Deep wound rework/buff. Debuff system.
Deep wound should really be "deep". My idea is simple, FF hits will apply debuffs on survs after deep wound is mended. Deep wound new debuffs will apply only if surv mended and healed to full. It means you can play game injured or be healed and take a risk to be debuffed harder.
First mend - no penalty.
Second - action penalty 5%, includes everything, except movement/crouch speed.
Third - action penalty 7.5%. Grunts of pain caused by injuries are increases by 25%. Scratch marks a stay visible on ground 1.5 longer.
Fourth - action penalty 10%. Good/great skill checks while healing are removed. While in TR sometimes you will randomly scream from incredible pain, showing your location.
It looks OP with thanatophobia, but they removed FF on-hit effect it should be enough for "slow down" games.
Comments
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I like this idea!
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I think it's a nice idea, but it should apply when injured, not when fully healed, because people are staying injured when playing against the Legion anyway, this will make Survivors want to heal against them if they don't want to get that debuff.
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If you injured (without DW on-hit effect) next hit by FF would set you in dying state. But this idea would never be realized.🤣
Just with this buff Legion would be a viable killer. Saw an injured surv - use FF - down him.
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