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Plauge Pick Rate: What's going on?
Hi this is my first discussion/question so go easy on me but why is the Plague pick rate so darn low. I mean she seems to do decent but I'm guessing it's because of one tricks which is fine just raises the question is she a bad killer? Does she need a buff? A rework? A makeover so people pick her? (That last one was a joke) but ya let's talk about it.
Best Answer
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She's low on the play rate because she essentially doesn't get to ever use her power. Survivors just stay injured all game and you never get a corrupt pool.
We're not even talking about how powerful she is or isn't here, simply that you are now just playing an M1 killer with no power essentially. Walking around pressing M1 and nothing else isn't fun.
She needs changes that encourage cleansing to allow her to use her power.
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Like @Blueberry said, once you have puked on everyone, good survivors are just going to power through the match and cleanse at the end of the game essentially robbing you of your power.
This is why being sick needs some sort of recurring debuff that gets worse over time and forces people to choose and ignore it and suffer the debuff or cleanse it and risk powering up Plague.
Right now it's hands down better every single time to just power through it and wait to cleanse. It feels so dumb to use your power in the first minute and then never again unless you bring specific addons.
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Huntress exists and not everybody likes puking and vomitting all over the place.
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Yeah I gotta say when I say 'Plague' I was interested, and when I saw her I was instantly hooked and waiting for what cool and interesting power she would have... and then she puked.
And that's all she did. What a waste tbh.
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Unless you use that one extremely good addon where the plague sees all the injured players and their aura. it's insanely good.
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I should of made this a discussion.... my bad. So how would you guys fix her? (Or should that be different discussion....) because personally I think sick survivors should have a bigger penalty for being sick to make them want to cure themselves. Something that's not too powerful but something which is like ya I need to get better. Maybe a speed debuff to make them slower meaning chases are harder.
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You're right. Although that's about the only scenario I legitimately see survivors wanting to cleanse before the EGC.
To the point where it could've been basekit.
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That chapter literally had no influence on the playercount. As if nothing was released that day, not even a little playerspike...sad
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Really because she was one of my favorite killer design wise. So much going on with a cool backstory. Shame.
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That's basically what most people have recommended. Not something extreme but maybe like a 10% gen debuff if fully sick/broken.
We've mentioned making the survivor pause for the vomit animation in place. This would keep pausing their gen work and also making looping while sick/broken much more dangerous.
Then we also considered making Black Incense base kit which would also make staying sick more dangerous since she'd get periodic pings where you were.
Heck they could even do Iridescent Seal base kit to make it more dangerous.
Obviously we don't mean for all of these, it could literally just be one of them only but these were some of the ideas people have passed around.
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I really wanted the gen being completed and giving you a power up to be basekit but then we'll just get another Pig counter and 8 99% gens.
I think the best and healthiest change is to make Black Incense basekit or do a passive movement decrease up to like ~10%? To make it noticeable but not completely screw you over until you've waited a long time.
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Like others said, she does not really get to use her Power, so she is basically boring. Once you puke on everyone and everyone is broken, you become a basic M1-Killer without anything else.
She needs something that Survivors REALLY want to cleanse, but nothing that it is too annoying to be broken. Something similar like old Freddys Slowdown, you want to wake up, but you can finish a Gen, if you like (but you dont want to do that). But I guess the Devs will not go for big Slowdowns anymore, this was one of the major issues with old Freddy, and they are also removing the Slowdown Potential of Legion, so doubt that there will be Slowdown.
Something that puts Survivors into Dying State would be possible, if they dont cleanse. But this would maybe be too similar to Deep Wounds...
If they make it impactful to be broken AND nerf her Corrupt Purge (because it is insane, best telltale is that people prefer to be Onehits which make a lot of Noise), but keep it useful, she might be more fun to play.
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No one at high ranks actually 99%'s gens though since her traps aren't threatening enough to care. Even if they did that strat can be punished pretty hard by PGTW. Regardless, any of those ideas I'd be cool with though. If we did the slow down one 10% sounded like a good number to me as well.
