Community be like
Bhvr: *nerfs a killer to the point of being unusable, multiple times in fact, while also reverting perks to uselessness, breaking core game mechanics to the point of requiring a perk just to have a chance, and making some games literally unwinable*
Community: "Ah yeah man this is awesome"
Bhvr: *slightly adjusts a survivor perk that was gamebreaking when used in a specific way*
Community: "yOU ######### wHAT!!!!!!!!!!!!!!!!! BHVR IS SO KILLER SIDED REEEEEEEEEEEE WTFFFF IS THISSSS GGGGGGGAAAAME AAAAAAAAAAH"
Comments
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Accurate
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My unpopular opinion: BL needed this change.
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Personally, I'm not gonna post my opinion yet. I just thought this would be a funny post
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I welcome the BL change but it's not even primarily because of what the passive allowed it to do. It just bothered me that it was the only exhaustion perk that did something while exhausted 😄
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Agreed, every exhaustion perk was useless once it was used. BL was the only one that allowed you to keep looping indefinitely.
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It's going to be such a good change for the game tbh... no reason 1 perk should have something good and the other 3 dont...... 4 if you count head on.
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Yep, that does tend to be what happens.
Killer Nerf: Man! This is the best ever! That Killer was getting 3 kills! They needed nerfing!
Survivor Nerf: OMG! THIS GAME CATERS TO KILLERS SO HARD! IF YOU NERF <perk> YOUD BETTER NERF KILLERS TO COMPENSATE!
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Then why does barbecue have aura reading and we're gonna live forever has nothing....
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Barbecue was implemented to encourage killers not too camp... hence the aura reading ability and the blood points... survivors dont need aura reading.
Also this a bit off topic ones a killer perk which is supposed to be stronger in general... this is about an exhaustion perk...
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guts legion
guts pig
nerfs nurse and add-ons
nerfs spirit and add-ons
nerfs michael’s tier 1
Survivors: “...”
Makes BL like every other exhaustion perk
Survivors: “REEEEE”
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I am so glad Balanced got nerfed.
And to clarify before assumptions, I equally play Survivor and Killer. But Balanced could break the game and that was B.S.
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I don't think people minded they nerfed Balanced Landing, so much as how much it was nerfed. Hell if they'd made the no grunts from dropping always active, I'd have considered it a fair trade. That would have stopped the unfair loops while adding utility to the perk.
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Odd. I saw this in the nurse/spirit threads.
Devs: Those are the nurse/spirit changes.
Killer mains: This game is so survivor sided, old Freddy, Legion, insta-hatchet nerf. Oh but the devs don't touch SWF, we still have voice comms, adre, DS, BT, infinites, not only that they buffed Spine Chill so we can't play Myers anymore because survs will start to run while you are in tier I wich is very slow to catch them. Devs never played killer in red ranks. I challenge them to play and record the matches!
So, people in this forum like to cry, whether they are survivors or killers.
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