Killer Idea - The Shinigami
The shinigami
Movement Speed: 4.2 M/S (105%)
TR: 20 meters
Height: Small
Power: Mark of Death - Preform a 2 second channel while looking at a Survivor within 12 meters to apply an Omen on the target. You and the Survivor are both rooted for the duration of the channel and cannot move.
While effected by an Omen the Survivor is oblivious and their aura is revealed to all players. In order to remove an Omen a Survivor must find another Survivor and have them preform an 8 second channel. Additional Survivors can speed up this channel (8 seconds for 1 Survivor, 4 seconds for 2 Survivors and 2 seconds for 3 Survivors). The channel does not need to be preformed all at once.
Every second your movement speed increases by 0.04 M/S up to a maximum of 0.6 per Survivor with an Omen. This movement speed is temporarily disabled while a Survivor is inside your terror radius. (Note that Survivors with Omen's are Oblivious and thus are never considered within your TR)
Striking a healthy Survivor inflicted by an Omen removes the Omen and makes the Survivor marked for death. A Survivor that is Marked for death does not leave scratch marks or blood marks, their aura will still be revealed to other Survivors but will turn white to signal that they are marked and they recieve a 50% movement speed increase that decays over 10 seconds. At the end of the 10 seconds the Survivor is downed. (Note: the Killer isn't given a notification of where they fall)
For 30 seconds after inflicting a Mark of Death you will be given the blindness effect. This will only prevent you from seeing Survivor aura's.
There is no escaping the Mark of Death. Those marked WILL go down.
Perks
- Show of Futility - For the first 10/15/20 seconds after a Generators is damaged it will regress 300% faster (1 charge per second up from 0.25). Afterwards it will stop regressing.
- The Lonely path - The Obsession receives the hindered status effect when within 8 meters of another Survivor slowing their movement speed by 5%. This effect lingers for 15/20/25 seconds after leaving the Survivor
- Trail of Body's - Whenever you hook a Survivor gain a token up to a maximum of 4/5/6. Whenever you down a Survivor gain the undetectable status effect for 5 seconds per token up to a maximum of 20/25/30 seconds.
Addons
Names pending. Please give suggestions
Brown
- Decrease omen application time by 1 second
- Increase omen application range by 2 meters
- Increase time to remove an omen by 1 second
- Survivors with an omen are inflicted with blindness
Yellow
- Increase time to remove an omen by 2 seconds
- Marked Survivors gain a 10% smaller speed boost (down to 40%)
- Marked Survivors are downed 2 seconds sooner
- Increases the rate at which you accumulate movement speed by 50% (0.02 M/S/S)
- Decreases post mark blinded duration by 5 seconds
Green
- Marked Survivors gain a 15% smaller speed boost (down to 35%)
- Marked Survivors are downed 3 seconds sooner
- Increases the rate at which you accumulate movement speed by 100% (0.04 M/S/S)
- Decreases post mark blinded duration by 10 seconds
- Each Omen increases your maximum movement speed bonus by an additional 0.2 M/S (5%)
Purple
- Each Omen also decreases your Terror radius by 4 meters
- When a Marked Survivor is downed all Survivors with Omens scream
- Survivors in your terror radius no longer disable your movement speed. Each Omen increases your maximum movement speed by 0.4 M/S less (10%)
- Survivors outside of your terror radius have their action speeds reduced by 5% for each Omen
Red
- You may see blood and scratchmarks from marked Survivors. When a marked Survivor is downed the nearest Survivor screams.
- Increases your base movement speed by 5%. You no longer see the aura's of Survivors with Omens. Applying an Omen or a Mark reveals the aura of all Survivors outside of your terror radius for 10 seconds.
Comments
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Legion rework?
6 -
No. This is the opposite of the Legions function.
Legion is specialized on dealing with Groups.
This Killer is specialized on dealing with isolated targets.
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I don't see how hitting a healthy survivor and walking away makes it so you have to isolate targets.
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Problem is Death never loses. He would overperform every match.
1 -
No counterplay at all. After picking this perk that shows you auras of dying survs within 36 meters its the same killer as old legion with sloppy and bloodhunt.
2 -
Seems like Deerstalker would be a must-have on this Killer. Get close, give them an oman, mark them, wait for them to go down, then Deerstalker effectively renders the speed boost and removal of scratch marks/blood pools meaningless.
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could you dumb it down for me a little?
i don’t understand lol.
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Typical "dumb" survivor mains.
/s
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How will they go down? Paragraph or Chapter? (Will it have a survivor and a map or not?)
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No thank you. We have two Japanese themed killers, time for something from a different part of the world. Give us an Egyptian themed mummy/zombie hybrid with a pyramid map.
5 -
Nice to see someone else with the need for some ryuk in there lives.
