Survivor sided based on what.....
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This whole idea is pretty wrong. If a chase takes 60 seconds for you, you should lose
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So as you said it, I play on red ranks with killer and dont feel like Im bullied or anything. I get Swf groups and still get 4ks, and while you will just say "they are bad" to dodge the fact you can win against SWF, killers like Freddy, Spirit, Billy, Nurse, Hag, Ghosty, Demo all can take a good swf and stats show that
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peanits said they consider hook suicides kills in the stats so yeah. ...
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Would care to explain why it is wrong?
And yes, I will lose if a chase lasts 60 seconds and survivors are actually doing what they are supposed to, because as I explained, the killer does not have enough time.
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It is not wrong, more like you are bad or something along those lines
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Did you even bother to read the entire thread? I mean seriously a couple of posts above yours someone quoted a post explaining why these stats are basicly meaningless.
You can keep talking out of ignorance or whatever it is, i actually do not care. Why is the time required to find a match as survivor increasing with each week? As killer instantly... probably something with the MM 😅
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The pipping system is the issue.
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Low ranked killers play bad as well. So you’re absolutely wrong. End of discussion
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So you cannot provide any feedback of actual value, thank you sir.
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A team of solo survivors can destroy a killer even if they can't loop just by doing gens efficiently.
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If the Killer is to ideally rank up by hooking survivors 3 times each, that is 12 chases they need to complete. Generators take 80 seconds to complete and multiple can tick down at the same time.
Assuming high rank survivors, 2 gens generally pop before a killer can begin their momentumn with the first hook. That leaves 3 gens left to do, and in that span a killer needs to complete 11 chases. Assuming only 1 gen is being worked on from then onwards, the killer now has 4 minutes to complete 11 chases before adrenaline risks all the momentumn going out of the game. That means you ideally need to find, chase, down, and get a hook without slugging every 21 seconds - quite a tough feat for most killers, espevially if the survivor is not injured.
Realistically, a killer uses their power and other tactics (punishing unhooks etc) to end chases quickly, but survivors' looping or stealth can drastically extend the time it takes to end a chase. There are numerous loops on every map that are unmitigatable,which means a killer needs to either waste time chasing at them or leave them to find another survivor - to make it more dire, at some point the killer is going to need to eat said loops and kick pallets to ensure later chases don't use the loop. It is certainly not out of the realm of possibility for a killer to be strung between safe loops for over a minute -which eats into the time he has to hook other survivors.
To add a cherry on top,survivors can make things harder for the killer by bringing Toolboxes and perks, which cut gen time down significantly, Exhaustion perks which can critically extend chases, as well as get things like lucky pallet or flashlight saves, DS, BT, other perks that make it much more difficult for a killer to punish a survivor misplay. Taking into account the normal flow of things 12 downs within 500 seconds or less seems mythical without numerous egregious survivor misplays or mispositions.
Unfortunately, the game's semi-casual nature ensures no real balance arguments can be made...
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Seeing results like this is just disheartening. Both games were 4ks. The fact that you can keep survivors off gens and kill everyone and STILL not pip...is dumb.
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The arguments for the stats to be invalid are nothing but a clear show that they weren't what you guys wanted to hear
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Honestly, yeah I can't. It is almost like you want me to find an issue in a game you are bad
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Actually, I'm pretty sure they collectively said they couldn't take anomalies like that into account, and it was part of the reason they said to take the stats with a grain of salt.
AKA, not to take the stats seriously.
Yet, people like you are studying them like a religion.
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That really doesn't happen. 2 gens popping before you get a single hook? You might be wasting to much time at the beggining, use whispers and other detection perks to help you
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Well that's just Billy in general lol. You will hardly ever get chaser emblems on Billy which yeah there is something wrong with that. They just need to fix killer emblems and make it harder to pip as survivor. Also, get rid of black pips and double pips.
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You said that my view was incorrect, when inquired as to why, your response was that my idea was not wrong and "you are bad", what a wonderfully constructive criticism! which also happens to contradict your previous statement, from what I gather it seems you think this game is perfect, all I see is ignorance.
And if you would like to know, I do 4K most of my games because survivors are absolute potatoes, I am not complaining about the game being hard, I am complaining about an inherent flaw that although not very common, still happens and when it does it is unavoidable.
Now, enter exhibit A: https://www.twitch.tv/videos/507235009?filter=all&sort=time
Pray tell, if you know so much about this game, especially the killer side it seems, how do you stop this?
