Resilience, Spine Chill and pallet interactions
Resilience and Spine Chill increase the speed of various survivor actions. Most curiously perhaps, even things such as attempting escape on a hook are affected by this. Most interestingly however, vaulting windows is affected, as well.
Dropping and vaulting pallets, however, is not affected. I find this disappointing. Ever since patch 2.0 I've been tempted to use these two perks in combination to counteract some of the more ridiculous hits killers are now able to register through pallet drops, but as I've now discovered, pallet interaction speeds are unaffected by these modifiers.
I think making it so pallet interactions are affected by these speed modifiers would be an interesting and reasonable buff for two painfully underused perks. Something to think about for the next batch of bulk perk buffs that will hopefully come?
Comments
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Dropping a pallet takes literally half a second. Why would you need to speed up the pallet drop?
It should be kept in mind that a Killer is stunned the moment the pallet begins to fall when a Survivor interacts with it.
Vaulting doesn't need to be sped up either - half a second if you're sprinting straight at it, one second for a fast vault, and two seconds for a normal vault.
If vaulting was sped up, that would make the shack loop and jungle gyms potentially broken.All of the actions sped up by Resilience and Spine Chill are actions that have a progress bar, and most of those have skill checks associated with them as well. They are actions that are critical to the progress and outcome of a trial. Vaulting windows and pallet dropping only delay one part of the trial - your own death.
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"Getting stunned by a pallet lasts literally two seconds. Why would you need to reduce the stun duration?"
Yet, still, Enduring is a perk. A rather good perk, at that. Resilience and Spine Chill are - compared to other perks you could be running instead - rather bad perks.It should be kept in mind that a Killer is stunned the moment the pallet begins to fall when a Survivor interacts with it.
This is not true, and especially since patch 2.0 hasn't been true - to an extent where registering hits through pallet drops is commonplace. The new pallet drop interaction takes longer than it used to, and this allows killers to get some pretty ridiculous hits through pallet drops, especially if the player is aware of the fact that lunge duration is controllable.
Resilience and Spine Chill take up two slots (50%) of your perk loadout, and they combine for a measly 15% speed increase while injured and in the killer's line of sight (which regularly means: in chase; you will hardly be able to benefit from Spine Chill's 6% action speed increase outside of chases - only worth of note might be the odd Hex totem you cleanse while the killer is running straight to you, and even then it's still not significant (14 seconds cleanse duration / 1.06 speed modifier = ~800ms faster)). For a 1-second fast-vault, that 15% modifier amounts to a reduction of about 130 milliseconds (1 / 1.15). This is subtle, but it can make a difference in intense chases. Mind you, it can only, potentially, make a difference between getting hit during the vault or not getting hit, if the killer swings. Those 130 milliseconds will not give a survivor significant distance by any stretch, after the vault.
To further ease your concerns: As I've said, Resilience and Spine Chill already do affect window vault speeds, and the devs have actually included this fact into Resilience's tool tip (proof of Resilience increasing vault speed (the perk is stacked 4 times here, resulting in a 36% speed modifier): https://www.youtube.com/watch?v=xHP63TKifHY). So if those 15% interaction speed increase would be broken when affecting vaults, these two perks would have been broken ever since they've been in the game (which is... from launch, I think?). And they really aren't broken. Like I said, they are painfully underused and definitely candidates for buffs.
Making pallet interactions 15% faster would, equally, be a subtle yet viable buff. It would not make pallet play fundamentally different, it would just improve it slightly, for players who are good enough to play pallets more riskily. And as opposed to windows, killers can actually break pallets, removing that resource from the game - so if those 15% would actually be overpowered, they would be so on windows more than pallets. Which, again, they aren't: it is in the game and has been used plenty, by myself and others, and the perks are really not worth spending half your loadout on. There are a lot better things to use. If anything I would say both perks should be buffed to 10% each, combining for a 20% speed modifier. Even in the case that they should get buffed to affect pallet interactions, I can't see too many people actually spending two slots on them over other exisiting perks. But they would at least be viable picks.
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