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Devs... buffing solos to swf level, then buff all low tier killer will not solve the main issue

Red ranks killer is a miserable experience when you meet only at least 3 GOOD survivors-swf and you are not playing spirit or nurse.. gens go way too fast, saves done just before reaching struggle for effective genrush, instaheal, bnp all the second chances perks... what we have left as killer? slugging and tunneling... but hello unbreakable or ds.. i don't like to complain, but there are many things that breaks the game, tonight i wanted to have fun games, but 4 of 6 six game i met sweaty squads..i know it's not always like this, maybe it's because i ranked up too fast and i'm dealing with these teams, but why these problems are still not resolved? while nurse and spirit (wich i'm ok for the nerf since i play both sides) immediately got looked at? i don't think you will solve these problems by buffing low tier killers after buffing solos, when the problem is the core, even nurse or spirit get shitted on by good survivors.. gens go way too fast? reduce time needed to complete them(since it's boring) and add a second objective. More interactive and balanced gameplay.. not even talking about some maps tho.

Comments

  • Schmiddy21
    Schmiddy21 Member Posts: 52

    Hate to say it but being the meta perks. Game isn't balanced for any side really. I've beat others with and without them. Most red ranks use ruin and sloppy as a combo then 2 random one.

  • lunaticlifter
    lunaticlifter Member Posts: 426
    edited November 2019

    @ocafghanistan not really because you know there is an issue in the game when you are obligated to slug or tunnel when you are facing good survivors .. but can easily be countered by ds or unbreakable or adren.. adding a second objective especially after buffing solos, would make the game more fair since survivors got a lot of 2nd chance perks, while for the killer one mistake is enough to lose the game

    @Schmiddy21 survivors meta perks are far stronger than killer meta perks.. especially if a full swf squad is running them.. it's not about winning every game... it'about not losing every game... of course you can win games, but that's just because those survivors, sucks.. that's it, and even if you reach an highskill lev.. i don't think this is only my opinion..

  • NinoV1
    NinoV1 Member Posts: 382

    Just deal with the fact that SWF is OP and broken and move on, they aren’t going to address it.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367
    edited November 2019

    Solo survivors are currently the weakest group, SWF are the strongest. The Buff is a step to balance the game. We are going to have a difficulty jump as the solos suddenly know when to do a rescue and when to stay on a gen but if the devs follow this up with buffs to weaker killers we will be more balanced than ever before.

  • Fibijean
    Fibijean Member Posts: 8,342

    So how exactly would buffing killers to be able to close chases faster, get kills easier and apply more map pressure not be a solution to the problem? 🤔

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    So you probably just do not belong into redranks. Those who belong into redranks know how to deal with those players (fair and square). Objective times are fine. Your conclusions are simply wrong and lack logic.

  • Troman
    Troman Member Posts: 264

    What you wrote makes no sense.

  • Plaquer
    Plaquer Member Posts: 197

    If they wait for the last second to save, just run back and force them to either 1 for one or the hooked survivor goes into 2nd stage, if they wait that long punish them

  • LordGlint
    LordGlint Member Posts: 8,517

    Because making killers better isnt the answer, we also have to break the survivors legs, lol.

  • lunaticlifter
    lunaticlifter Member Posts: 426

    @LetsPlayTogether yeah so give me a footage of you using an m1 killer facing tournament teams... i guess it'easy to talk.. nobody belong to red ranks against good survivors..i guess it'ez to say i 4 k everytime when survivors sucks.. i 4 k most of the time too, but because there are boosted people in red ranks.. but do you think it's normal for a pvp game not rely on your own skills, hoping that your opponent suck or that the map is not bad(infinites where you can't chase)? playing dirty to get 1 kill in 4 min game? oh dude, you should play more

    @Fibijean because with the current meta even spirit and nurse struggle against 4 good survivors.. buffing others killers will not make them nurse or spirit. Enough to understand?

    @Plaquer man it's to ez to talk, sometimes you get a large map, and you don't even time to patrol, i have to play dirty all the game against sweaty teams to ensure kills, this is not what fun is

  • Fibijean
    Fibijean Member Posts: 8,342
    edited November 2019

    Not really... There is no reason that I can see why, if a certain killer is weak against coordinated survivors, making them stronger would not solve that problem.

  • lunaticlifter
    lunaticlifter Member Posts: 426

    @Fibijean sure things will be better, but the main problem right now is the new kindred and the genrush... honestly if they decide to give survivors kindred basekit it's cool, and it will give solos the informations swf got, but you know how much it takes to buff all weaker killers? rework all bad maps? and for sure any killer will not reach spirit and nurse level, WHO ARE THE ONLY BALANCED KILLERS AGAINST GOOD SURVIVORS.. These are the reason why i think something at core should be changed... gens are boring for survivors, but at the same time they go too fast, when the team split up and work efficiently.. so add a second objective and reduce generator time will lead to a more interactive and balanced (in terms of speed) gameplay

  • VincentRedfield
    VincentRedfield Member Posts: 285

    According to the stats you red rank killers are doing fine.

