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DS Is Not Fine

DS, as it is, is not anti-tunnel, but anti-hook in general. I get hit way more by Decisive Strike now than I did pre-rework. It needs conditions. It shouldn't just be a 60 second "I'm immune from being hooked" perk.

Honestly, it's the dumbest thing to down and hook someone else, down someone who was unhooked something 45 seconds ago, then get hit by DS for "tunnelling." If someone is downed and hooked, DS should deactivate.

It should also not work in lockers. Slugging is the only way to punish the misplays of people with active DS and now you can't even do that. Invincibility isn't fun and when people do this to me, it actually makes me want to tunnel.

Comments

  • LULKEK
    LULKEK Member Posts: 82
    edited December 2019

    nope ds is fine like it is now its even to weak i find they have to remove the 60 sek after hook or make it 120 sek

  • YaiPa
    YaiPa Member Posts: 1,929

    So many DS issues never addressed. It gives 60 seconds invulnerability plus they buffed it to 5 seconds when enduring used to counter it, then they nerfed enduring, tho they left it to 5 seconds.

  • Grim
    Grim Member Posts: 250

    @projecteulogy Obviously tunnelling isn't fine. It's an extremely boring way to play. But it's also not fine to punish killers for playing well.

  • GayDwight
    GayDwight Member Posts: 85

    Now there are far fewer tunnel killers, thanks to this perk. Isn't that what the community wanted all the time with the release of the game?  + This is at least some kind of protection from people who take you off the hook in the face of a killer without borrowed time in a public game.

    Are you sure you need to redo this perk?

    Or do you just want to make your game easier?

  • Grim
    Grim Member Posts: 250

    @GayDwight the ends do not justify the means. DS can still be an anti-tunnel perk, but it should not be as blatantly abusable as it is right now. If you're teammates are so bad that they farm you, then BHVR should implement the ability for the hooked to prevent unhooks already.

    Regardless, your point is irrelevant. In both scenarios I point out, you're either forced to eat DS or get hit by it unknowingly. Nice try attempting to force a narrative on me, though.

  • projecteulogy
    projecteulogy Member Posts: 671

    I understand people take it and find ways to abuse it. But still. Majority of killers actually tunnel. Because they don't care about the quality of the game or the points they get. They just want 4k by any means, since it's easy to pip. Rank 1 is their only end goal. Which is why i like playing against some streamers, since they actually don't play like turds and make the game fun.

  • Grim
    Grim Member Posts: 250

    My changes do not stop DS from being anti-tunnel. The killer isn't tunnelling if he's gone after someone else and won his chase and survivors shouldn't be able to just straight up be immune.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784
    edited December 2019

    Pretty much my only gripe with it is that survivors are invincible if they jump into a locker with it.

    It's fine if I can slug them, but just being completely invincible sucks.

  • TAG
    TAG Member Posts: 12,871

    I think DS is close to the ideal spot. The only think it really needs is to make it so you still aren't protected by DS when the Killer goes out of their way to hook someone else first. At that point, it's not tunneling.

    I'd personally make it so:

    1) DS deactivates when another Survivor is hooked.

    2) The DS timer pauses when the Survivor is on the ground. Alternatively, maybe give DS a tiiiiiny grace period where it won't deactivate so the Killer doesn't get double prizes if some jerk tries to farm the hook.

  • vossler25
    vossler25 Member Posts: 416
    edited December 2019

    Tunneling is fine if done right, not go across map pass people to maybe find them then focus killing them


    Edit for my tunnel method that 1) more effective for killers and 2) more enjoyable for survivors

    Time-will it save time to kill the injured unhooked survivor to make it easier for kill or would it actually be quicker to attack the one next to me for hooks?

    Distance-are they across map or nearby?

    Value-will it be worth more getting them over another?

    Example, if the survivor is pass 3 people but still near that hitting another would cost more time well you got the 2nd hook sitting right there that will be more effective for the killer but

    If the survivor is the other side pass 3 others and healed up, and you have another in chase, keep the current chase, if you happen to see the other one and the one you are on is healthy still, switch then, that's still a 2nd hook potential which is way more valuable

  • MJ_Out
    MJ_Out Member Posts: 184

    My only criticism on DS is the immunity within lockers.

  • Evilhorst
    Evilhorst Member Posts: 103

    DS should deactivate once another survivor has been hooked, its completely fine otherwise

  • projecteulogy
    projecteulogy Member Posts: 671

    Target of Opportunity =/= Tunneling

    If you cross map or immediately go back, by passing other survivors for the unhooked player, that's what i'm talking about. Tho some survivors are butt hurt over any type of tunneling, that's what i'm referring to.

  • Nomadd
    Nomadd Member Posts: 167

    I am only butt hurt when killer finds a survivor and will chase him till he dies, ignoring everything and everyone around him. Not caring about gens, avoiding other survs, who are even trying blocking etc. Just tunnel vision on one person.