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Plague is one of my top 5 most played killers. I was inspired to learn her by FunGoose and the build he used to get over 100 Plague wins in a row without using any add-ons (Meaning the exit doors were never opened by the survivors in any of the games, i believe).
Her ability to puke on gens either prevents them from being worked on for 35 seconds, or somebody gets sick and you know where they are. Her vomit being a projectile lets you shoot it upwards onto ledges, over walls, etc. which can save a bunch of time or hit survivors who thought they were safe.
Yeah she becomes an insta-down M1 killer if nobody cleanses, but it's so easy to track people because they are so loud. Iron Will doesn't counter the sound of vomiting. I've had many games where Infectious Fright just lets me down everyone at once because nobody cleansed. And then, you can also just bring an apple or 2 as add-ons to have guarantee you can use your corrupt purge.
I have fun practicing and learning the physics with her projectile, and also when the right time to take the corrupt purge is. They could add more of a debuff to survivors to encourage them to cleanse, but I usually have much more successful games when nobody cleanses. In those games it feels just like running Infectious Fright on Billy where it's super easy to snowball.
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Maybe if you don't cleanse and continue to do actions that will make you sick you can be put in the dying state? So like deep wounds but for sickness. So basically gives them a double sickness bar. Also to make sure this isn't broken maybe make that bar twice as big so it's still possible to escape the killer and cleanse or risk it to complete a gen. Idk just something to deadly but not as bad as deep wounds.
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The conversation is more about making her more fun to play, not about how strong or weak she is.
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What if there were an alternate method to getting her power other than the pools? Maybe she can gain it passively while chasing a fully sick survivor or something... Seeing Oni with his blood orbs made me think of this, that he gets his not only by injuring ppl but also by the blood orbs. What if plauge's was similar?
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I was trying to give some insight into how I have fun with her. I realize people don't like her because the survivors are the ones who choose if she can use the upgraded version of her power or not. I think she has a lot of decision making that makes her fun though. I think there are certainly less fun/interesting killers in the game than her, like Myers.
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Not sure. I've come around on her quite a bit to the point where I use her as a SWF killer. Thanat+Dying Light+Pop+Infectious with 2 apple add ons gives you insane mid and late game stall and generally causes them to cleanse like crazy when you get your second pool.
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Myers is awesome.
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Like anytime a survivor vomits in her TR she slowly fills up a bar?
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I dunno. Maybe she has to collect vomit puddles or something like Oni does with his orbs. Im just spitballing here.
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I've only seen 3 Plagues in the last 4 months.
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A makeover probably would help.
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I find him extremely basic and boring. His power is to look at people. And you're useless in your Tier 1 which can be a pain to get out of. You might be able to get a hit on a survivor if you sneak up on them, but thats it. The only strategy/skill related thing you can do with him is 99% your tier 2 until you get close to someone and then pop tier 3. And even at tier 3 you're back to the Plague thing people are complaining about where you're still just a insta-down M1 killer (with a longer lunge and faster vault speed, instead of being able to track people easily from the vomiting)
You can do some interesting scratched mirror stealth builds with him, but that's usually only effective on indoor maps. I'd rather choose Pig for a stealth build anyways.
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Plague is one of my favorite killers, but then again I don't play often enough to get to high ranks so that's probably why, since I can actually use the other half of my power
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Adept Plague is still one of the rarest killer trophies on PS4.
I think only grabs and long range hatchets are rarer. Pretty crazy.
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I think the feeling of the opposing team preventing you from using your full power, regardless of what that ability is, feels unsatisfying to players. It's a somewhat similar feeling to Trapper when every trap you put down gets disarmed 5 seconds later, or with Hag if everybody Urban Evades / flashlights all your traps.
It's not a great feeling when the people you are trying to kill can just deny you from using your power, and it's out of your control.
I think that just might have been an overlooked part of her design. She would certainly be more fun if you could earn her corrupt purge in a way that wasn't dependent on the survivors or add-ons, but then other pieces of her kit would definitely need to be nerfed. I think her power level is balanced as it is, and it would be a better time investment for the devs to work on new killers rather than reworking an already balanced character to make them 'more fun', and then having to try to rebalance her again.
