The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Taking a Look At Trappers Teachable Perks

Unnerving Presence-

Old-

Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 40/50/60 %.


New-

Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 40/50/60 %. This effect persists on survivors for 10 seconds when the survivor(s) are no longer in the killer terror radius. Timer doesn’t reset if the killer renters the terror radius range and leaves again. This part of the Perk (the 10 second persistence) has a 30 second cool down.


Unsure about this change and it’s conditions, so feedback is much appreciated.



Brutal Strength -

Old-

Destroy dropped pallets and damage generators 10/15/20% faster.


New-

TEST 15/20/25%. If it’s too strong, then keep it the same.

Tier 1 and 2 are useless and tier 3 just doesn’t seem to be enough to make much of a difference.



Agitation -

I like where it’s at.



What are your thoughts? Let me know!

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