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Game zone build

Start game (good luck though) haunted grounds, ruin, thrill of the hunt, devour hope (reason I feel this, ruin is ruin, devour hope can leak into mid game but due to it being able to be broken the speed and exposed are your best bet, but not the point it's used, thrill of the hunt, you know where people are on totems, and haunted grounds will give you the chance to cause hooks and quick wins, to my games I do win a few, but this build worked and 3 gens remained at the end, I consider that as start cause it just hit, the rest is GG)

Mid game build, thanatophobia, dying light, ruin, surge/overcharge (reason I feel this, ruin is ruin, thanatophobia is the beginning of their end, dying light solidify it, surge and overcharge is reassurance if you mess up and kill obsession, I win a massive majority of games with this with losses being my own stupidity mostly)

End game build,.......rrrrruuuuuuiiii noed, dying light, STBFL, deerstalker, y'all thought I'd say ruin, nah, bad for end game (reason I feel this, noed is noed, dying light will keep that last gen lasting, STBFL I have no reason, it just works somehow, deer stalker cause can't get hatch if 1 remains and you can find them easier) I get a fair amount of games with this

I already know I'm gonna be put to trail for the mention of noed but, it's end game, for gates, and is easy to remove, and, people want to win

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