Gen regression perk idea.
New to forums but have played DBD on and off for 2 hours on xbox. Had an idea for a perk and wanted to hear some feed back on it.
Hitting a gen with basic attack spawns a totem within 12 meters of gen.
The totem saps progress from gen at 0.1 per second(compared to 0.25 normal regression) until totem is destroyed(takes roughly 4 seconds to break). Survivor earns 25 blood points.
Survivors can't tell a gen is being sapped until they're working on it but can spot the totem before hand.
Has a cool down of 60-80 seconds roughly between spawns. Only 1 totem per gen.
Just a neat way to punish survivors trying to push for a certain gen you're protecting and could potentially be applied to multiple gens. Would require alot of testing and balancing naturally.
Let me know what you think.
EDIT 1: What if hitting a survivor spawned one randomly to a generator instead? This would reward chases and help your Gatekeeper emblem. Having survivors know the perk is active is still debatable since if someones getting downed, a survivor on a gen would have to decide:
1. Smash the gen out.
2. Go for save. Risking the perk to sap progress
3. Search for totem first, than save survivor wasting extra time if there wasn't a totem.
Comments
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It would be worthless. The totem would be found immediately, just as every other totem is now.
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Yeah but they'd also waste time breaking it when its possible to work through it at a slower rate. What if survivors didn't get a notification for it instead? It would regress just enough that a survivor wouldn't notice but end up wasting an extra 8 seconds on it
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I think you should go back to the drawing board with this one. 12 meters away from the gen is useless. It takes a matter of seconds to destroy a totem.
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Actually there are too much Gen slower perks, we dont need it any more
- Thanaphobia (4% slower for each injured Survivor)
- Dying light (3% for each hook that not Obsession_
- Pop goes weasel (25% total progressing on kick after a hook)
- Over charge (extreme hard skill check, 5% regressing if fail)
- Hex ruin
We need another Objective.
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Haha true we need another game mode in general.
Although most gen slow perks are rubbish in their own way but if they ever made a reliable one it would get nerfed immediately 😢
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Fun idea. The cool down is a bit much, but I like it
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I edited a change to the perk to make it pop more often and make it harder for a survivor to know what gen was affected.
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