Yeah Devs, nerfs all the killers and leave more evidence that this game is on the side of the survs
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OP still has a point with gen rushing and horrible map design. And saying "X thing got nerfed." doesn't hold up when you realize the thing that was broken has been in the game for years. Map design is still aweful, Legion and Oni didn't need nerfs, Nurse basekit change was horrible, and things that do nerf survivor usually take years for progress too be made.
I'm not saying OP is taking it a bit too far, he kinda is IMO, but he does have valid points. No need too be rude by telling him too grow up.
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He needs to grow up and so do many people who play this game.. the complaining is just so unnecessary.
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False, pallet breaking is over all slower since they nerfed brutal strength while "buffing" base pallet breaking speed.
We can never get the same break speed back because the values of brutal strength do not match the previous iteration when added to the base breaking speed buff.
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They need to slow down the game. People have been saying this for a long time.
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But how do you expect them to do that? And why exactly? Do you really struggle to average 2 kills a game?
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Their problem is that they can't do it further without nerfing camping.
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Alternative objectives or longer gen times. Why? Because as the game stands now if the survivors know what they are doing its really only on them to fail. You want no camping or tunneling, but they get results at the end of the day. There is just not enough time to hook all survivors three times.
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Um, there were a ton of nerfs to survivors, what are you talking about?? The Nurse, Spirit, and Oni all needed nerfs. Are you just mad that you have to work for a 4k now? Oni still needs a couple more tweaks.
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Only thing that got fixed about medkits where the insta heals. Medkits themselves got actually buffed.
BL was broken, so it got normalized, not nerfed.
Recent maps? The plague map is disgustingly big. Hawkins have 2-3 pallets really close to each other.
Now imagine how broken the game is if despite all the recent changes, it's still survivor sided.
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This content has been removed.
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medkits got buffed
the syringe got reworked but still p good
stypic agent is arguably better
literally almost every other addon got buffed
emergency medkit is arguable better
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Except the game is killer sided atm, lol
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You're already aware of the nerfs, I said "changes", not "nerfs".
Take Legion, Oni, Spirit (it was needed), Nurse, Trapper (nerf and shadownerf), Hillbilly (increased stun duration on hitting walls, increased cool down), The Shape (removed multi-stalk), Huntress (put slowdown on putting away hatchet), Leatherface (no bloodlust on chainsaw), Pig (you know this).
Don't even get me started on Killer perk nerfs.
My point wasn't to get a bias or anything of that sort, my point was to show that it's not Killer sided, Killers get the nerf treatment too and as of Legion, every Killer was either not fun or lackluster and weak since.
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The nurse nerf and the spirit nerf were both very understandable, because both killers were extraordinary good at chasing and really easy to play with certain addons. They messed up the nurse nerf, but hey, she's still a really good killer.
The legion nerf/buff is a bit weird, because no one really figured out if they're better or worse now.
The freddy nerf is not even a bit understandable, because toolboxes exist. The oni bugfix would've been understandable, if it would've been a bugfix. The straightout nerf to 45° was not understandable at all.
For survivors the only thing that was questionable was the instaheal nerf. And SWF is still completely untouched in the game.
Honestly, yes, BHVR begins to push DbD back to 2k16.
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Brutal strength is not a core mechanic.
Basekit pallet breaking speed is.
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Alternative objectives would be hard to just put into the game there would be many things needed changed. Making Gens slower is just not a good idea.
It's still also on killers not to fail too if they want to succeed, and when did I mention I didn't want camping or tunneling?
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But it's not survivor sided still that's just your idea in your head?
And the Hawkins map yeah pallets are close but you realize if you don't get stunned by the pallet it's pretty much a free hit cause you can't actually loop them well enough.
Balanced Landing wasn't broken, it was strong on particular maps but then on other maps completely useless.
You are right about the plague map though that is really huge hard to traverse using most killers.
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Okay?
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Ok. A lot of these changes were old. Can't imagine going through the entire thing though.
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A couple of them did but i haven't noticed the difference at all when playing.
You could say the same thing that nurse got reworked but still pretty good.
Most the add-ons just gave you more bloodpoints or now so gameplay wise they didn't really get buffed.
It's not I'd take the 24 charges and reduced consumption any day.
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Another bait thread with a massive hint of whining killer mains.
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Half the things you listed weren't even nerfs. Just QoL changes. You think survivors haven't been nerfed or changed that much?
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It just amazes me how mentally unstable some of the killer mains on the forums are. You really are trying to pull the victim card because a few bullshit killers got nerfed. Give me a break, they listen the forum killer mains on survivor nerfs and this game won't last another year considering how many nerfs people want on here..
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How about you read the post as I said "change", instead of going on your "I hate killer mains" fury.
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LOL woah calm down there buddy.
I literally said half the things you listed were just QoL changes. What part of that would lead you to the conclusion that I am on a "I hate killer mains" fury.
Shall I show you one of my recent streams where I play killer at purple ranks and show you that I'm like a 60/40 player and play both sides?
Nah that's crazy talk. Everyone has to be one or the other right? .....
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I'm just going off of your post you said here:
"Another bait thread with a massive hint of whining killer mains."
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Which thread did I say that?
Chances are it was one of those dramatic threads complaining about keys
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Balance is pretty fair tbh, but the matchmaker is obviously biased towards survivors everyone can see that.
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I agree with you on the Hawkins part, though I still think there are too many pallets on that map.
Balancing landing was pretty strong. I've seen survivors use it on the basement stairs, on a tree branch even. It needed a fix.
