How does everyone feel about decisive strike and mettle of man?
Currently some of the more well known second chance perks in the game are decisive strike and mettle of man both of which give the player a second chance and waste a lot of the killers time. Decisive strike counters tunneling either forcing the killer to slug for 60 seconds or endure the stun either way it wastes a lot of time and can be used aggressively to pull off saves that would otherwise be impossible. Mettle of man allows the user to endure an extra hit and gives a speed boost and can be used more than once but is quite difficult to earn. So what do you think about these two perks?
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MoM is honestly fine if you ask me. As long as protection hits work properly there's builds that can be made around it but it's not a freebie like before. I ran it for the new bodyblock while the killer carries someone achievement with a juicy medkit, botany knowledge and Breakout and it activated quite a few matches.
I personally don't have much of an issue with DS but I understand why many people do. I think there's a variety of changes that could work, like disabling when going on a gen, someone else gets hooked or you unhook someone. I disagree with the people that believe the intended idea behind DS (anti-tunneling) shouldn't exist as a perk in the first place though.
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Decisive Strike is annoying and can be abused easily. But it gives solo survivors a strong edge so I can't really hate it.
MoM was annoying af before it was nerfed. Now it's probably the hardest perk in the game to use. A middle ground would be nice.
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MoM is okay atm. DS is op for like forever.
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DS is needed when playing Survivor.
MoM is not ok or fine, it is garbage. But before it was way too strong.
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Let's be honest, if you manage to proc MoM, you deserve to escape.
Post edited by Parallax on6 -
MoM is garbage, DS is fine currently in my opinion.
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If you fix the locker thing and maybe make the perk deactivate once someone else is hooked DS is fine imo.
Mettle of Meme is a great way of asserting dominance if you somehow manage to proc it.
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DS is fine imo. MoM could use some extra incentive but other than that it's very fun.
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I've yet to see a single Mettle of Man go off since the protection hit changes, so I don't know if that is because people are not running it or because people are running it but failing to get it going.
Decisive Strike I think is close to a good spot. The one issue I still see with it is that it is still possible to trigger DS after you go out of your way to avoid tunneling the DS user, which I think is a no-no. I think deactivating it after a hook and giving it some extra upside to compensate for that will fix that problem.
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DS is fine in my opinion. Sure it sucks that it wastes a killer's time, but if you have high mobility and there haven't been much gen progression, I'll typically just eat them up before it goes to end game.
MoM is more of a meme perk at this time. It's good, but still meme'ish.
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MoM is garbage. DS is ok in its current state.
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Wait Mettle? That perk is so damn bad now
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MoM being compared with DS is unusual
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MoM should have never existed in the first place. It's too hard of a perk to balance and is kind of just garbage right now. I have never been able to activate it since the change lol.
DS should deactivate if you touch an objective since it is a perk to counter tunneling. You aren't being tunneled if you have time to start doing a generator
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Mom is pretty balanced and hard to get but oh boy is it fun to make plays with and ds is really good and ducks up the killers momentum by a lot and is really strong when paired with unbreakable. It's not the strongest perk in the game but dang is it close.
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Does anyone use Mettle anymore? I haven't seen it once since the nerf. Literally.
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I use it alot actually
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Mettle of Man is as relevant as Deja Vu. Why even discuss it? The devs may as well delete it, no one will notice or care.
NOED should have been heavily nerfed at the same time DS got it's nerf.
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I never get credit for protection hits when I run WGLF so I'm not ever going to use Mettle. I don't trust it to actually activate.
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MoM is fine. You actually have to work for it now.
DS gives the Survivors 60 seconds of invincibility and needs to be nerfed.
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Is not 60 secs of invincibility. I had matches as killer with four DS users, I rarelly saw it as an issue and didn't need to slug . If you see the same survivor that you just hooked, it's probably a bait, you can extend the chase and win more BP, making the DS user waste pallets, as a DS user want you to waste time and hit you with DS.
Same with BT. A lot of killer says "they unhooked someone in front of my face, it guarantees a free shot", and no it doesn't. You can a) follow the unhooker and make him pay, if you saw them, means they are not too far away from you and can chase them or b) chase the survivor who has endurance and wait for the bloodlust tier I wich starts exactly at 15 secs. Generally if someone has the endurance status effect they will be closer to you and act clumsy.
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Oh yes it is. With DS, you can do practically anything without fear of being hooked. Found a Survivor in a locker near a gen? Surprise! They're the DS user. Survivors rushing the hook during the endgame? That Survivor will get out no matter what. The stun is way too crippling at that point. The fact that a Survivor can do just about anything and not get hooked because of an "anti-tunneling" perk is bullshit. The perk needs to deactivate when the Survivor interacts with something, the Killer hooks someone else, or after the gates are powered and activate if the Killer is only within a certain distance when getting unhooked (probably something like 32 meters). It also shouldn't activate when you jump off the hook. This way, it'll actually be an anti-tunnel perk and not an unhealthy invincibility perk. Let's be honest, if the Killer's halfway across the map, comes back to the hook and still finds you or you kobe after 0.1 seconds of being hooked, then that's not tunneling. That's you failing to hide or wasting a valuable opportunity.
My only problem with BT is it activating during the endgame. Aside from that, it's fine. Hell, two of my favorite Killers (Doctor and Freddy) can turn BT against the Survivors.
