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Please get rid of crows turning up when a killer doesn't want to leave the area

willcenx
willcenx Member Posts: 176
edited October 2022 in General Discussions

Just got locker-camped by Billy with NOED and eventually ended up treacherously exposed to him by those AFK-crows. Like... What am I supposed to do in this kind of situation? When there's no other choice but to carry on staying in the locker until the killer leaves.

Post edited by Rizzo on

Comments

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Leave when he isn't looking?

  • Deadeye
    Deadeye Member Posts: 3,627

    Say "bad billy" in chat? Do you really want that to be "fixed" so that half of the players that did their gen and their 2 heals idle out until gates are open or hatch appears? And how many of these situations did you have already? I never experienced that. Pretty sure this is a quick shot, like you were annoyed by that and just yell out for a second. That would be a bad change

  • willcenx
    willcenx Member Posts: 176
    edited December 2019

    So if this is a 'quick shot' you think it should never be fixed? I would actually get over it and move on if I didn't see a couple of similar posts around here a while ago. Is it unfair? Yes. Do these crows serve like an AFK indication in these situations? No. Would it take a long time to solve? No, I'm pretty sure it wouldn't either. I see no reason for it to stay like that.

    Also, how exactly those people whose behaviour you've described above would be able to idle out if this change went live? It's not like the killer knows their exact location and is ready to sniff around. If there are more gens to do, believe me, the killer won't just stay in the same area for a whole minute even it there's a hatch nearby. If all gens are powered, believe me, the killer won't just camp exactly these gates near which you've chosen to stay in the locker. But if you accidentally happened to be in the locker for a whole minute while the killer was chasing someone else in that area, it wouldn't be an AFK situation.

  • S_Panda
    S_Panda Member Posts: 539

    Except this exact situation could be done via a head on plan gone wrong - player hides in locker waiting for killer to pass by mid-chase and doesn't, now head on can't be used. What rules would you suppose for this change to work out? Any time killer is in x meters? terror radius? Does the timer just pause or full on reset?

  • Deadeye
    Deadeye Member Posts: 3,627

    @willcenx No it should not be "fixed" as it is not really a problem, super rare and the effect you requested has far more negative impact. I think it is a quick shot in a way of you got temporarily frustrated and posted about it. The "solution" you offer is simply a bad idea and it will not be a common situation.

    Unfair? If the team didn't manage to cleanse 5 totems until endgame, that's a survivor problem they could have ironed out during the game. If this happens it is simply a bad position you (the team) has put itself into.

    Crows serve like an AFK indication? This is not the only purpose of crows. The patch notes say "survivors that bore the entity". You don't have to be afk, you can stall the game by hiding in a locker. Or would you prefer 45 minute games where the killer runs around the map opening every locker?

    The behaviour above has no gens around anymore. You are talking about a NOED situation which is endgame. If there would be gens to do and the killer camps a locker, be happy to waste his time while your team does the gens. So I believe you that the killer will not stay and then you don't have problems with crows. What's your point?

    And if the killer chases, you can leave the locker. And then the killer isn't camping. And that wouldnt be unfair in any way or related to the crows. If you stay in a locker for over a minute, in any of the above situations, it is simply your fault. And regarding the AFK: again like above. If you bore the entity by idling in a locker scared, you get the crows. That's the point

  • Deadeye
    Deadeye Member Posts: 3,627

    As I said to willcex, lockers are not supposed to offer unlimited hiding spots. There is nothing unfair about the crows and that needs no change. They did the HeadOn restriction with the crows on purpose, that's not a bug

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    No?

    Do you realize that just because you want to sit and do nothing, while the Killer is patrolling the area, because you are, what,"scared" of the killer? Why should you NOT be punished for it?

    Play the damn game.

  • S_Panda
    S_Panda Member Posts: 539

    I'm not agreeing with him if that's what you took from my paragraph.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019

    Crows are fine, and that isn't camping because he didn't know you were there, and if he did know then you were dead anyways and again, that isn't camping.

    If he didn't know, what did you do hide in a locker right near the gate? He was probably just sitting at the gate waiting for you or the match to end, and you hid in the worst spot possible and naturally it eventually got you killed and it would have regardless.

