Perk Ideas

Hello developers of Dead by Daylight here are some perk ideas I have made for the game to make a better playing experience for all players.

Killer:

Heavy Hitter: The entity has greatly given you a boost of advantage, press the activate ability button to put the nearest survivor in the Exposed Status effect for 0.5/1/2 seconds. Heavy hitter has a cooldown of 150/130/100 seconds
Tier 3 only:_Heavy Hitter cooldown is reduced by 50% while standing still.

Disruptor: You find a way to get rid of survivors' perks: Survivors in your terror radius have the following perks disabled:

Tier 1: Sprint burst, Empathy, Botany knowledge

Tier 2: Sprint burst, Empathy, Botany knowledge, Urban evasion, Self care

Tier 3: Sprint burst, Empathy, Botany knowledge, Urban evasion, Self care, Decisive strike

Tier 3 only: If these perks are in your terror radius for 120 seconds in a row, the perks are permanetly disabled.

Turn against me: The entity will gladly make pallets go the wrong way, survivors who drop a pallet on another survivor will stun the survivor for 1/2/3 seconds and will be put in the Exposed status effect for -/-/20 seconds.

Hex: Jailed: Hitting a survivor can seriously slow down a survivor. When you hit a survivor, they will suffer a 3/6/10% Hindered status effect. This effect only applies to the last 2/3/4 survivors hit
The Hex persists as long as the related hex totem is standing.

Anteater: The Entity will stop the survivors from abusing stuff, when you break a pallet, an or a generator, any pallet or generator standing in a 20/25/30 meter range from that pallet or generator will automatically be broken.
Tier 3 only: Generators that are broken will regress 6% faster

Heavily Damaged: Generators you break will regress 10/15/20% faster. Any survivor standing within a 10/12/14 meter range of that generator will make it even regress faster by 3/6/9% faster.

Not even touched: The entity will injure more survivors by hitting just 1: When you hit a survivor, there is a 6/12/18% chance another survivor will also be put in the injured state
Tier 3 only: If you hit someone, there is also a 5% chance another survivor affected will be downed.

Long Lunge: The entity will gladly make you lunge longer, your lunge attack is increased in range by 15/20/25%
Your lunge is also faster, the lunge speed is increased by 10/15/20%. You're attack strength is weaker so survivors will recover from any negative status effect 2/4/6% faster.
Vigil can stack with Long Lunge

Survivors:

Give it up: The Entity will give you a reward for giving up your item in a trial
If you drop an item you brought in a match and escaped without it, your bloodpoint gain is stacked by 50%
Dropping an item due to Franklin's Demise will not give you your bloodpoint increase
Only works on items Rare or higher rarity

Cold Heart: You are given the ability to freeze the enemy. If you are in a chase, press the activate ability button to temporarily stun the killer for 7/8/9 seconds. Doing so will give you 2 choices to either never be able to be healed back to healthy when getting injured for the rest of the trial or to be in a permanent Exhaustion and a permanent 10% Hindered status effect. Not making your choice within 2/4/6 seconds will make the entity randomly choose for you.