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New rank reset
So I know they are changing how rank reset works. Setting you at the highest tier of the color below what you currently are at. I'm fine with this, less bullying low rank killers/survivors because it's that time of the month and you waited a couple days.
I think behaviour should increase the difficulty of ranking up atleast in the purple and red ranks as survivor. It's just to easy, you can die every game and pip and hardly do anything. Eventually all the greens will be red with this new system because they won't have as far to go.
Besides it gets boring not trying and being red rank every season for doing nothing. I think the killer side seems to be fine. It seems a lot harder to rank up as killer for some reason.
Anyone else have thoughts on this?
Comments
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Yeah, killers need to 4k most times to get pips. For me as survivor it's pretty easy honestly.
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Even with a 4k I often safety-pip because the emblem system punishes me for using the chainsaw. Meanwhile survivors get to double-pip even if they die. Sooo yeah... I agree that pipping/ranking up must be looked at.
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The ranking system for both sides needs looking at, but I definitely agree that in terms of ease of ranking up the survivor system is awful. Luckily, according to their roadmap, the rank system is scheduled for a rework some time in the next few months, so hopefully we'll be seeing some changes coming soon.
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Hopefully it ain't Victory Cube all over again.
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Why do people keep insisting to make it difficult to get into Red ranks. There's literally no incentives to stay there where queue times varies greatly with nothing but Spirits. BHVR should work on a reward system to encourage players to go there AND then you rework the rank system.
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You cant double-pip while Dying in Red Ranks. But I highly agree on the Chaser Emblem, getting punished as Hillbilly for using Chainsaw only almost all of the time (it is simply more fun) is annoying.
@topic: problem is that the Ranking System was harder when they changed it with the Plague-Chapter. And then there were almost no Red Rank Survivors so Killer Queues were horrible.
(And given the fact how ez Killers want to have their 4K when I read some posts here, they are happy about a few Potatoes in Red Ranks)
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First they need to fix their netcode. The amount of killers boosted by free kills is hillarious
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Some might argue that even Victory Cube would be better than the current system, but in any case I don't think they'll abandon the basic emblem system. They put too much work into designing it in the first place. It probably just needs a few tweaks.
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Rip killer adepts now
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I agree, it’s ridiculously easy to at least Black pip as survivor which means just a matter of time to grind out pips to reach red ranks .
Eventually a large % of survivors will be red ranks (let’s say 50% for a guess) and only 10% of killers will reach red ranks because they do depip frequently, the queue times will be absurd or the matchmaking spread will be horrid.
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It's more than a few potatoes.... and as a solo survivor I'm tired of getting the obvious rank 15 survivors during the last week of the month.
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Dont worry. With the new Rank Reset you will get them in the first week of the month.
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On one hand, I kind of get why it's easy to rank up as a survivor, because surviving has a lot to do with teammates. On the other hand, I feel like actually surviving is too undervalued in regards to ranking up. I shouldn't have a less than 50% escape rate and be at red ranks. That's silly. But it also has to work to where the distribution of survivors across ranks is even for matchmaking purposes. Probably not a simple, elegant solution available.
The emblem system is a lot more problematic for killer. I'm stuck at rank 3 with Hag because I consistently safety pip on 3 and 4Ks. If a killer mains a killer that struggles with the emblem system, you can have a player stuck at a rank below their skill level, especially in the case of a Myers or Plague. Hag only starts to struggle with pips at rank 4. It's the same problem as the survivor side but to a larger degree: the actual win or loss isn't valued highly enough.
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Naw... I've been thinking about going back to killer lol
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@edgarpoop You should escape 50% of your games if you play against killers of the same rank. If you consistently do better, you should rank up and the killer rank down, until both of you get to the 50% on average. And how does the hag struggle with the emblems? She has no power that breaks an emblem, or am I missing something?
The problem is not the difficulty but the system itself. And on both sides. As already said, the killer side is depending on the choice of the killer, having powers that simply don't score in some emblems, namely every insta down ability or the Plague, while Legion gets easy iridiscent on the third and fourth emblem.
For survivors I don't think it is THAT easy as everyone says. Benevolent is super easy to max, agreed. But Lightbringer for example needs 2 gens to be done. That would need 8 gens for everyone to achieve that (5 Totems in total with one hex totem just sum up to one gen). And the chase emblem takes some time to get to iridiscent, unless the killer eats every pallet. If two people get chased to iri, the game is over, unless the other survivors just crouch around waiting for their time to be chased. So there is simply not enough points to grind so that all survivors can pip securely in a trial, you are depending on potatoes not working on any emblem most of the time (which is sadly the case in most trials).
Another thing that is totally broken is the fact on how you have to rely on the performance of others. If people sacrifice themselves on the hooks, the whole team gets -% on benevolent which they cannot revert by unhooking. Killer gets punished as well in THREE emblems as he gets lesser chases, hits and hooks by that. Bad performing killers also influence survivors. A killer barely being able to find survivors or ending chases punishes survivors with too less hooks and heals and chases to get up in the third and fourth emblem.
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Specifically for my Hag games, they're often over before I can get Malicious or Chaser emblems. A lot of 4k games with one 1 or 2 gens done and everyone dead on 1st or 2nd hook. Killers that snowball hard get low Malicious and Chaser emblems.
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Snowballs is not bad for emblems. You get chases, hits, downs and hooks. All you need for the emblems. The 4k with 3 gens left should already give you 8 points towards pips. Except you down them before they can unhook, then you steal yourself the hooks from the guy supposed to be unhooked. Otherwise your emblems should be fine
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But you dont need iri in all the categories to pip as survivor. I think all gold is enough in red ranks. It just feels really easy to do. Maybe increase it by a point or two idk.
I'm not sure how to balance it, I thought that maybe they should have ques with just red and purple survivors and ques with everyone else but that would just split the player base or encourage deranking.
Not to mention even at red ranks there is a vast distance in skill from different survivors. You can tell who got there by being immersed, because the red rank killers dont fall for that stuff as much.
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