    It also urks me you actively call him a camper, like it's HIS fault in some manner, which is obviously nonsense.

  • MrDardon
    MrDardon Member Posts: 4,041

    When the Killer stays in one area for 1 minute he is wasting a huge amount of his time which will make him lose the game. So it's not a big deal when he stays in one area.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Did the Billy have Whispers?

    Because if he didn't have Whispers he wouldn't have know to just wait somewhere for your to show up.

    Also, in professional circles we call this a "check mate". Does it suck? Yes a lot. Does it need to be fixed? Not so much.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    "Locker camped" top kek

  • willcenx
    willcenx Member Posts: 176
    edited December 2019

    You started talking about the people who would be encouraged by this change to idle out decent portions of match hiding in a locker, I responsed that it wouldn't work out for them since the killer won't just camp a single area where they are, once again, idling out. Respectively, they will have to move to the next area. So, it turns out their behaviour stays the same even after this change. What's the point of giving this example? It won't encourage, as I think you're trying to call it, bad plays (not sure how this is even a bad play since it seems like a solid tactic).

    And nope, it's not my fault if the game decides to punish me when I'm trying to play smart and don't leave the locker, it's simply a bad design, for which I propose a simple solution.

    And nope, I'm not scared of the killer or anything, I'm trying to, once again, play smart, and The Entity is kind of dumb to not see that. Now we're back to the previous paragraph.

    Also, I'm not talking about the unfairness of the killer having NOED, I'm talking about the unfairness of inability to wait out till the killer leaves due to these crows. Sorry, I'm not a prophet to predict that the killer is going to hang out in the area around the locker I've chosen to stay in. Turns out it's a simple RNG that decides my fate? Should I say 'bad design' yet again or we can do without it?

  • willcenx
    willcenx Member Posts: 176

    It's you who sees a glimpse of toxicity in the word 'camping', not me.

  • willcenx
    willcenx Member Posts: 176
    edited December 2019

    I was by the exit gates when the killer downed the second survivor on the other side of the map. The third survivor decided to leave, I decided to save my teammate and got stuck between the shack and the exit gates since the killer already made it to me. I had two choices: either hide in a locker inside the shack and wait till the killer goes back to just downed survivor and then leave the game, or get downed by the NOED. The killer decided to snoop around the shack for approximately a minute. There legit were no chance I could get out of the locker unnoticed. Who knows, maybe they would even go back to the downed survivor, but one-minute-bored Entity gave me no opportunity to find out.

    Post edited by willcenx on
  • willcenx
    willcenx Member Posts: 176

    Wasn't really paying attention, since I was discouraged by the ridiculous fact that the AFK system in the videogame gets you killed.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I assume the OP just couldn't safely move. I see nothing wrong with pausing the counter while the killer is with a certain distance.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019

    I still don't see a problem here. There is a chance maybe he would have gone to the other side of the map again and left that exit gate, but chances are he knew you were in that area and after a whole minute that is like half the end game right there I doubt he would have gone far at that point anyways.

    The crows are there not just for AFK but to stop people from just living in lockers, removing them would be ridiculous.

    This makes more sense to me. I can't see any immediate problem with that. If he would have stayed then it would have killed him anyways but no crows to give them away.

  • willcenx
    willcenx Member Posts: 176
    edited December 2019

    You can't just claim the killer wouldn't leave the area. If he doesn't leave - that's okay, I get killed, I'm okay with that. But if he gets kindly notificated by The Entity after one minute that I'm currently sitting in that locker - that's questionable.

    One minute is not half the endgame when there's a downed survivor.

  • That's what they are supposed to do though is the thing. You are not meant to hide in a locker for that long, them leaving or not, it's too keep the game moving. You are looking at it like it betrayed you, but really you were in a rare instance where you exhausted a resource.

  • Deadeye
    Deadeye Member Posts: 3,627

    "And nope, I'm not scared of the killer or anything, I'm trying to, once again, play smart, and The Entity is kind of dumb to not see that."

    And this makes any discussion worthless obviously. I'm out

This discussion has been closed.