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Fix the netcode

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Currently how well hits work on dedicated servers is completely reliant on the killers ping. If the killer has high ping they will get hits that look like they shouldn't connect. If the killers ping is bad enough they can even get hits AFTER they've been stunned with a pallet (as in after they are in the stun animation).

The simple fix is to add a delay on hits equal to the killers ping where in the server checks if the hit should actually register.

Example:

Killer with 300 ping swings through a pallet and registers a hit. The server then waits 300 ms before applying the hit to see if the killer gets stunned during that time, if he does the hit will be nullified as it was caused by the delay and the survivor did correctly drop the pallet. This would also solve exhausted dead hard since the delay would make dead hard actually work as intended.