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New Chapter: Eye of the Storm
Here's one of many ideas I've written down for a possible addition to Dead by Daylight. Please give me some positive and constructive feedback. If you like any of my ideas let me know in a comment. If you use any of my ideas please BE SURE TO GIVE ME CREDIT. Stay tuned for more chapter ideas.
Killer: The Mariner
Power: Ahab's Harpoon
-The Mariner throws a whaling harpoon that is attached to a rope. I have two concepts to how this power works upon hitting a survivor. Option A: If the harpoon hits a survivor it will pull the survivor towards The Mariner and the survivor will be hurt. Option B: The survivor will be pulled towards The Mariner and The Mariner can then attempt a basic attack with his hook hand (YARH!).
-If the harpoon hits a wall, ceiling, or obstacle, the Mariner can pull himself towards the harpoon (similar to a grappling hook). Press the primary action button while the harpoon is lodged to grapple towards the harpoon. Press and hold the primary action button to grapple towards the harpoon and hang from it. Otherwise, press the secondary action button to retract the harpoon and it can be thrown again shortly.
-While hanging from the harpoon The Mariner can look around, emits no terror radius, and has no red stain (add-on will allow cloaking [similar to The Wraith] while hanging). Press the secondary action button to drop down from where the harpoon was lodged (The Mariner will let out an intimidating shout such as "AVAST YE LANDLUBBERS!", "CAPTAIN ON DECK!", etc.).
Attacks with: Shiny hook hand (right hand).
Appearance: Wears a wet, torn yellow raincoat and cap, has a hook hand (right hand), gray/white beard, wrinkly face and skin, and a wooden peg leg (left leg). [I'm including a picture I found as a basis to what I'm thinking of.] I do not own this picture.
Perks (Tier I/II/III):
-All Hands On Deck: When a survivor is hooked other survivors outside the Killer's terror radius suffer a (-4%/-6%/-8%) penalty to non-cooperative actions for 30 seconds. All Hands On Deck has a (80/70/60) second cooldown between uses.
-Shiver Me Timbers: Calls upon the Entity to block an upright pallet for (6/7/8) seconds if a healthy survivor passes by a pallet three times during a chase without pulling one down. The last pallet that the survivor passed by cannot be pulled down during this time. Shiver Me Timbers has a 180 second cooldown between uses. *Only 1 pallet location can be affected at any given time (similar to the Bamboozle perk.)
-(HEX) Siren's Call: Whenever a survivor begins an action (starts healing, breaking a totem, starts repairing, opening an exit gate, etc.) they cannot cancel the action for (3/4/5) seconds. This perk persists as long as the totem associated with it has not been cleansed.
Survivor: Captain Mercer
Perks (Tier I/II/III):
-Navigator: While not in a chase, whenever the Killer performs the break action on a generator or pallet you will be able to see scratch marks left by the Killer for 10 seconds. Navigator has a (60/50/40) second cooldown between uses. Navigator trumps any Killer stealth abilities.
-Hit the Deck: While standing still press the activate ability button to quickly hop in place and change stance to prone (dying) position for 15 seconds (Survivor will not actually be dying). During this time you can crawl 20% faster, you make no noise from pain, and leave no pools of blood (if you are uninjured). The Killer can pick you up during this time (which would put any healthy survivor into the dying state). Causes exhaustion for (120/110/100) seconds. Hit the Deck cannot be used while exhausted.
Parlay: Increases your chance of becoming the obsession. Once per trial, if you are the obsession and are put into the dying state within (12/14/16) meters of other survivors in the dying state, those other survivors recover 15% healing progress and are afflicted with the Broken status for 30 seconds. Otherwise, if you are not the obsession, other survivors in the dying state recover 10% healing progression. If used correctly, a well timed hit could help another survivor recover from the dying state or help other survivors go in for the heal.
Map: Retired Shipyard (new realm)
The main feature of this map would be a wooden, wind-sail ship (pirate ship essentially). The main ship would be docked in a boardwalk/pier of some sort. Water would be a nice feature, but having the ship marooned on land could be neat too (similar to The Old Rose).