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if you could delete one or two perk(s) on each side

2

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    no it would just require 4 salty lips, which is actually easy to procure

  • mmain
    mmain Member Posts: 430

    Love the name. If Thrawn was made a killer in this game it would mark the end of the game. It would no longer be competitive.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Can't you talk to the others before the match begins?

  • GrootDude
    GrootDude Member Posts: 14,110

    Not on console, a lot of people keep messages private and we don’t have in-game chat.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Saboteur - I really wish they'd delete saboutage as a mechanic at all. It's either weak enough that it's not worth running, or strong enough that it's overpowered as hell. There's no inbetween. It also highly favours SWF over anyone else.

    Object of Obsession - Literally the worst designed perk in the game. Permanently ruin killers' games, be a cocky #########, get way too much information for nothing when you're probably packing 3 second chance perks to back it up. Again, absolutely broken with SWF you can direct around to safe gens and tell to hide before they could know to.


    Mindbreaker - Absolute garbage. You will NEVER notice its effect, it only really affects Sprint Burst which isn't seen on decent players, and it's so limited it doesn't deserve to exist.

    Can I roll Furtive Chase/Dark Devotion/Nemesis all into one big ball of "delete me?" I mean, they're all the same perk "obsession gimmick that's not practical in 90% of games!"

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Sabotage is pretty much slower flashlights. Should flashlights be removed too because they "favours SWF"

  • anarchy753
    anarchy753 Member Posts: 4,212

    4 people can't multiply the value of a flashlight the way 4 people can prime all of the hooks on the map, and any given one of them can finish them.

    The killer can play around flashlights by avoiding them. The killer cannot avoid "go to X point on the map, I've 99ed all the hooks there."

    And worse, the killer can't avoid survivors running to dead zones they've set up by fully saboutaging hooks, either becoming completely immune to being chased, or get slugged with anti-slug perks.

    Saboutage has FAR too much payoff for the commitment when it works.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    it requires specific items and perks and still significant time off gens. all that for maybe one or two wiggle offs?

  • anarchy753
    anarchy753 Member Posts: 4,212

    Maybe if you're terrible at it. A good team of sabs can destroy a whole match with it. Hell I did it solo when they added the "wiggle off" achievement and was averaging 3-4 alone, and the amount of time killers lost trying to deal with me singlehandedly got everyone else out every time.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    if it was really a problem wouldn't more people talk about it? Where's the evidence?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Am I the only one who like the idea of Noed? Like Killers getting mad at the end of the trial. I can take Noed as a default mechanic as a Survivor, except if Dev able do something to get rid of tunneling & camping

  • toxicmegg
    toxicmegg Member Posts: 662

    adrenaline and noed

  • Marcus
    Marcus Member Posts: 2,047

    Killer side :

    Zanshin Tactics and Furtive Chase - utterly useless perks and I doubt that they can be saved.

    Survivor side :

    Self Care and Object of Obsession : the first one learn bad habits and the other one is [BAD WORD].

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776
    edited December 2019

    Object of Obsession and Insidious.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490

    I’m gonna pick a hard to counter perk (basically no way to properly gain when vs’ing it) and a useless perk where the condition is situational and the reward is poor.

    BT and Streetwise

    Spirit Fury and Hangman’s Trick.

    Just let streetwise guarantee a green flashlight. Similar to pharmacy’s concept and this perk would actually be picked for people who want flashlights. Also allow Plunderer’s to up the rarity to purple on both perks when combo’ed.

    And let Hangman’s trick remove rotating hooks. - this really won’t do much but give trapper a niche perk option. His mobility is tied down the hardest so makes sense he should be able to set up alerts.

  • Mellow7
    Mellow7 Member Posts: 793

    DS and NOED nothing else needs to be touched just delete these two perks and never speak of it again

  • supersonic853
    supersonic853 Member Posts: 5,542

    Ds and noed. Both reward failure or messing up.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Self care since it is useless and still so many ppl are running and wasting there and the teams time.

    And Noed because it is a no brain perk and I just hate it when I get outskilled by noed after a killer chases me for 3-5 gens.

  • KuromiStarwind
    KuromiStarwind Member Posts: 325

    DS/DH, NOED/Ruin

  • ASAPTurtle
    ASAPTurtle Member Posts: 968

    Rancor and DL


    Balanced and UE.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    DS and Borrowed Time, i just wanna camp and tunnel in peace!

  • altruistic
    altruistic Member Posts: 1,141

    Ruin. NOED.

    DS and Dead Hard for Survivor I guess .

  • Blueberry
    Blueberry Member Posts: 13,671

    That isn't what I said, at all.

    DS and BT are abused for far, far more than anti-tunnel in their current state.

  • anonymous31337
    anonymous31337 Member Posts: 192

    I wouldn't remove any perks. Instead I would further reduce grind by changing bloodwebs:

    • Levels 1-9: 1 perk, up to 1 perk can be taken by player
    • Levels 10-19: 2 perks, up to 1 perk can be taken by player
    • Levels 20-29: 3 perks, up to 2 perks can be taken by player
    • Levels 30-39: 4 perks, up to 2 perks can be taken by player
    • Levels 40-49: 5 perks, up to 3 perks can be taken by player
    • Level 50: 6 perks, up to 3 perks can be taken by player

    If my math is correct, it would reduce amount of additional bloodwebs (above level 50) from about 80 to slightly more than 40. It would still require a lot of bloodpoints, but removing perks would be just annoying for people who own/use them and it wouldn't even reduce grind that much.