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Theres too many things that screw ya in chaser, the chainsaws here are just 2 of em. The Billy match was over REALLY quickly due to me having a weird knack of instantly finding and downing the survivor who decided to try unhooking after hooking each person... That game had a total of 3 chainsaws and 2 mallets. If I 1 hit ppl using Plague, Myers, GF, Bubba, Billy or any perk that grants exposed (Haunted grounds, NOED, Devour hope, iron maiden...) It hurts chaser. If I yank someone from a locker or trapper's beartrap...it hurts chaser. Gen grabs...hurt chaser.
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Oh wow. Sorry that I interrupted the narcissist meeting.
There are more players at the lower ranks than the higher ranks and they too paid the same money for the game.
We also deserve to have fun and be considered if not even prioritised because we are the majority, when it comes to balance.
It is not all about you just because you are able to put countless hours into the game.
This is not League of Legends, mate. The high ranks of the game dont fill entire stadiums with people and generate loads of money for the devs during esport events. That's why the balance focus will never be on you. But on the majority of players.
The balance needs a rework and in best case it should be balanced for both ranks.
But the asynchronous gameplay nature leads of course to balancing issues. This is not an easy to balance game like Counter strike or Battlefield.
The task of creating a wholesome balance for all ranks is brutal, if not even impossible.
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Look, you said an average killer chases survivors for 60 seconds. I only said that was a mistake and it is incorrect to commit that long to a survivor, mainly in the early game where you have zero pressure. As a killer, if you really struggle to end chases, just hit the survivor and then injure other. That is Tru3Talent's way of playing the Wraith, a killer that is pretty much terrible at chases and he has done it with sucess. Now you can use whatever video you want, make whatever example you want, it IS a mistake to chase a single survivor for that long, you might be pathing chases wrong, you might be mindgaming the wrong loops and whatever. All I really know of your gameplay is that you struggle to end chases quickly, but that however is not a global issue and should not be treated as an unbalance issue
Post edited by DepressedClownMain on0 -
no what I'm saying is peanits said he takes the end results of the match such as who escaped and who died . I'm saying you cant say killers have a op kill rate when they consider hook suicides kills.
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I finished watching the video, and from the survivors perspective I noticed two mistakes the spirit made. The first one was about 1:30 into the video, she went close enough to the gen to hear someone was working on it and did nothing to prevent it, but instead kept the chase. If she chose to interrupt, which was the most optimal play to make, she would have one player injured that thinks she is after him (the claudette she was chasing) and very likely would have downed the no mither guy, or got a hit on the person working with him. In any case, that would be 20 seconds each player wastes healing. The second was when the 4rd gen was being worked on. The survivor has almost 50 seconds of uninterrupted gen work even though there are only 2 gens left, which means the spirit was overcommiting to other survivors far away. Also, right at the beggining, the killer chooses to do quite the risky play of not patrolling all gens because he found the first survivor, and even though he was a spirit, one of the highest lethality killers in game, she spent almost 55 seconds in one chase at the beggining of the match, what is optimal suicide to do. All of the gens completions could have been avoided if the killer had put more thought on his actions, and this clip is also a pretty stupid example. You have 3 survivors with toolboxes, one whose entire build revolves around doing gens with a 10 percent boost and easier skill checks, not to mention 3 players had toolboxes. While that is a game situation, how often does that happen? And while the killer was in the lobby and saw 3 items that could ruin his match, he could have selected discordance, corrupt, franklins and tons of other perks to counter every action of the survivor. So this killer not only made mistakes in game, he failed to analise the match he was entering in
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I said 40-60 seconds, and a good survivor can very well maintain chase for that long, the problem is not overcommitting, it is that when faced with a team composed entirely of good survivors, every chase will be that long, and then you are at situation where you waste your time if you drop the chase and waste your time if you do not as all the time spent gaining the first hit will have been for nothing.
And yes, the Spirit could have played better, but do you honestly believe it would have mattered? The generators are completed too quickly, that game would have ended with a slight chance of 1 kill at best.
As to the toolboxes, I said myself matches like this do not happen very often, but they do happen and they should not, even without the toolboxes, if the survivor puts up a decent chase and the other 3 sit on separate generators, that is three generators done as soon as you finish the chase, and two if you drop the chase to pressure one of them with the third following soon after as one of the other survivors will be back onto it.
As to your last point about analysis, the perks do not help much, all of the slowdown perks would not counter the toolboxes aside from Franklin's Demise which has to be applied one by one, and they can still pick it back up, the rest of the perks only partly mitigate the toolboxes but they will not remove the massive detriment that they are, the fact that killers have to always equip slowdown perks to have so much as a small fighting chance against a decent team is just ludicrous, really, the only thing that matches this level of unbalance is the Ebony Memento Mori.