    Maybe you guys just have to get used to the idea that you win some you lose some.

  • Fibijean
    Fibijean Member Posts: 8,342

    I agree that adding a second objective would be a viable option to address the problem you've described, and I'm sure it's something they've considered. All I'm saying is that buffing killers to be able to exert more pressure would also be an equally valid (if more time-consuming) solution.

  • lunaticlifter
    lunaticlifter Member Posts: 426

    @VincentRedfield No dude trust me you didn't understand... i'm fine about losing, i just want have fun, i lost game where i had fun too.. the problem is that sometimes you feel helpless.. if we go 60% of kr, it's because most of the people don't belong in the red ranks(survivors).. i faced tournament teams, and did well(fast chases, slugging, pressure), but it doesn't matter, thanks to the second chances perks and the genrush.. these are the games when you realize there is a serious unbalance issue, not when you meet boosted people and 4 k easily... as example i often watch zubat streaming, he's one of the best killer for sure, but most of the time he 4k with low tier killers, becasue survivors suck, period.. when he meets good survivors and loses he is the first to say, welcome to dbd, when you don't play spirit or nurse and you meet good survivors.. he got 6k hours tho

  • VincentRedfield
    VincentRedfield Member Posts: 285

    That "feeling helpless is not fun" is behind every thread about camping and tunneling. Yet killer mains fiercely defend both. Survivor players need fun too and hanging from a meathook is kinda feeling helpless.

  • Mr_K
    Mr_K Member Posts: 9,223

    I haven't been able to find what these killer buffs would be to justify boosting solos.

  • lunaticlifter
    lunaticlifter Member Posts: 426

    @VincentRedfield i had some games in a row when i wanted to have fun and play fair guess what? after i met 3 swf tournament team with bnp, another bodyblock, instahela squad, i had to deal with lockers and ds, wich lead me to tunneling, this is what we got right now if we don't pick nurse or spirit, and want to win games.. if i can't have fun, and i met tryhard teams, i'll go tryhard too, fair no? feeling helpless is when 2 gens get done, in 1 minute and half,when you get the first hook, try that feeling then come here to tell me how is beautiful is it

  • lunaticlifter
    lunaticlifter Member Posts: 426

    slugging is the only real deal we got to slow down the game, because ruin is inconsistent against really good survivors.. guess what? i lost games because they had unbreakable and were in comm

  • JakeDaSnake
    JakeDaSnake Member Posts: 101

    I play both sides rank 1 survivor rank 4 killer and i agree killer is not fun at all once you get to red ranks even rank 5 is still fun but once you hit red ranks not only do you have to deal with gen rushing you gotta deal with toxic people on top of it running to god loops and tea bagging ds unbreakable burrow time perfect adren plays but the thing is its hard to balance it if you ever play survivor and one teammate dc or gets tunneled without ds and us eliminated its pretty much over in a 3v1 once the person is hooked one person has to save so imagine adding a second objective and that happens might as well drop your item and wait lol i don't know how they can balance this game ds definitly needs to be nerfed to where if you hook someone else it deactivates 60 seconds of immunity is broken especially with gen times being 80 and if they get up with unbreakable now you wasted time and they still have ds lol yeah idk man this is a tough game to balance

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @lunaticlifter

    If you want to apply the same logic, same could be said about Good killers vs Bad Killers.

    Survivors don't stand a chance against a Good killer. Sometimes even the best survivors get stomped on.

  • VincentRedfield
    VincentRedfield Member Posts: 285

    You know why those survivors had instaheals, bnps, and ds? ALL OF WHICH have ALREADY been hugely nerfed?

    Because they want to have fun and not see their character get murdered. Amazing thought huh?

  • VincentRedfield
    VincentRedfield Member Posts: 285

    Imagine getting teabagged for two minutes straight by survivors standing on some ledge you can't get too. And you're demogorgon.

    Thats how slugging feels.

  • lunaticlifter
    lunaticlifter Member Posts: 426
    edited November 2019

    @VincentRedfield good survivors don't even need perks, imagine bnp and instaheal, when the chases are rough, and gens getting done too fast, they got nerfed but are still really strong.. i can apply the same logic for key and moris.. but survivors got much more crutches..and i know slugging is boring, but do you think 5 gens in 5 min is not? to counter slugging you got unbreakable, and sometimes killers can't even pick up people because of ds.. what we got against genrush? Freddy with ultra rare add ons? the inconsistent ruin and corrupt intervention? thanatophobia? oh plz tell me more

    @Johnny_XMan yeah, but we balance things around good players, so good survivors vs good killer.. and the point i made still remain

  • TAG
    TAG Member Posts: 12,871

    I'm not sure I really follow OP. It kinda just seems like you are complaining about random things rather than explaining why you think buffing solos and then buffing weaker Killers won't solve the problem.

