Small Technician buff

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Technician is a lovely perk, but it falls behind other stealth perks.

Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?

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  • Mercury
    Mercury Member Posts: 326
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    I'd rather have it, like other people often mention, reducing the of other Survivors working with you.

  • Volfawott
    Volfawott Member Posts: 3,893
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    Mercury said:

    I'd rather have it, like other people often mention, reducing the of other Survivors working with you.

    It's a lone wolf perk
  • RepliCant
    RepliCant Member Posts: 1,436
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    @Mercury said:
    I'd rather have it, like other people often mention, reducing the of other Survivors working with you.

    No, because the amount of times the killer goes after the other person without realizing im there with Technician is fun :P

  • Volfawott
    Volfawott Member Posts: 3,893
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    Soren said:

    Technician is a lovely perk, but it falls behind other stealth perks.

    Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?

    If you want to but this perk make it reduce the  generator's progression sounds in general not just the sounds of your repairing.

    So unless a killer has direct line of sight or they go really close to the generator they won't know it's been worked on or even that it's progressed.

    However this effect is only applied if you're working on the generator by yourself and as long as you're working on the generator if you get off the generator or if someone else start working on it with you( unless they also have technician) , the progression sound will come back. Until you get back on the generator again or the other person gets off.
  • Judgement
    Judgement Member Posts: 955
    edited July 2018
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    Since Jake’s Sabotage perk is basically worthless now, BHVR should change it so Sabotage prevents noise notifications when sabotaging hooks or Hex totems, and reduce the noise made while doing these actions. Rather than buffing a somewhat useful perk, they should buff one that’s completely worthless instead.
    Sabotage could also be a way to counter TOTH if this was true.
  • Volfawott
    Volfawott Member Posts: 3,893
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    Judgement said:
    Since Jake’s Sabotage perk is basically worthless now, BHVR should change it so Sabotage prevents noise notifications when sabotaging hooks or Hex totems, and reduce the noise made while doing these actions. Rather than buffing a somewhat useful perk, they should buff one that’s completely worthless instead.
    Sabotage could also be a way to counter TOTH if this was true.
    First what does the perk Saboteur have to do totems. By that logic hangman's trick should make totems respawn. You can't just add a random non connecting effect to a perk and call it a buff.
     (Look and what they did with sloppy Butcher, mangled makes sense as a rough and shoddy injury is going to be harder to heal than a clean and precise one but what you're suggesting would be like slapping the mangled effect on surveillance because surveillance needs a buff)

    Second until they fix how BS totems can be getting destroyed really early in the match, I don't think they should add anything then makes them easier to get rid of.