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Should killers be able to re-activate their totems

ThisGuuy83
ThisGuuy83 Member Posts: 1,303

I'm curious on what BOTH sides opinions are. And before you decide, think of BOTH SIDES.


Should killers be able to re-activate there totems once destroyed? Hear me out... The killer would still have to find the totem that was destroyed, and once it's destroyed, you can't see it's outline anymore. You have to find it like a survivor, and repair it, costing the killer some valuable time if they decide to do so. This could definitely help out those 10-15sec ruin games

Should killers be able to re-activate their totems 18 votes

Yes
22%
pleasedontbetoxic117pichumudkipGlamourousLeviathanThisGuuy83 4 votes
No
77%
BossASpazNamedSteveFibijeanTapeKnotbrokedownpalaceAshcchiHoodiedTaigaBrucecastro81TunnelVisionEnderloganYT909Naomippo8820 14 votes

Comments

  • Fibijean
    Fibijean Member Posts: 8,342
    No

    Hex perks are designed to be high risk, high reward.

    If you take a hex perk into a game, you're accepting the risk that it might be cleansed and become useless moments after the start of the match, for the sake of a potentially very powerful reward.

    This is not to say that all hex perks are super powerful as they currently stand - some could definitely use looking at - but for the majority of hex perks, the risk and the reward are fairly balanced.

    If the killer were granted the ability to repair hex totems, the reward in the case of certain perks would heavily outweigh the risk, and so the perks would need to be nerfed to compensate.

    I voted "No" because I personally prefer "high risk, high reward" to "medium risk, medium reward". I think it makes the game more exciting, for both sides.

  • Hoodied
    Hoodied Member Posts: 13,024
    No

    Devour Hope would crush people if this existed

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303
    Yes

    It would reset after it was re-activated, meaning you would have start all over at 0. The only one I see anyone fixing would be ruin. The rest are pretty much a waste of time.

  • Hoodied
    Hoodied Member Posts: 13,024
    No

    You haven't seen the lobbies where ruin is still up, and all gens are finished?

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303
    Yes

    I vote yes because I would love an option to keep ruin longer than 10-15 secs. If totem placement was better, than we wouldn't need this. But ruin seems to spawn 85% of the time right by a gen, or right by a survivor.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784
    No

    Nah, they're intentionally designed to be high risk.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    When NOED and Devour go down they're staying down.