2 -
The counterplay exists but is the opposite of most Killers. You need to group up so you can quickly remove Omans or pick up Survivors after they become marked.
Unlike the Majority of Killers where it's better to split up.
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Why did you ignore me. If you get within 12m of a survivor I doubt another survivor can channel on them for 8 seconds.
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If you immediately chase no, but it will take a bit before it starts to become a large advantage in catching up.
And basically the intention is this:
When you place an Oman on a Survivor it makes them Oblivious, but since they are notified you can't take advantage of it.
The Hindered effect takes time to build up (I'll alter it cuz I'm realizing I overdid that portion of the power a bit) so that further incentivizes going off for a bit to find them again later.
The Hindered effect could even be replaced if I come up with a better alternative (maybe aura reading?)
However if there is a second person then they can remove the effect, forcing the Killer to try and go in without as much set up, the eventual result is Survivors being forced to group up in order to Survive.
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I still don't know how the survivors grouping up is going to stop you from downing a marked survivor
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it won't baring body blocking. It just makes it harder to capitalize on in general.
Regardless though I'm about to rework a lot of this concept, so bear with me for a second.
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Okay, and thanks :)
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Here's what I changed:
- MS is now 105% instead of 110%
- TR is now 20 instead of 16
- Applying an Oman now Roots both the Killer and Survivor.
- Omans no longer inflict Hindered but will now instead reveal their aura to ALL players including the Killer.
- The Killer now gains MS over time depending on how many Players have Omans. 15% extra MS per Survivor. This is disabled while a Survivor without an Oman is in the TR. Yes the Whispers esc effect this has is intended.
- Survivors can stack on each other to remove Omans much faster. 3 Survivors is disproportionately fast.
- Marking a Survivor for death inflicts blindness on the Killer for 30 seconds.
Why:
Basically, the intention here is that the Killer is supposed to be particularly effective against isolated targets, thus forcing Survivors to group up at which point the inherent benefits of dealing with grouped Survivors still ensures he has an advantage.
By making Omans easy to remove together but impossible to remove alone this can be achieved, but there is a problem I realized, specifically that if Survivors ARE split up then he still can't really capitalize on it all that well, and since part of how he makes Survivors want to group is that he can Mark a Survivor with an Oman and then strike a bit later (during which time they have a chance to act) he effectively has built in down time.
This somewhat reminded me of how OG Freddy played, and THAT reminded me of Freddy's strong suit, specifically how much control he had over the game once he finally got everyone asleep. Using something like that I can make it so going around to separate people to put Omans on everyone can give a similar appeal.
But of course this has a problem, since if I just make it aura reading and stealth then you could just loop him like normal as an Oman even if I made him a normal 115%, and then just wait until the Killer leaves to reposition for an Ambush. Thus I made it so he could become a 120% or more against a Survivor with an Oman. Unlike applying Hindered like I did before, this way he can use that speed to patrol as well.
Having it disable with a Survivor in the TR has 3 benefits:
- The Whispers effect is great for further enabling a roaming playstyle, and also is one of the tracking methods that can be countered by grouping due to it not saying how many Survivors are in the Area
- A Survivor without an Oman will still be pressured to find a friend, since if they get caught out while someone already has an Oman then the Killer can immediately apply an Oman and start chasing them with an already enhanced movement speed
- A Survivor that is not isolated is not vulnerable to this tactic, since while they are rooted a buddy can hide keeping the Killers MS bonus disabled preventing a quick down.
Some other reasons behind changes:
- Omans reveal the Survivors aura to other Survivors so Solo's can utilize that information to properly get together in order to help each other. Otherwise SWF would be the only ones that can properly fight the Killer.
- The Killer is inflicted with blindness to put a cap on his fairly large snowball potential and also to ensure Deerstalker doesn't negate the risk factor behind Marking a Survivor for Death.
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Take another look now plz
Fixed. If the Survivor is still down after 30 seconds then I'm perfectly fine with the Killer being able to use a perk to see them.
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I added addons and perks to the Suggestion.
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Oman is a country, an omen is a warning.
1 -
The red add ons are great, the perks are well designed but The Lonely Path targets the obsession instead of trying to save them for last. I don't see how the new basekit could be exploited, this is a really cool and fun idea :)
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Oops
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Thanks! Any ideas on addon names?
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It would be easier if there was some lore
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Sorry but I suck at lore
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Another cool idea. I don’t understand how you do it.
1 -
Come up with a niche that doesn't already exist.
Make a list of problems with the idea
Solve them
Iterate
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This is a lot like old legion where you just die no matter what. Yeah you group up but for solo-que players this guy would be way too oppressive and just not at all fun to play against.
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He gives you free aura vision. Solos are perfectly capable of grouping up given that in this case they have the knowledge required to do so.
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Show of Futility + Broken Cogs new meta?
0