The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

REALISM MODE IDEA

So a while back on a dev stream. The Devs mentioned the ideas of different modes? I came up with what I think could be a major game mode if they follow through with this. I don't know if this has been proposed. But here is my spin on it anyway. This mode speaks true to its name, and contains several nerfs, and buffs to survivors, and killers.

AURA CHANGES

  • any and all aura based perks will not be allowed in

aura's will basically be removed from the game entirely
GENERATOR CHANGES
-Failed skill checks will reduce gen progress by 30% (Because an explosion that big should do A LOTTA DAMAGE)

-Skill Checks will gain a speed boost that ranges from 5-30% faster (at random)

-Generator progress speed is reduced by 15% (Toolbox increases are the same)

-Skill checks have a 20% chance to be smaller by 15-50%

-Generators are 10% louder

SURVIVOR CHANGES
-Grunting from the injured state can increase in volume from 5-20% in volume at random

-Healing is 20% slower

-Same skill check rules apply

-Medkits work, and last 30% faster, and longer

-Recovery will be 5% slower but you will be able to recover fully once without perks (Unbreakable will allow a second go)

-Exhaustion will increase by 10 seconds

-Sabotaging takes 10% longer

-Flashlights last longer by 30%

-Flashlights will short out at random

KILLER CHANGES
Each Killer has their ability nerfed in some way relating to their abilities.

LEATHERFACE AND HILLBILLY
-Adds "Gasoline" Meter

-The Chainsaw for both killers has 150 Seconds Worth

-Gasoline is used in any way shape or form of the chainsaw being active

-There is no way to replenish gasoline

HUNTRESS
-The Huntress can only carry 3 hatchets (can be changed with add ons)

-Closets can run out of hatchets

-Each closet contains 3 hatchets

TRAPPER
-Trap Placement Speed is increased making the whole animation take 3 seconds

-Disarming Traps (As Survivor) has a 20% chance of injuring them

-Traps do not replenish

-Traps take double the amount of time to sabotage, and failure of a skill check injures the survivor

MYERS
-Stalking movement is reduced by 30%

-Stalk required is reduced by 20%

-Evil Within 2 Terror Radius is decreased by 20%

FREDDY
-Lullaby Radius is decreased by half

-Adds The Exhaustion Status Effect while asleep

-Freddy Will no longer be able to see Survivor Auras out of terror radius

-Speed is increased by 0.6% every second while in a chase. (This boost is lost by going through a window or breaking a palllet) (Speed Boost maxes at a 15% boost)

THE PIG
-The Pig can only carry one trap at a time

-Traps are found in closets

-There is 1 trap in each closet

-Removing a trap injures the survivor

-Failing a skill check reduces the progression by 35%

THE HAG
-Trap Set Time takes 2 seconds total

-The Hag gains a 5% speed boost after teleporting to a trap for 5 seconds

-10 Second cooldown after teleporting to a trap.

THE CLOWN
-Can only carry 2 bottles

-Reload Time is increased making the total time take 40 Seconds

-If A Survivor is affected they cannot drop a pallet.

THE DOCTOR
-Snapping out of it takes 15 seconds total

-Snapping out of it skill checks no longer takes away progression but instead stops it for 3 Seconds

-Madness increases 20% faster

-The Doctor can shock 5 times before needing a 3 second recharge

THE NURSE
-Fatigue Times are increased by 1 Second each

THE WRAITH
-Lunge is increased by 10% for 5 seconds after decloaking

-Speed increased by 0.6% every second while in a chase maxing to 15%

PLEASE RESPOND AND GIVE FEEDBACK BY PITCHING IDEAS TO POSSIBLY MAKE THIS COME TRUE (Even though it may not). I really love dead by daylight, and different modes could keep long time players keep playing. I feel as if this is one of many modes that could come to DbD, and I hope Behaviour is still thinking of still adding different modes in the first place.