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Yeah if they removed 2-3 it wouldn't be so bad in that regard I'd think.
But Balanced Landing compared to other exhaustion perks needed something in order to use, not every map had something to jump off and many had only 2-3 so there were times it was weak.
Also as a side note they should just make a new perk that removes fall staggering that has like a 20 second cool down because I'd much rather no staggering than 150% speed for 3 seconds.
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ok
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I have to say, these victimizing posts are starting the get funny at this point.
No, the devs don't favour any side. They don't hate killers or survivors. They are aware of all the problems but it's not simple to fix these things. Drop the "they don't care about us" mentality already.
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Leader, selfcare, empathy, saboteur, balanced landing, dead hard, we gonna live forever, OoO, decisive strike, borrowed time, we'll make it, mettle of man, sprint burst, adrenalin, resilience, Yui's pallet perk(forgot its name).
I'll wait for your list.
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Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed tinkerer
- nerfed remember me
- nerfed enduring
Also: resilience, adrenaline nor dead hard never got nerfed. Unless you can find me patchnotes which directly say so. Adreanline has been infact only buffed, while changed deadhard speed curve, which is not a nerf.. But if you disagree find me patchnotes which will say how they been nerfed..
Also in what way Yui's pallet perk been nerfed? if you are talking changes in PTB, i can add A LOT longer list of killer perk nerfs, if we take PTB changes into consideration. You added 4 perks to your list that has never been nerfed lmao
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Mate a strong majority of those perks received quite a few buffs... What are you smoking haha
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My argument was that these perks been infact been nerfed at one point..? Do you know how many buffs DS and BT have received since they got nerf? BT for example got nerfed 2 years ago and has only been buffed ever since.
So in one way or another every single of these perks i listed have been nerfed. It's funny you mention they been buffed since it took them THREE years to buff sloppy butcher lmao after it's original nerf
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Yeah but 1 Nerf and 2-3 Buffs kinda means overall it's better than what it was wouldn't you think? Depends which Nerf you are referring too? But they have had buffs and nerfs since there original Nerf.
I brought it up because your complaining like those perks haven't gotten better overall since the release, you can't complain saying all your perks get nerfed when really they seem to get buffed too.
But oh well it's a concept many people can't grasp that this game isn't one sided.
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That was not the point. My original point was there are more nerfed killer perks, just becouse 3 of those perks in that list got miniscule buff after three years do not erase the nerf from perks history. There are more nerfed killer perks like i originally mentioned =)
As my list proof, there are more nerfed killer perks
Also you claimed that "strong majority" of those perks got buffs.. may i ask what perks and what buffs compared to the original nerf? So according to your logic, half of the perks from survivor nerf list shouldn't exist.. since they have gotten buffs as well lmao xD
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But most of them aren't a nerfed perk, for it to be an official nerfed perk you'd have to say it's worse than when it first came out?
Shadow Born is better now.
Spies From The Shadows is better now.
BloodHound is better now.
NOED is worse now.
Play With Your Food is worse now.
Save The Best For Last is worse now.
Unrelenting is better now.
Thrill Of The Hunt is better now.
Iron Grasp is worse now.
Brutal Strength is better now.
Deerstalker is better now.
Nurses Calling is worse now.
Franklin's is worse now.
Sloppy Butcher is better now.
Tinkerer is better now.
Remember Me is worse now.
Enduring is worse now.
So 9/17 are actually better than they used to be.
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You have no idea what you are talking abaut. Spies from the shadows used to trigger crows from ANYWHERE and give information to the killer. How is it better now? How was bloodhound buffed?how is unrelenting better now? unless you plan on missing hits. With this same logic DS is now stronger, becouse rank 20s have easier time hitting skillcheck. Deerstalker used have NC build in.. how is it any better?
I stopped reading here. Answer these questions if you wish. So give me the list how these perks are now better compared to the original nerf thanks. Otherwise i'm gone lmao
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That was what the perks were when they first came out, to me it sounds like they are better now.
I was off on the Deer Stalker one whoopsies.
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Go compare spies from the shadows from patch 2.5.0
To version patch 2.6.0
You can post screenshots here. And tell me how it is stronger thanks. You are just being just dishonest now
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How am I being dishonest I said from when they came out? I'm fairly certain I wrote that.
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Yeah such nerf to medkits, dont know about you but me and friends can heal faster and have protection to all instadown killers be it by perk or kit.
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Well I don't heal faster from medkits nowadays, no instant heals is a nerf. What protection to instadown killers are you talking about?
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chubby cheeks kiddos will alway gonna cry when they got nerfed their beloved op gameplay mechanics, if they lose the advantage, they don't want the game to be balanced, and im talking about both sides.
Post edited by Unapippa on1 -
because survivors have a trillion OP perks so they'll have a higher volume of nerfs because this game favors them. The nerfs are minor and nothing really felt. Instant med kits was a huge nerf but that's the worst of it. Other than that it's just whining.
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People criticise infinites (which they should have been gone) but the way killer’s had a 360 auto-aim... it was the only way to avoid getting hit back then xd.
The killer basically hit the survivor no matter the direction they were in/obstacle in the way if they got just close enough to the survivor.
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Killers could never hit though objects unless you are talking about windows or specific bugged situations. And 360ing isn't something you should expect to save you anyways.
Distance has always been how you avoid getting hit, and removing infinites didn't change that. The only difference is that now it's possible for a non-potato Survivor to fail.
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You could literally be behind the killer... he’d swing and you’d get hit. Everything connected back then automatically :P
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