Ace's Perk reworks
Open-Handed:
Strengthens the potential of you and your team's Aura-reading abilities.
Increases Aura reading ranges by 8/12/16 metres.
Give your team the ability to store more 2/3/4 tokens for all they perks.
"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
Up the ante: All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.
Gives 10%20%30% more luck to all the survivor.
The moment you start fixing a generator you will face a skill check which if you hit it will increase the generator progression by 10% / 15% / 20%.
Up the ante only works once on each generator.
Missing the skillcheck will not blow the generator.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti
Ace in the hole:Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a 100 % chance that an Add-on
of Very Rare Rarity or lower will be attached to it.
10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower.
You have 30%/40%50% chance of not dropping the item if hit by Franklin Demise.
What you think guys?
Comments
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Pretty good but Up the Ante would be ridiculously OP
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Up the Ante 30% gen progress not needed. Just make it so that when you start work on a gen you instantly face 3-5 skill checks with 50-100% bigger Great zones (idk how to balance skill check size). Other than that seems good.
Open handed is awesome.
Ace in the Hole is good I guess. (Countering specific perks is very meh imo)
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Not sure about tokens. Token perks are all different and some have a cap for a good reason. Up to 500% extra BP from WGLF is silly.
Up the ante is way too strong, and I personally think Ace in the Hole is in a good spot right now.
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I like it
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