The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Oni is essentially a better Myers. Oni snowballs too quickly and is oppressive.

As the title states the oni has many issues at the moment that make him oppressive to play against and a better myers. Myers starts off at 105% speed with 0 terror radius, of course you want to tier out of it which takes x amount of seconds depending on how close you are while stalking (6 seconds if extremely close), this makes Myer's early game pretty weak. Myer's Tier 2 is essentially a m1 killer with a smaller terror radius (16m), normal killer lunge and slightly increased vault speed. Myer's tier 3 increases his lunge range slightly, increases his vault speed and provides him with a one shot. Now comparing this to Oni. Oni starts off at 115% movement speed,normal killer lunge, with his power starting at 0 charges, needing 100 to gain his power. It would take the Oni 5 minutes to gain his passive at 0.2 charges a second without ever hitting or collecting a blood orb. Also a weak early game, the killer himself isn't weak as he's a 115% killer but his power is weaker than Myer's early game. Now if Oni hits a healthy survivor he immediately gains 40 charges of his power, shaving off 3 minutes and 20 seconds. Blood orbs come in stacks of 2 when chasing and so each blood orb pair gives 5 charges each (20 pairs of blood orbs for power). So with 1 successful swing oni only needs to collect 12 blood orb pairs to have his power. 2 successful swings on 2 different healthy survivors makes the Oni's power have 80 charges, only needing 4 blood orb pairs to gain his power. Oni's power lasts 50 seconds compared to Myer's 60 seconds, Oni's ends once he picks up a survivor but Oni's power grants him the speed of the Hill Billy, increased range similar to Myer's,A AOE attack,Pallet shredding better than chainsaws and the capability to instantly down in a 180 degree angle (This may be a bug with the Oni but as of now it's a possibility). Also Oni's power ending instantly aftering picking up a survivor is a positive for him overall considering he doesn't lose all of his charges unlike Myer's, allowing him to build up his power very quickly again. I would argue that Oni will on average have his power before Myer's can get his tier 3, making Myer's a weaker Oni. Not only is Oni a better Myer's but I argue he's a killer with almost no counterplay and is overpowered in his current state. The only counterplay being "Don't get hit" and "Die in a locker". The "Don't get hit" counterplay cannot be counterplayed, as a survivor you will be hit eventually, within a minute no doubt. Dying in a locker is obviously not a good solution in counterplaying a killer as you lose the chase. The snowball effect the Oni creates is catastrophic as the amount of infinite duration blood orbs spawned from a chase,down,hook quickly grows into a free power after losing your power hooking someone. Games become unmanageable for survivors after 2 minutes of Oni hooking someone. This isn't even taking into account Oni's passive tracking with blood orbs but overall Oni is a killer that does the job of multiple killers, doing it better than all of them and allowing no counterplay for survivors. There are a multitude of ways to nerf him to being less snowbally than how he is currently. Nerfing blood orb generation,duration and charges could be an option. Reducing the amount of charges gained from hitting a survivor is also an option to decrease the snowball effect he creates.


«13

Comments