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What if there would be a killer, that could bury survivors alive?
As the tile says. I would be really interested to see some kind of gravedigger in dbd. One of he's powers would be to bury survivors alive. After doing this action, all survivors get notified that the survivor is burried somewhere, the near you are they louder the screams come from underground. And then he's secondary action would be something that would help him in chase. Im just leaving the concept for the devs. It's up to them to decide if this idea is cool or not.
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Cool idea.
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"The Gravedigger"
Now that would be cool.
I love the concept.
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That is a cool idea in theory. The first issue off the top of my head is that there are areas and even entire levels where there is no dirt to actually dig up. :P
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Well, maybe at the start of the trial, there would be 5-6 places were the dirt is dig out alredy, and you would just have put survivor in there.
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It sounds sorta' cool on paper, but I feel like in practice it would make them a glorified slug killer. You'd be giving up a hook state just to bury them, so the end result would more or less be the same as leaving them on the ground. While I'm sure it could be good, you'd get the same effect and have a power on top of that by tossing Knock Out on another killer.
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Not if the bury animation took a good bit of time similar to walking and hooking. It would also count as a hook state. It would just make survivors take longer to find them and waste time since he would essentially have hooks wherever he wanted them.
This would basically just turn it into a gen slowdown function is all.
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How would that work on Lery's or The Game's hard floors?
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I thought more about it like get off the gen thing. First of all the power would have pretty long cooldown. After survivor is burried they have 90 seconds to save him. If the killers is within a certain range to the trapped survivor, the timer stops. And sometimes you just don't have time as a killer, and you need to be somewhere else immediately to protect some generator for example. And this power wouls come in handy. Down, 5-7 seconds bury, than you can keep applying pressure. I was wondering if it could count as a hookstate. It would be so diffrient than other killers and uniqe.
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It doesn't need to literally be dirt. We avert some realism in this game already when a survivor doesn't instantly die from a chainsaw to the chest.
For functionality it would work like dirt and you could bury them into it.
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And imagine a creepy cementry map comming with him!
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That would be perfect!
Part of the map could be some catacombs under the cemetary as well like a crypt.
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Sure, it'll just be ugly.
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Eh I'm picturing it in my head and it looks fine
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Same way the hatch can spawn in the killer shack when the basement is there. The power of videogames.
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Okay, i picture it and it's pretty ugly.
For example, burying means the dirt needs to be put back on.
So there'll just be an out-of-place patch of dirt here and there.
And a Survivor going out means it'd return to being tiles or concrete or whichever.
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Well of course it could work, Hatch just has a way easier method visually, which is covering it up completely with black smoke.
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The Undertaker?
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Instead of brown the dirt will be grey to match the concrete he's digging up, seems fine to me.
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An ugly solution is still a solution i guess. 🤷♂️
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A great looking solution yes it is.
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If only it were.
Maybe you can think of something better looking than that? 🤔
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Maybe OP will but I still think the current idea fits great.
Unless he just wants the person locked in a coffin that the killer takes off his back.
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I sure hope so.
Even something like the Entity just spawning in a hole seems way better to me.
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This sounds like Soul Weaver from identity V.
It's basically the ability to turn anywhere into a psudo-hook
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I tried to create a chapter before involving a grave digger/undertaker but it was so difficult to get right. I thought about maybe survivors just being souls and needing to search their own graves to find their bodies but I couldn't get it to work.
I remember playing a ps2 game called gungrave where your main character carries his own coffin on his back. I was turned into a rocket launcher in the game but that's beside the point. He's the reason I really wanted to see a grave digger style killer.
Personally I'd love a grave digger chapter, especially if they could get the power right.
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So I think this is an interesting concept, but I'm not sure about a good way to execute it. I feel like if being buried counts as a hook state it's a bit overpowered; basically the killer can create his own hook anywhere he wants. It would effectively counter all add-ons, items, perks, offerings, etc. that revolve around the player wiggling to try and free themselves. I also feel that if you basically make it so that the burial is hidden and other survivors have to hunt it down, people will just ignore it and let the buried survivor die.
How I could maybe see it would be if the burial doesn't count as a hook, but takes the buried survivor out of the game for a little bit. Almost like Pig's Reverse Bear Traps, but have a set time during which the survivor can't contribute to the game. Say like thirty seconds, and the survivor has to dig themselves free, maybe with skill checks that can extend their time if they fail them.
It would need to have a limited number of uses, similar again to RBT, so the Killer can't hold the game hostage, and there should be a penalty if the killer tries to camp the burial site, maybe something similar to Head On's behavior, if the killer is within X meters of the burial site when the survivor frees themselves the killer is stunned for Y seconds.
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Sounds awsome. I like that idea.
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