become infected.
Broken Syringe Gun: A gun that used to inject syringes into people, but was broken upon entering the fog. Afflicts mangled status effect on infected survivors.
Very Rare:
Viral Infection: A virus, ready to kill. While infected, survivors begin to have all of their action speeds slow. After 90 seconds of this, the survivor will be put into the dying state.
Bacterial Infection: A bacteria, ready to torture. Over a short duration of time, the infection causes the broken and hemorrhage effects. If not cured within 90 seconds of becoming broken, the infected survivor will enter the dying state.
Fungal Infection: A fungus, ready to annoy. While infected, there will be a rash on them. The infection radius grows by 20%, and the survivor will be broken. After 90 seconds, an infected survivor will enter the dying state.
Prion Infection: A prion, fatal yet hidden. When infected, a survivor will have no debuffs. After 60 seconds, the survivor will become afflicted by the broken, exhausted, hindered, and oblivious effects. After 30 more seconds, the survivor will enter the dying state.
Ultra Rare:
Bloodbag: The blood of the man who you killed, inside a bag. Whenever you are within 4 meters of a healthy survivor, you see their aura. All survivors start oblivious until they are infected.
Used Syringe: A syringe, vile to the touch. Whenever you infect a survivor, they will progress to the dying state twice as fast. In turn, the time it takes to create a cure is 10 seconds instead of 25 seconds.
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Hex: Lies
A Hex rooting on the gullibility of survivors.
After hooking a survivor, the next survivor you attack will have one/one/two of their perks disabled for 5/7/9 seconds. After unhooking a survivor, the savior will have two/three/all of their perks disabled for 7/8/9 seconds.
The Hex effects persist as long as the related Hex Totem is standing.
May be unlocked in the Shrine of Secrets or in The Curse's Bloodweb at Level 40. Unlocking this Perk makes it available in the Bloodweb of all Killers.
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Self-Harm
The harm you cause to survivors pleases a sick demon within you. Could this demon be your own self? Every time a survivor fails a healing skill check, gain a token up to a maximum of 4/5/6 tokens. For every token, survivors gain a 5% heal regression for every good and failed skill check, and a 3/4/5% healing speed penalty.
May be unlocked in the Shrine of Secrets or in The Curse's Bloodweb at Level 35. Unlocking this Perk makes it available in the Bloodweb of all Killers.
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Doctor’s Orders
You remember someone talking about calling a doctor to save your victim, and then you dashing into the fog. This memory fuels you to continue killing. While a survivor is injured, every survivor within an 10/12/14 meter radius of the injured survivor suffers from the exhausted status effect.
May be unlocked in the Shrine of Secrets or in The Curse's Bloodweb at Level 30. Unlocking this Perk makes it available in the Bloodweb of all Killers.
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New Survivor
Mike A. Serhyar
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Looks
Aged 18, he looks as if he was a jock and a player on a sports team. He has some scars from the transformation from the real world to the Entity’s realm.
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Lore
Mike Aline Serhyar is a 18 year old who enjoyed all things sports, mainly baseball. He is sporty and strong, but can also be very arrogant. He went to high school and was in the school’s sports team. If only that was the end of his story. One depressing day, he was taking his daily jog around the school. On that very day, he tripped and fell. As he got up, someone shot him in the chest. As he bled out, he stumbled into the woods. After a week of searching for him, the police announced that they had arrested the killer, yet his body was never discovered.
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Perks
Fight Back
Being killed repeatedly fuels you with anger. If the killer brings a mori OR rancor while you’re the obsession, this perk lays dormant until you are able to be moried. When being moried, perform a tremendously hard skill check. If successful, you push the killer away and the killer is stunned for 6/7/8 seconds and you gain endurance for 20 seconds. This perk then deactivates. If the killer did NOT bring a mori nor rancor (or they did and you are not the obsession), be granted a guaranteed escape off the hook while in the struggle phase after unhooking someone else safely. (You can choose when to unhook yourself during the struggle phase.)