  • lunaticlifter
    lunaticlifter Member Posts: 426
    edited November 2019

    @TAG it' because people want to made arguments telling me the game is balanced when is clearly not, when we talk about good players with meta perks, and good killers but using no spirit/nurse.. Also if you scrolled through comments you'll see what i mean, but i'll repeat for you.. It tooks 2 yers for the devs to buff a single killer, new freddy is pretty good, but it's no nurse or spirit(two only balanced killers against really good teams). We still got infinites, super safe loops, and so many survivor sided map.. we still have 4 min games.. so the point it's for me it's usless buff killers, they should just rework bad maps, And adding a second objective instead, especially if they buff solos.. this will also allow to reduce time needed to complete a gen, making the game more fun and interactive also for survivors, in terms of actions and lenght.. Clear?

  • TAG
    TAG Member Posts: 12,871

    Not really, no. This still kinda just seems like you're just...I dunno, rambling?

  • DwightOP
    DwightOP Member Posts: 2,328

    It will solve many issues and it would finally allow an introduction of a second objective (gather fuel before working on gens or something like that) and would address the gen speed issue.

  • DocFabron
    DocFabron Member Posts: 2,410
    edited November 2019

    At least BnP’s and instaheals got nerfed into uselessness. SWF will have to find something else to troll with.

  • lunaticlifter
    lunaticlifter Member Posts: 426

    @TAG Oh well i guess i don't need to explain more, you'll discover by yourself

    @Doc_W__HOLLIDAY bnp and instaheal are still strong, wt are you talking about lol?

    @DwightOp Freddy and billy are their target for balance.. these killers get destroyed by good survivors. If the buff may lead to a second objective and map rework, i'm all in.

  • DocFabron
    DocFabron Member Posts: 2,410

    @lunaticlifter to be fair, I haven’t played in a little over a month thanks to moving and my new internet being a pain to get installed. But I remember BNP’s being ass after the nerf. I haven’t gotten to try the instaheal.

  • Esheon
    Esheon Member Posts: 568

    BNPs are not nearly as good as they used to be, of course. They're still decent, though. If you make both skillchecks, you turn a 80-second solo gen into a ~60-second solo gen. If you have a 4-BNP SWF you can have 2 gens finished in under 30 seconds (2 survivors per gen, 5 seconds for the BNPs then 22 seconds to finish the other half of the gen). Personally, I find them more useful later in the game to quickly finish off a gen while the killer chases the person who was working on it.

  • Crokus
    Crokus Member Posts: 5

    I personally think the nerfs to the specified killers (nurse and spirit) is fair. What you are really after though is a nerf to the SWF. One way is that SWF should have to complete like 7 gens and get reduced repair speeds.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    This is what I see happening. Given their track record, it would seem the most likely scenario in how they will attempt to bridge the gap is through perks. That would absolutely be the wrong way to go about it. While I’d like to think they just buffed Kindred with this not being part of that kinda plan, I’d bet money that it is. They will probably continue to buff other solo survivor perks, and create a few more information type perks that SWF wouldn’t use. Totem counter to Small Game in the future would be another example of this. So the solo player will need their entire perk loadout to be “brought up to SWF level”.

  • SpacingLlamas
    SpacingLlamas Member Posts: 602

    They'll still never be able to buff killers to swf because now we gotta hope survivors bring the necessary perks

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    Exactly. Bridging the gap through perks is 100% the wrong move, but it’s very likely that’s how they’ll go about it. It’s the type of thing that could be detrimental to the game, as eventually it’s just going to force people to either play SWF or buy all the perks necessary to compete in solo. I hope I’m wrong but I can see it, it’s very typical for them to address everything through perks. This would be no different. No matter how much you buff perks that only solo survivors use, you are NOT bridging the gap. You can’t buff killers (or nerf survivors) based around that concept it’s been bridged.

  • Volfawott
    Volfawott Member Posts: 3,893
    edited December 2019

    While you can try to bridge the gap as close as possible you'll never going to be able to get survive with friends and solo survivors on the same level and that's simply because of effective communication.

    For the most part Killers rely on mistakes that survivors make.

    Now they mistakes I don't just mean they mess up at loop. I mean any sort of misplay that can buy the killer extra time.

    For example leaving your generator to run half way across the map to get a save only to have someone else get the save when you're about halfway there it might not seem like a lot but that wasted time that you're not working on that generator could mean the difference between a generator getting completed or not it also means that you're now out of position and might not be in a safe area.




    Survive with friends typically don't fall into these misplays. They'll will call out whether they're going for a save or not meaning of other people can effectively do gens or stay in their safe positions.

    Coming from experience when I'm playing with my friends if I have Deliverance active I'll typically tell my friends to work on generators and not to waste time coming for me I'll save myself at the last second.


    Top tier Killers can essentially get downs so quickly they usually don't have to rely on mistakes meaning of effective communication is a lot less vital.

    You can't really change Killers like Legion or Amanda to have the same potential as nurses because you would have to increase their chase lethality but with high chase lethality along with their other advantages it will just make them oppressive