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3-4 survivor SWF teams required to repair 6 generators?

There's no denying the large advantage that SWF provides. Through comms you can get valuable information such as killer perks, totem locations, progress info on a gen on the other side of the map, etc. If you have a savvy enough team on comms, they can render a killer's perks useless. How does the community feel about possibly upping the required generator count to 6 for SWF teams of 3 or 4?

I'd rather this discussion be about the post and not the one who posted. I'm a balanced player, I find both killer and survivor equally enjoyable.

Answers