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So you didn't read the posts about it. Well too bad for you. Literally has nothing to do with hearing, at best it is people like you who defy what was said along with the release of the stats, dont jump to conclusions. Than when that member also explained what those stats contain it is clear that not a single person would use them to back something up. Unlike people who just care about the stats fitting some kind of narrative like you do.
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Almost all of these arguments are based on the assumption that the Survivors and the Killer are around the same skill, which just isn't the case 99% of the time. For the most part, the Killers have the upper hand in most games. If you want to get into the nitty-gritty, if the survivors all get out, so be it. There isn't any real reward for being rank 1 at the end of the season that I've ever heard of. This isn't a major game like R6:Siege or Gears where if you're ranked extremely highly you can go make legitimate money off of them. Relax. The game is fairly balanced. There will always be tweaks that can be made to improve the balance of the game, but as things stand, it's not as bad as the majority of the people on these forums seem to make them out to be, for or against killers.
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The problem is that it's not balanced. The skill required to loop a killer is minimal. The skill required to play as killer is insane. As killer you have to learn powers, perk combinations, tracking, map layouts, lunge ranges, mindgame techniques. As survivor....well....if you've ever ran your sibling around a kitchen table, you can reach rank 1.
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That thought process is absolutely laughable. I have plenty of success playing killer and having plenty of fun doing so without crying for Hex: Ruin buffs, or saying stuns last too long etc. etc. etc. This game is almost entirely based around out-witting your opponent. If a survivor wants to endlessly loop an area, then learn how to counter loops. Play characters that are more suited to doing so. No one said you have to master each and every killer. I am absolutely horrid at leatherface and always have been. I'm excellent at Pighead and Trapper because I understand the game mechanics behind them. This game is fairly balanced as it stands. I've killed planty of people who try to loop because the reach on lunge is so large you can hit them even after they're through a window or over a pallet. Claiming the game isn't balanced at all is a failure to acknowledge all of the ways the game is favored towards the killers off the rip. Don't let getting to rank 1 or being upset that you didnt kill all 4 survivors cloud your judgement of what balance is.
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I'm not concerned about getting a 4K, hell, I usually give the last guy hatch or the door, nor am I concerned about ranking. I'm fine with the mind games if more of the pallets were actually unsafe. Played on The Game map vs someone that knew what they were doing. There was a double pallet on the loop near the basement, it was a square composed of three hallways, two pallets, and no windows. There is absolutely no mind game available there. Even though the survivor was trolling a bit, even he admitted it was disgusting.
What's so damned irritating about this game is that when something gets unbalanced due to rng, it's ALWAYS in the survivors favor.
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That's not true. Just because it's in the survivors favor sometimes, it's just as often in the killers favor. In your example, break the pallets and move on. It's honestly not that hard of a concept. Let them win that chase and go patrol, or if they are dumb enough to sit and wait, keep removing pallets from them. I understand the frustration of chasing a survivor through seemingly every pallet on the map but its a choice to waste the time to continuously follow the one survivor. I mean honestly, breaking the pallet isn't that big of a time waste and they can't get terribly far unless they are that in-touch with the map, and frankly I've found that to be far and few. I rarely have a match where I have less than 3 sacrifices, and if all I get is 1 or 2, thats still fair to me. Just like we have the option to tunnel and camp, they have the option to gen-rush. It's all about choices and no matter what kind of RNG comes into play, it counter-balances somewhere else on the map.
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Name some RNG elements that go in killer favor. The only one I can think of is door spawns. I broke the pallets. I stopped counting at 10, it was a very pallet happy map, I would say at least 20 spawned.
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What you do not consider is the fact that ranking up as survivor is hilarious easy, thus survivors who are not good at the game do get to the red ranks. This is why lots of killers have easy games to begin with, facing skilled survivors who play as a 4man team. No way josé that the game is in killers favor.
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Why are you so stuck on ranking up? There is literally no incentive to ranking up, other than to feed peoples egos. I've played Killer around Rank 6-7 plenty of times, never cared about getting to 1 or w/e, its pointless. I've faced skilled teams that have absolutely crushed me and I've taken out teams without even 1 gen getting popped. I only play survivor with my friends and even still we get games where we get rolled over by the killer at ranks 5 and 6.
