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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Devour countering DS?

So recently I've decided to ditch Hex: Ruin and replace it for Pop Goes The Weasel. Then I equip Devour Hope. Survivors no longer are zurg rushing for a totem and generally feel safe. It should be noted I use this on Trapper, where it's most useful because I have a way of protecting my totem. If the game goes somewhat well, even if they get gens done quickly, it's an all stop once they see Devour Hope is powered. They look for my totem and start to get Mori'd. It's even better when someone hits a trap or two and I don't need to hit them so I can get straight to 5 tokens. The survivors no longer have 2 minutes of invulnerability and now have just 1.

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