Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killers perk advantages.
Aight so am I the only one who have noticed that everything they do to survivor perks is giving their perks 1 positive thing, then one negative thing. But with killers perks you get something good + something extra good.
Take for example noed:
- You get infinite 1-hits.
- You get faster
- Effect continues till totem is cleansed
Deliverance
- You must unhook one survivor safely
- You can unhook yourself whenever you want just in the first hook state. (If you haven't saved anyone before this your perk becomes useless)
- After you unhook yourself you will get the "broken" status effect for a minute or more.
I don't really see this as an issue. But instead of giving survivors 2 punishments in one perk, why not nerf the positive thing and remove one of the negtive things such as the broken effects. But make the chance of a self-unhook like 80% instead.
This is just a small issue we have right now. Would say they need to focus on hitboxes/connection issues since the game isn't accurate at all. I will continue DC if the hits doesn't look like they connect.
Comments
-
NOED : It's a Hex totem. Like, I doubt there is a biggest disadvantage for a perk than being a Hex totem. Also, DS, BT, Adrenaline and exhaustion perks have literally zero negatives on them and just benefits all around. So your point is flawed.
12 -
Pop goes the weasel, BBQ, Blood warden = Hook a survivor
Nurses calling = after a survivor is injured, so you have to hit them first
Sloppy bucher= hit a survivor
Ruin= is deactivated for the rest of the game after cleanse
Thrilling tremors= pick up a survivor
Surge= down a survivor
Infectios Fright= down a survivor
....
do I have to keep going?
5 -
DS: If you get unhooked, you get invincibility from getting picked up for 60 seconds. No downsides.
BBQ: You hook a survivor and see all other survivors in more than 40 metres.
There are perks without downsides on both sides.
1 -
I feel like they finally managed to somewhat balance both roles, no need to ruin it.
Killer perks have downsides as well, look at other comments in this thread... and even if they didn't, it's 4 vs 1, killers are supposed to have more advantages.
0 -
This content has been removed.
-
unhooking survivors savely is your job aswell since your are playing a 4v1 not 1v1v1v1v1...
0 -
This content has been removed.
-
Noed only activates at the end of the game so the killer is only playing with 3 perks for most of the game. Also it may not activate at all if survivors cleanse all totems before all gens are done :)
I do get your point tho, perks like bbq and pop goes the weasel don't give off any negatives. But bbq is countered by lockers I guess.
0 -
Even the devs call this game a 1v4, it says even in steam and all other platforms.
0 -
This content has been removed.
-
So if you dont have any arguments for your opinion you just change the topic... interesting
0 -
I can give you another example, Overwatch. Its a 6v6 arena TEAM shooter, but you can play solo without communication. I wonder how ppl DARE to call it a 6v6 O.o
0 -
This content has been removed.
-
I dont need to cause I have literaly the game designers and all platforms and websitdes telling you that you are wrong lul
0 -
This content has been removed.
-
What's the downside of spine chill again?
Borrowed time? Ds? Unbreakable? Quick and quiet? Dance with me? Any means necessary? Empathy? Kindred? Bond? Prove thyself? Iron will? Any exhaustion perk?
Do I need to go on?
1 -
Mental recover... 6months
0 -
This content has been removed.
-
Survivor perks need to be less powerful than killer perks. Whether you play solo or sad, the killer is always playing 1v4.
No single survivor should be as strong as the killer, thus no survivor perk should be anywhere close to as strong as a killer perk. Because giving 1 person a strong perk is ok, but usually strong perks get run by multiple survivors. Think current meta.
The last 2 months ive pretty much played mostly solo survivor. My loadout is usually plunderers, empthy, spine chill and sometimes DS and sometimes fixated or inner strength. And usually a brown medkit with no add ons. Im currently rank 4, and since I've hit purple ranks I've only not survived due to lag and me playing stupidly to do archive challenges.
Survivors don't need stronger perks, killers do.
0 -
All of the perks you mentioned can be outplayed by the killer. Decisive Strike, either you miss it or the killer waits for the time to run out. Borrowed time, if a killer is camping you have to sacrifice yourself to give someone borrowed time. Adrenaline, you must make it to the last gen, if you're on the killers shoulder they can drop you and hit you and you're dead. There are negatives, people are just afraid to mention them.
0 -
Lol it's pretty tuff being a solo survivor these days xD
0 -
You missing DS has nothing to do with killer outplaying you. These are not even real negatives are nowhere near as impactful as NOED's negatives.
0 -
Missing DS is the survivors fault and not a case of the killer outplaying them, And waiting for BT to run just so you can down a survivor is actually bad for killers because their wasting their time to do so, and ever so rarely is a killer carrying a survivor when Adrenaline goes off and surviving until all gens are done just depends on the survivors skills at the game and gen speed (which is usually fast btw).
0 -
Deliverance
Nerf the possitive 🤔
Ok, instead of a guaranteed unhook we will double your chance of unhooking in exchange for not having to save someone first. 😁
0 -
1 Killer perk needs to be the equivalent of 4 survivor perks, so no wonder they're more powerful on average.
0