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Balanced Landing

Member Posts: 3

How would balanced landing work best?

Balanced Landing 29 votes

As is, no changes made (exhaustion with no stagger effect all time)
41%
12 votes
Nerfed as suggested in PTB (only works if not exhausted & silences grunt)
44%
13 votes
No stagger effect ever, eliminate exhaustion aspect along with sprint
13%
4 votes

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Comments

  • Member Posts: 2,238
    Nerfed as suggested in PTB (only works if not exhausted & silences grunt)

    No stagger is pretty much only useful for running infinites. I'm glad they changed it.

  • Member Posts: 1,599
    As is, no changes made (exhaustion with no stagger effect all time)

    The stagger is useful for map travel. People honestly waste a lot of time by waiting to trigger exhaustion perks, when if you're attentive the difference you're able to get away and loop anyway.

  • Member Posts: 158
    No stagger effect ever, eliminate exhaustion aspect along with sprint

    I feel like the no stagger passive is what most people really used BL for and the speed boost is unnecessary since if you're ahead in a chase and you drop off a building, the no stagger effect would be enough to still be able to loop the Killer effectively. Plus it would just make more sense with the park's "lore" (lol) being a balanced landing, hence being able to immediately run without staggering

  • Member Posts: 203
    Nerfed as suggested in PTB (only works if not exhausted & silences grunt)

    I rarely/never run BL, so I can't say for sure I know what's being missed, but why should BL have some sort of special effect? I feel like the initial stagger removal is important, because then your sprint is wasted on nothing but staggering. I just don't see a good reason for any exhaustion perk to have a beneficial side effect while being exhausted. None of the others do, so why should BL? I can't find any example of someone actually needing it while looping. Path yourself more carefully, I guess. I haven't ran exhaustion perks in a long time, so I feel like I try to play a bit more careful and it's helped take away the annoyance of Dead Hard and helped my pathing just a tad.

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