I've had several games where normal pallet spawns don't have any pallets in 2 or 3 close spots to where I'm able to down survivors without even hitting 30 seconds in the chase. To your point of 20+ pallets in the meat factory, thats because that map is INCREDIBLY pallet heavy. There aren't any windows on the top floor at all, and there are limited windows in the bottom floor, so it's compensated by pallets. That has nothing to do with RNG. I understand where you're coming from, but most maps are not like that. Door spawns are rarely far apart, and several times they've been almost touching. On top of that, if you get it down to 1 survivor and you close the hatch, its almost guaranteed to get all 4 killed. I've never failed at that point and as a survivor I've only done it once because I out-witted the killer. But I got lucky and that killer wasn't the brightest. RNG or not, the game play leans towards the killer.
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I have not gotten so lucky. The problem with the meat plant that I got was safe pallets. Just eff all I could do about it with Plague. I've never lost on the game with nurse.
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..........with the Plague? The killer they designed to counter pallet loops???
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Not a single cleanse in that game.
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The point is that bad survivors are in ranks where they do not belong in, this screws statistics and perception of the game. A ranking system is made so you know that you play with people of equal skill, survivors however get to the top of the ranking system without much effort. This is why killers have often easy games however when they actually meet good survivors which they should encounter the entire time at the top, the game is completely diffrent.
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You're literally describing every multiplayer game ever created..... Nothing will ever be perfect, just enjoy the game and stop looking for perfection, it wont exist.
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Then they were all literally one hit downs. That's their decision that puts them severely at a disadvantage. I don't know why you had such a hard time with that game man.
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No I am not describing every mp game that ever existed.
Here show me a single grandmaster in sc2 that is as bad as a bronze player.
Show me a single immortal dota 2 play that is as bad as a herald.
Show me a true tekken god that is as bad as green rank.
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Pretty much this, playing against an optimal 4 SWF group or survivor virtuosos is very hard but those scenarios are very rare yet people always remember when they get humilliated but they never when they smash 4 solos.
Also the distorted idea that killers should be balanced around 4k and anything less is a lose and a disgrace for you, your family and your ancestors.
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Show me a Rank 1 that is as bad as a real Rank 20 (not twinking). Good argument bud. My point, that clearly went over your head, is that every single MP game in existence will have less skilled players at higher ranks and will end up with "OP" somethings. This game is relatively fair across the board, far better than many games.
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Post video or it didn't happen.
No, not the YouTube nooks either.
Tell ya what, for every video you post of some low skill killer being gen rushed, that isn't a YouTube, twitch or other type of video. I will pay videos of killers ending games in under 2 minutes.
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"The Spirit could have played better, but do you honestly think that would have mattered?"
Literally the only thing I believe in this game is that skill can be rewarded. If she played right, 3 gens would not have been popped. And you can make a point that gen times are no longer enough, but take this into consideration
Do you remember when AyrunPlays made a Swf to escape in a row? They were literally an call swf, with 4 players who have 2k+ hours ingame, all with matching perks, 2 keys and 2 commodious with bnp. They still lost to a Ghostface that exploited their mistakes, which would be imposdible if survivors were that great on loops
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That is quite a wrong thing to say. Plague has no chase ability going for her, so she is a killer that excels in detection and maintains people one hit. If they cleanse however, it is quite clear she can ignore anything right?
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And I forgot to mention, since you dont have a killer's FOV we can assume the spirit found the first person about 20 seconds into the match, but if she was running discordance she could have left the claudette and gone for the gen. Also, since spirit is the killer is question, you can look Tru3's spirit gameplay (or Scott Jund's) and see that it is possible to end chases in less than 20 seconds
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It constantly happens to (and is often accomplished by) top streamers that literally play the game for a living / are very well versed in the game.
If you honestly believe it does not, you're just wrong.
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The person you're engaging is literally ignoring hundreds of videos from "pro" streamers that have this occur to them/are able to do it themselves while playing.
You're literally wasting your time by engaging them any further.
Edited to point out that some of the names they're dropping also experience this.
@_@
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Just because you keep parotting it doesn't make it true like I said grand master in sc2 is grand master and not bronze and this is due to a reason. The bronze player will never become a grandmaster just by playing the game, he actually needs to improve himself all the time and that is the only way to get to grandmaster. In DBD? Just play and you will get there, just a matter of time. It can be done in a day, lul.
This has reached a point that i refuse to play with randoms because I have had such frustrating idiotic teammates in the past that I straightout say f*'em i will not carry those idiots. Oh and one more thing i am not your bud, kiddo.
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The devs say the stats don't say much, so...
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