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An idea to help with gen rushing

My latest shower thought, to help reward survivors who play slow and steady instead of gen rushing. Basically, the killer has some number of "shrines" placed around the map. I don't know what they would look like, but there would probably be about 3 of them. All of these shrines start "deactivated". Whenever a survivor completes a generator, one of the shrines activates. Something about the shrine would change visually, so you can tell from looking at a shrine whether it's activated or not. For each shrine that's active, the killer gets some sort of buff, like faster movement speed or shorter attack cooldown, or both, or something else. But survivors can go to shrines and interact with them somehow to "deactivate" them again. The idea is, if survivors just get as many gens done as fast as possible, then after a few are done, they'll have to go up against a pretty buffed up killer. But if they take their time to deactivate shrines after each gen is finished, they'll be fine. Thoughts?

Comments

  • liquidlight
    liquidlight Member Posts: 344

    That's a cool idea but it would make some killers OP. Maybe it could just slow down gens instead or even start regressing them until the shrines are deactivated.

  • Fibijean
    Fibijean Member Posts: 8,342

    I think that's the whole point, though. It works in the same way NOED does - if the survivors find themselves up against an OP killer during the endgame, it's their own fault for not mitigating the threat while it was still manageable.

    The fact that it punishes the survivors for completing their objective efficiently is a bit of a problem, though. It would be like if survivors gained movement speed for every consecutive hook on a single survivor in order to discourage tunnelling. It's an annoying tactic, but it's also just an efficient way for the killer to complete their objective.

    In my opinon, incentivising survivors to leave generators more often without punishing them for not doing so would be a better route to take, similarly to what BBQ currently does for killers.

  • liquidlight
    liquidlight Member Posts: 344
    edited November 2019

    I've had games where I was killer and was gen rushed and it sucked, and I've had games where I was playing survivor and everyone died before a single gen (or maybe just one) was done and it sucked. These two situations should be looked at by the devs and a creative solution that doesn't punish anyone too badly should be thought up. Then again, slowing down the progress of an object isn't a bad thing so long as it's done fairly and both sides are treated equally. Ruin is the example of slowing down the objective.


    I've learned though if you're being gen rushed it might be because you focused on chasing someone too long when you should have given up the chase or there are multiple people working on one gen and there's an amazing perk for that called Discordance. I use it and it almost always leads to me catching someone.

  • SunderMun
    SunderMun Member Posts: 2,789

    discordance on stealth killers or billy/spirit/nurse is pretty damn strong.