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From my experience, survivors not cleansing often ends poorly for them. I’ve been running the slow down build (thana, dying light) in addition to Ruin and Monitor. This is even more deadly when I run the incense addon because everyone becomes one shot, reveals their location to me, and I get to sneak up on them.
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What if infecting things earns you corrupt purge?
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You don't need that. Bring an apple and you can force survivors to cleanse once they are all sick by taking the fountain. If they don't, and you have Infectious Fright, the game is pretty much over.
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Black Incense base kit would be way too strong. 5% Hindered status effect or 10% gen de buff could work as an extra motivation for survivors to cleanse, but you already can force survivors to cleanse with the right build and play style.
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Oh no it's not like puke on one gen and you get it. It's more like you build it up slowly. So a object would be like 5 meaning you have to do it 20 times to get it and a survivor would fill it up but by per second they are being puked on. Should get you one fountain. If that's still too strong just play around with the numbers. Make it 40 times or something idk.
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I like her the way she is. After everyone is broken, they refused to heal, that's more for me, I get to insta down EVERYONE
But for me people eventually do purge because no one likes being insta downed.
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I personally detest Plague. But if I were changing her I'd remove the possibility to break survivors. To offset this I'd have 3 stages of sickness. For each stage a survivor enters the receive an increasing debuff to gen speeds. Say 10/15/20%. The numbers can be tweaked if too extreme. I would then have a power bar that passively fills each time a survivor becomes sick/enters another sickness stage. When the bar is filled she can use blood puke. The bar doesn't start to deplete until she uses it. That would begin her bars count down. Survivors could cleanse like normal. But if they do the Plague can drink from the fountain to fill 25% of her power bar.
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It would corrupt the closest fountain when filled so you can still decide when to use it.
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I do.
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They don't have to put up with it though. They can cleanse. Currently nobody cleanses because it's generally bad to give her corrupt purge. Because it's not hard for her to hit you and down you with it. Especially with sickness making you broken. This way there's incentive to actually cleanse. The numbers would need tweaking. My initial numbers might be too extreme. But with my idea Plague would get to use her power and not need to rely on survivors to get it. A change similar to this or a complete rework are my only ideas here.
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i think she just needs a full on rework; she doesnt look fun to play (unless thats your thing, no shame) but shes def not fun to play against.
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I would propose that as plague infects with a disease make survivors get broken status and a 60 secs timer,if u dont cleanse u get dying status
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Which leaves killers frustrated because they aren't able to use the killers power. If you wanted to play Huntress because you like trying to land hatchets. And the survivors could deny you the ability to use hatchets somehow. You would be frustrated by that. That, at least to me is why her power needs a rework.
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I've been playing her, basically as my main, for several months now.
I run Dying Light, Thanatophobia, Pop Goes the Weasel and BBQ (which could basically be substituted for anything) and no add ons. I'd say I average over 3 kills with her at this point, but that's just an estimate.
There are several issues with Plague.
One, survivors really don't want to cleanse. As others have said, it feels bad to play a killer who pukes for the first minute or two, then has no interactive power and just M1s. It doesn't matter that they're broken, or whether you can get kills, she loses that element of "fun" when your M2 button no longer does ANYTHING.
For the most part I find the intense slow build solves it. As Dying Light stacks up, survivors get stressed and cleanse to lessen Thana which allows you to gain Corrupt and go to town. As much as people love to say "nobody ever cleanses," running this I've found more than half of all games devolve into cleansing pretty fast, even in the red ranks. One person making a decision forces everyone else. That said, I don't think being cornered into 3 stalling perks in order to get the power to properly motivate people to interact with it is good design.
