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Name one or more things you dont like about DBD
I’m curious to see what you guys don’t like about DBD. Feel free to voice out what you think the DBD team should do to fix it.
Comments
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this game is super luck based
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I don't like people who complain about a game when nobody is forcing them to play it. My fix is a neurotransmitter that everyone is required to wear, and when it detects large amounts of sodium in their blood, make it open Hello Kitty Island Adventure to calm them down.
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Toxic people. It's really the only thing that bothers me.
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Camping and tunneling: As for a fix, I feel like when someone is taken off a hook, that hook should create a protection zone for the survivor who was unhooked only for 30 seconds where they cannot take damage until the protection zone dissipates. Any action taken by the survivor removes the protection field(healing for example). This way, if the camper or tunneler wants to rehook that person, they have to wait 30 seconds giving survivors more time to do generators. It wouldn't be overpowered because there's no way it could be abused, but it would put a dent in the camping and tunneling problem the game has.
Moris: I feel like moris should be on 3rd hook state only and base kit. Mori offerings should be replaced with a new offering that allows killer specific trials. The entity gives them the ability to create their own trial instead of completing generators. For example, everyone starts with active RBTs on their head for Pig, and the Pig only has to find the survivors(and can re-trap survivors who have gotten theirs off). Survivors need to find the boxes and get traps off their head(there are more boxes, but also more time to get the traps off, and perhaps only one box has the keys to the original traps) and open the gates to leave. This gives the killer more power(they don't have to patrol generators anymore), and gives survivors a different objective while still allowing both sides to get BP.
Map problems: I think all maps need to be the exact same size with the exact same distance between doors and the exact same number of pallets/windows. Everything else can be randomized(placement, obstructions, etc), but those I feel need to be done 100%. I think a big problem of balance is maps and if all maps had the same number of pallets, windows, and had the same size with the same distance between doors, balance could be achieved much more easily. I see no reason why one map should have only a few pallets for example while another map has 20.
Oblivious and Undetectable: More and more killers are getting these, when you would have expected them to be a rare occurrence. This is creating a problem because there are a lot of terror radius based perks or aura reading perks that just become less and less useful the more common this becomes. My suggestion, maybe for aura reading it's not necessary to change anything but terror radius based perks need to be based on distance from the killer instead. I see pretty much nothing but GhostFace and Freddy recently, so things like Diversion become near useless. There's no point in ever running it even for fun because there are so many times where it just barely can be used.
Teammates who farm you off the hook: Make Borrowed Time be considered an unsafe unhook if you get hit by the killer. This way Borrowed Time would ONLY be used in the circumstance the killer is camping.
Post edited by Atrushan88 on1 -
My main problem at the moment is ranking/matchmaking. I feel like a lot of the issues people have with the game would be solved if they were matched with players of their own skill level more often.
Of course, it's not a very easy fix, but at least the ranking system is due for a rework soon, so we have that to look forward to.
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Infinites. Blows my mind how they're still here after 3 years. Looping the Wretched Shop in the centre of the map is still the same. Just put anything but a window there
Anything else is fine compared to these ######### windows
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The "Developers"
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agreed. map rng and killer anonimity is very luck based
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The sound system. Objects like walls being able to muffle 90%+ of the sound coming from the other site from certain directions or angles. When the game first came out it was visually a heaven for blendettes, but audiotory you could still hear them with good headsets. Audio tracking became worse and worse over the years.
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How only a few Killers are good at high ranks. I want to play some of the other Killers when i get high ranked, BHVR. Please buff the lower tier Killers to something that can handle Red Ranks. Legion REALLY needs it, so does Clown and Wraith.
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One?
Certain players that just spoil the overall experience.
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Frame rate
Ranking system
Balance
Lobby times
Matchmaking.
Game constantly freezing.
The grind.
I could go on...
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Bad map design and hatch keys/Moris.
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Bugs being ignored until a chapter or mid chapter patch.
The fact infinites still exist.
Gates spawning 3 feet from each other.
Matchmaking and SWF.
Low tier killers never getting buffs.
Keys.
The fact every killer too come out this year has been nerfed/changed on launch even when the community says they are fine with where they are.
Everything about the Nurse rework.
There's still no optimization or Color blind mode.
Gen speeds never being fixed so gens don't take 5 mins too complete.
The list goes on, and on, and on, but I felt these were the most important ones.
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There are alot of issues that botheres me but the same amount of things I love, obviously thats why I play the game.
I would say the biggest issue for me is "Map design". There are still ALOT of maps that needs a update and rework for loops, mindgames, gen placements and structures. But also a grafic overhaul. I mean look at coldwind farm for an example, the map look worse than a mobile game for free xD.
But yeah especially on Coldwind Farm, Macmillan, Autohaven and the biggest one... Haddonfield. They have a TON of unfair, too big and open loops. The main buildings are mostly way to strong with the infinit windows and are overall poorly designed. Obviously because these maps are the oldest maps. But for my opinion the map reworks take way too long.
And from the survivors view, you have sometimes a really big area where you dont have ANYTHING at all. You dont have even a window.
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Teammates who are the first person being chased in the match, who hear a gen being worked on from about 20 meters away and go "right, well, I'd better run straight at that gen and then run circles around it for as long as possible!"
Bonus points if they then complain in the post game that no gens got done while they ran the killer.
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I don't even know how much I trust a rework of maps. Badham was meant to be their huge experiment in making more pallets of lower value, and yet somehow there's still like 10+ pallets per match that block off whole hallways of the school or sections of houses that simply CANNOT be mindgamed in any way.
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Agree the pallets in the middle of the map are fine and the small 2 floor house upstairs. But the school and the small basement house with the infinit window are still there?? I mean they are not that bad compared to ironworks window but still really really strong.
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Not as bad, but the point was they ADDED pallets that were "low loop money" that you can mindgame, but did nothing about the guaranteed god pallet downstairs in the school AND there's one upstairs that has like 3 spawns, 2 of which are either next to the hole, or in the center of the hall where both sides are long areas of classrooms. There's always a pallet in the small house cellar that also can't be gamed, then on the ground floor of that same house the garage has a god pallet AND there can be a pallet in the living room which is strong as well. Then there's always the god pallet of the shack. And that's all before considering there's that ridiculous window that doesn't even need a pallet to be too much time bought for 0 effort or thought.
There's no point in this whole "loop money" stuff they were going on about when the only change to any of the existing strong loops was altering the upstairs of the two-storey house which really only gave more options of ways to drop down.
I dread to see Haddonfield with more pallets, and more ways to maneuver within the houses.
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- Terrible map designer that really should limit himself to designing visuals and leave the tiles to people that know anything about the game
- Servers and grabbing survivors.
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-hitreg
-campers and tunnelers doing it coz of imaginary "toxic" behaviour
-bots. both killer and survivors
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