Have Med-kit charge consumption rates been increased?
There may have been a change made to med-kits, I'm just not aware if it's just me, a bug or is it intentional, but all my games tonight my med-kits have been running out really fast even with charge add-ons that would normall deal me 3 heals.
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Probably, I had played 1 game only, but couldn't get two heals with my tipical 2 heals setup....
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Yellow medkit with +20 charge addons doesn't even give you two heals...
Post edited by Killmaster on3 -
I'm glad it's not just me noticing it, it's like it just loads in with the default amount of med-kit charges, it's like it doesn't register the additional charge add-ons I added.
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Thank you. :)
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Thank you so much for getting back to me so quick on this. Much appreciated.
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Bugged by daylight :(
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Seriously... how does this happen when medkits weren’t even changed this patch?
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Spaghetti code.
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