Second, she is unrewarding to play. You 3 hook everyone? You kill everyone? You safety pip. You also get like 20-25k bloodpoints. Plague's point and emblem gain is pathetic, so when you do well and get a really disappointing scoreboard it can be demoralising to keep playing her. Her Deviousness needs serious adjustment to reward her for long periods of everyone being broken. (maybe scale the "Purged" bonus on attack by how long the survivor has been broken for) Her hunter and brutality points should also count for 1.5x-2x points if the survivors stay broken for a long time, to prevent her losing half of her points from chases and hits just because survivors choose not to cleanse. Her chaser and malicious emblem points should also scale appropriately, because other than repeatedly slugging people, there's no way to max those emblems with the amount of chases and hits she gets in a regular 12-hook 4k.
I think we're likely to see a change in the way slows stack. Forever Freddy is probably a large part of the reason his kill rate is so high, so I'm thinking DL/Thana's combo won't stack as well, or will be nerfed in values. In that case, I really hope Plague finally gets a repair debuff added to her sickness, as she really needs that extra motivator to be effective.
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I play her pretty often with a slow down build (thano, DL, pgtw) so while survivors don't cleanse she slows the game drastically simply because the debuffs stake up quickly. But thats all she can do. You are basically a M1 killer that can quickly find survivors and with the right build you can slow the game to a playable point. That kind of play style bores a lot of people and there are stronger killers you could play so its no surprise that people would rather play another killer. However if you do come across that one match where the survivors do cleanse she becomes really fun to play and is stronger than most killers but those matches are rare since people just don't cleanse even with a slowdown build.
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She's kind of like Legion, her power is inherently weak because survivors will simply pound gens out while not healing.
And that is exactly why the two of them need to be fixed to stop that. Reality is, yes, while you may think that 4 survivors staying injured would be easily punished, the fact is... playing the game like that, there simply isn't enough time. It's the same way good survivors often played against Nurse's back in the day - they'd simply stay injured and pound the gens because otherwise there's a good chance they were dead, especially if it was a slugging Nurse. You could do the same to Hillbilly, or any killer with heavy map pressure IF the survivors all know they're doing it. However, it is also...quite unfun for the survivors. Which again, is why it should be fixed for them both.
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Why can't she just vomit on one fountain at a time and within a time limit it becomes corrupted for her to use, hi btw I'm back after a break.
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Plague is my second most played killer (after Spirit) but I’ve played her much more than Spirit for the past few months.
She HAS a power always. If you don’t cleanse, you’re a one shot and you can’t hide from her. You’re suffering the effects of Vile Purge. Corrupt Purge isn’t her only power. People who say she “doesn’t have a power unless survivors give it to her” are just incorrect. Survivors can deny Corrupt Purge but they can’t deny your Vile Purge and will suffer the effects unless they cleanse. She always has some power that does something.
The only thing I can see as a change is having status effects on her Vile Purge. Like after staying suck for a certain time you get the blindness or exhausted status effect. Blood Echo is going to be great on Plague.
I honestly prefer if survivors DON’T cleanse because I hate going out of my way to go to a fountain. It is much easier to track while they are sick and they are instadowns. If I grab Corrupt Purge they are all just gonna turn into immersion lords for the next minute while I walk around not finding a soul. I understand if players find her boring at that point but I don’t mind it.
I agree with @DudeDelicious on what they have said...and I can ALSO gloat on having the Adept Plague trophy on PS4.
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Actually this is one of my main issues with Plauge myself. Today I spent all day playing her and only once I got 2 pip and that game took more then 30 mins and was me just making sure every survivor was having the worse time of their life. I got lots of brutal and ruthless despite killing everyone or 3 of them with all gens unfinished. That's one reason why I mained Spirit for the longest time because Plauge didn't get results despite doing what every other killer does but doesn't get the same reward of ranking up. I seriously think there needs to be more points rewarded.
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Yeah, buff Plague. Something debuffs for infected survivors sounds good.
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This is my problem with her. I think she's a strong killer even if survivors don't cleanse, but the issue is that the games take too long and the BP gain sucks for the effort you have to put in. I wouldn't say my games go on for 30 minutes, but they're longer than usual for sure. It's just not worth it if I can get as much BP in almost half the time by playing another killer like Billy.
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All Plague defenders in a nutshell:
"I was lucky enough to meet survivors who did not cleanse,but were trash in general so I could hit them easily,so she is fine"
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