  • Thanatos_x
    Thanatos_x Member Posts: 201

    No Mither so my teammates will stop running it and dying immediately

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    Claudette's outfits so everyone who plays her can't just hide and wait for hatch.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    DS, BT, BBQ, Hex:Ruin

    What now?

  • Peasant
    Peasant Member Posts: 4,104

    If I had the power to gut perks I wouldn't gut any perks. I'm just a humble player so I don't know what's best.

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    Self-care: When I am playing killer I love that perk, but when I am survivor that gives me a headache, cuz they literally wast +30 seconds to be rewarded with a bad thing and all that time you could be doing gens (I honestly think that those who uses are teaming with the killer or they have a big hate on gens)

    Hex:Third seal: Its not a strong perk, but I like information perk, so it completely counters (but the perk is bad so, ok)

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    "...about gen speeds (wich are in a decent spot)" this was the most bruh moment of the whole entire history of this forum

  • Raven014
    Raven014 Member Posts: 4,188
    edited December 2019

    Survivors: Deliverance + DS. Two perks that completely reset a killer's pressure and need some tweaks (DS especially). They also take no skill and are easy to pull off. If I could add a third I'd add the new BT (although this is countered by STBFL, which is a perk I run often).

    Killers: Monstrous + Huntress' Lullaby. Their effects are so minimal that they don't matter. They both need buffs and Huntress' Lullaby shouldn't be a hex perk. A third for me would be Insidious since it makes no sense and is only used to camp. I would make Insidious the opposite of what it is now: their TR gets smaller the further from the hooked survivor the killer gets.

  • SpookyJeff
    SpookyJeff Member Posts: 108

    For each I'll do one that's unbalanced and one that's useless.

    Killer: NoED (reward for bad play) and Monstrous Shrine.

    Survivor: Adrenaline (gives a disgusting snowball to survivors a lot of the time) and Slippery Meat.

  • Troman
    Troman Member Posts: 264

    Killer: Ruin and BBQ (Aura reading)

    Survivor: Any 2 perks that mostly SWF benefit from

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I don't see how this contributes to the discussion...

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    So its your comment calling the guy is a noob and his opnion doesn't count

  • OtakuFreak
    OtakuFreak Member Posts: 206

    "NOED rewards bad gameplay"

    So does DH, DS, UB, and numerous other things like the hatch mechanic.

    At least NOED has a counter. DH, DS and UB are uncounterable.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Killer: NOED + Insidious

    Survivor: Object of Obsession

    for obvious unhealthy reasons

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    How does Dead Hard reward bad gameplay. And how is the killer tunneling you down your fault. And how is taking advantage of a greedy slug "bad gameplay". Maybe you should play some survivor and see how many games in a row you don't get to use DS or UB or how many times the killer knows how to bait DH. This game isn't black and white anymore pal.

  • DeDoeH
    DeDoeH Member Posts: 26

    I would remove perks which are often used and very annoying.


    Survivor:

    • Object of Obsession: the skill is fine in random games but morbidly overpowered in 4man swf
    • decisive strike: basically an extra healthbar or an extra 40+secs for free. Feels super cheap. Especially when 4man in the game have it.


    Killer:

    • Rancor: because instadown when sb. else cleansed a totem feels bad
    • ? there is no other that really bugs me or seems really broken.
  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    more people complaining about DS that forget slugging/not tunneling exists

  • DeDoeH
    DeDoeH Member Posts: 26

    I dont complain. The Thread asked what I would remove. DS is my choice. DS does by the way not really counter either of those things.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318
  • DeDoeH
    DeDoeH Member Posts: 26

    I don‘t know what you are Talking about? I meant that DS feels cheap and does neither really counter slugging nor tunneling if a Killer really wants to do that.

  • DarthRane
    DarthRane Member Posts: 198

    For killer

    Any 2 hex perks honestly totems placements are just Soo god awful and the totems are so easy to cleanse

    At high rank all totem perks are essentially worthless.

    For survivor

    DS you get wayyyy too much benefit from one perk without even doing anything to earn it.

    Ummm adrenaline just because it's pretty annoying to be at end game and see all 4 survivors heal a full health state. But that doesn't bother as much cause they earned the end game.


    Object would be a strong one with nothing being done to earn it Soo actually get rid of object over adrenaline.

  • Broosmeister
    Broosmeister Member Posts: 281
    edited December 2019

    Noed and Ruin, i would like to see killers adapt a playstyle of their own instead of relying on stupid perks like those 2.

    For survivors anything which will get used in a toxic way like object of obsession now in swf teams and i would like self care to be removed too so my team actually does something besides healing for half the game.

  • KuromiStarwind
    KuromiStarwind Member Posts: 325
    edited December 2019

    Dead Hard rewards a survivor for making a mistake. Didn't drop the pallet and would have gotten hit? Dead Hard for distance, you still make it and don't get punished. The idea that good killers will punish people who use DH just shows you don't quite understand things, either.

    Sometimes I think people see that something has a counter and they believe that makes the perk not busted. NOED? Destroy totems. DS? Just slug. It's not that simple in reality and it doesn't make those perks any less BS.

    At the end of the day scumbag killers are the reason for all these second chance perks that survivors have to deal with tunneling/camping, but at the end of the day all they really do is punish killers that don't do those things.

  • oh_0k
    oh_0k Member Posts: 712

    Monstrous Shrine

    Self Care

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    how could a perk designed to punish tunnelers/campers punish killers who don't? You're spitting nonsense

  • Jakojo
    Jakojo Member Posts: 214

    Survivor: Urban Evasion

    Killer: Self-care