May be unlocked in the Shrine of Secrets or in Mike's Bloodweb at Level 40. Unlocking this Perk makes it available in the Bloodweb of all Survivors.
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Sporty
You notice that you are perfect for this realm, mainly because of your athletic lifestyle. After taking a hit, after unhooking someone, or being unhooked, this perk activates for 10 seconds. While active, you are granted a speed boost of 150%/175%/200% of your normal speed. After this perk deactivates, you become exhausted for 70/80/90
May be unlocked in the Shrine of Secrets or in Mike's Bloodweb at Level 35. Unlocking this Perk makes it available in the Bloodweb of all Survivors.
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Fail Safe
You find that when you fail the first time, you succeed the next time. After failing a skill check, the next 1/1/2 skill check(s) become (a) good/good/great skill check(s).
May be unlocked in the Shrine of Secrets or in Mike's Bloodweb at Level 30. Unlocking this Perk makes it available in the Bloodweb of all Survivors.
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Map
A house, two stories high with a basement. Run down, but still intact. It also has a park behind it, with a playground. The whole map has a chain fence around it. The main feature is the house. The house has a guaranteed chest downstairs and a guaranteed generator upstairs. It has vines on the house, with some lockers placed around. There are also 5 beds that act as lockers, but with the survivor hiding underneath. A killer with a mori can kill a survivor and break a bed (Even with no survivor under it) by crushing it. The killer, if having no mori, can search under it and break it if no survivors are under it.
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New Item
Baseball Bat - Allows you to attack and stun the killer or block attacks from the killer. Does NOT have addons.
Flimsy Bat - Allows you to stun the killer once. Does NOT allow you to block attacks.
Wooden Bat - Allows you to stun the killer twice OR block an attack once.
Reinforced Wooden Bat - Allows you to stun the killer and/or block an attack 3 times.
Metal Bat - Allows you to stun the killer and/or block an attack 4 times.
Reinforced Metal Bat - Allows you to stun the killer and/or block an attack 5 times.
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New Survivor Perk (No Relation Between Survivor and it)
One man's trash
The common saying that one man's trash is another man's treasure becomes true in the entity's realm. After gathering 5 broken pallet pieces, you can build a weak pallet somewhere else. This action takes 45/40/35 seconds to complete. When dropped, the pallet will break after a 5 second wobble animation. If the killer gets too close to the pallet while it's wobbling, it will break the pallet but stun the killer for 5 seconds.
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New Medkit Addon
Epinephrine Injection: This medication is used in emergencies to treat very serious allergic reactions to insect stings/bites, foods, drugs, or other substances. Epinephrine acts quickly to improve breathing, stimulate the heart, raise a dropping blood pressure, reverse hives, and reduce swelling of the face, lips, and throat. It is odd that this is in the entity’s realm. Even more odd is what you can use it for. Press the secondary action button to use this addon and destroy the addon. Once used, the survivor’s exhaustion meter ends after 5 seconds.
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New Map Object
Bathtub
The bathtub can be used to clean up wounds. The bathtub can heal someone up to 50%. Appears no matter who the killer is. The bathtub can be used once, then the water becomes bloody. If a survivor cleans their wounds in bloody water, they will become broken for 30 seconds if still left injured, and hindered for 45 seconds if healthy. To make the water clean again, you will have to spend 15 seconds to clean the blood out with some moderately hard skill checks during the process. Succession will cause an alert notification for the killer and the survivor will not be able to use it for 10 seconds. The Curse and the Plague can both infect the water to infect a survivor that interacts with it. They can do this 3 times for each bathtub. A survivor who is 50% or more healed can finish their heal at a bathtub. You can use a bathtub to heal yourself 50%, go to another bathtub, and finish the heal.
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I've spent days preparing this. Please give me any feedback you have!
Edit: Balance changes.
Comments
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I have now posted it on reddit. Find it here: https://www.reddit.com/r/deadbydaylight/comments/fe3uc8/chapter_idea_cancerous_sport/
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