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Finally balance adept achievement

Can anyone explain why a survivor just has to escape with the three unique perks while a killer has to sweat his balls off?

Ur not allowed to use hex:ruin (unless u play Hag), a user escaping by key ruins your double pip, disconnect ruins your double pip.

Please devs, explain why do killers have such a hard time to get their adept achievements? Especially on red ranks u need 16 points to get the achievement, which is nearly impossible without ruin.

Comments

  • LordRegal
    LordRegal Member Posts: 1,549

    Don’t forget if the killer has an instadown your chaser score is punished by using it because it’s one chase verse two!

    Got Adept Oni the one game I didn’t use his power at all since in the others I couldn’t get iridescent chaser. Definitely showed I “mastered” that character by pretending he didn’t have a power...

  • Infinity_Bored
    Infinity_Bored Member Posts: 445

    Wow, this is true. I didnt consider this. What a joke actually.

  • LordRegal
    LordRegal Member Posts: 1,549

    It’s always been tied to the ranking system.

    Back in the oldest system, where pure points dictated rank up/down, merciless was getting 20k points, 5k in each category (you could still get 8k per category but only the first 5k counted). Points were harder to come by so this wasn’t quite as easy as it sounds, but it was still pretty easy.

    Middle ages were the Victory cube system, which cared 100% about kills. 4k = merciless. Honestly, for the achievements I liked this one. For ranking I hated it.

    Now it’s based on the emblems. Which are fairly contrived and don’t work equally well for every killer (like I pointed out above, insta down killers are literally punished in chaser for using their instadowns)

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited December 2019

    The devs completely forgot about the Killer adepts and they have ignored most feedback on them whenever people bring them up.

    From the Victory Cube's implementation to patch 2.6.0, you only had to 4k to get the Adepts (even if you only got enough Emblems to get a Ruthless Killer, the game would bypass that and only look at how many kills you got). Instead of realizing that people liked the Adept requirements, the devs decided to not only change the Adept requirements, but decided to make getting a Merciless much harder in the same patch! They could've easily changed the descriptions to just "kill all four Survivors" or just left the Adepts alone. I haven't seen a single thread regarding the Killer Adepts where a dev actually replied and explained why they made them so much harder.