But then again, I'm not green ranks or below, so what do I know?
Post edited by SnakeSound222 on2 -
"Turn BT against the survivors"
All I need to hear from this guy. Nice bait pal.
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Doctor: Madness 3 seems to take priority over Mending again. According to the wiki, both Snap Out of It and Mending take 12 seconds. By the time you Snap Out of It, the Deep Wound timer will have ran out. If Doctor has the Obedience add-on, then it takes 14 seconds to Snap Out of It.
Freddy: Oblivious status prevents BT from activating, unless that was removed in the recent patch and I missed it.
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I always do my best not to tunnel during matches.
My reward for that is usually eating a ds sandwich during endgame and watching them tbag through the gate.
Needless to say, I would to see some changes during endgame.
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MoM is not okay, like have you seen videos of people using it? It literally hurts the team because the person with mettle just runs around takes pointless hits and heals themselves, just so they can take ONE extra hit.
I'd rather have a rank 20 cause atleast they will hide from the killer
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mettle of man is pure ass I've yet to actually see it activate ever since it got changed would like to go against different perks if you know what I mean
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Just a nitpick: if survivors are hook rushing at the end, I assume all 4 of them are still alive. If that's the case, the kill should be hard to secure, because you already failed to kill anyone else before and 4 escapes should be a thing just as much as 4 kills are.
It's already extremely rare, at least in my experience, for all the survivors to escape. It's kinda easy to just focus on one person and guarantee one kill. That's why perks like BT and DS should exist imo.
Other than that, I agree the safety is a bit too much. I think the locker interaction needs to go, because that's when the perk becomes invincibility, since you can't slug either. Other than that it's fine and you can go for like 10 matches as survivor without getting to use the perk or 10 matches as killer without being hit by DS. It's situational but strong, like Unbreakable or Deliverance.
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MoM isn't worth it if playing solo as you just waste too much time trying to get it to activate. It's more of a meme perk.
DS is strong in certain circumstances. It has its uses but I think a few tweaks could make it more fair like possibly the timer not going down when slugged but when another survivor is hooked the timer left is halved so it doesn't actively punish a killer who by definition didn't tunnel.
Post edited by twistedmonkey on0 -
DS needs to deactivate after another survivor is hooked. It is an anti tunneling perk and should be just that, not a 60 second timer where the killer can't touch you. I could probably make a short 10 minute montage of the amount of time I've downed the unhooker, hooked them, found the recently unhooked survivor because they know I can't do anything about DS and refuse to run far, and gotten hit with it because the timer lasts so long.
It's also nearly impossible to keep track of the timer because of all the other ######### you have to pay attention to as killer. How many gens are done, which gens are about to pop, which gens I should patrol, is that bush a Blendette, are there any pallets I didn't break, who just got unhooked, how long ago did they get unhooked, is my totem still up, have they found my totem, what's the best patrol route, did they destroy my portals,which survivors have Sprint Burst, Dead Hard, Balanced Landing, or Lithe, etc. You have to pay attention to so much ######### as killer it isn't even funny.
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Neither of them should exist in this current version of DbD. If killers were a lot stronger by default, then I might consider them acceptable perks.
But for now they shouldn't have any role in the meta. Killers already have enough to deal with.
On a side note, I would be fine with DS if they nerfed it somewhat. You should lose DS if you get fully healed, unhook a survivor, or touch a generator. I'm still on the fence about locker protection.
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How is MoM anywhere near overbearing unless the survivors are running godly medkits or instaheals? The amount of time you waste trying to get the perk to work nullifies its benefit pretty much
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I can tell that certain players want to be able to use this perk more reliably. I think that's a bad idea given the current balance state.
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*Downs and hooks someone only a moment after they unhooked someone because they ran right to them when being chased* Okay.
*That person dies, can't re-hook the downed person have to watch them crawl around and bleedout to death because I know they have DS*
Yup, fun use of my time and theirs right here....
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I don't think that's gonna happen though. I doubt they'll buff it any more than they did by buffing protection hits (which was OK because protection hits were, and still are very inconsistent).
Right now it's anything but overbearing. Not only is it difficult and time consuming to activate, it's extremely obvious for the killer that you're trying to stack it. You're probably helping the killer by running it on most scenarios.
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MoM is too inconsistent. The protection hits shouldn't have to be while standing near an injured surv, it should be any surv.
DS is fine.
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Good idea
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Ds is not needed at all, wut
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Da needs a nerf or counterplay your literally unbeatable for an entire minute especially if combined with unbreakable
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Protection hits were fixed, so MoM is way better than how its nerf started out.
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MoM is a bad gimmick perk now. DS is perfect and should never be touched.
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It got buffed? Nice bait.
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Mettle of Man is fair. that deserve
but decive strike is unfair
every killer know about necessity of tunneling
camping is truely killer's personal damage.
but killer want to make that match easier should be tunnel
just hit that on your back and chasing again hard or wait his cooldown (60sec started from when he unhook)
and survivor can turn on generator in 80sec each
if 2guy on 1generator that need 45sec
killer was losing at least 1gen for hook him and losing another gen for rehook
this is reality of killer
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DS is fine, MoM needs a buff.
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They already nerfed DS and MoM, and now MoM is complete garbage. DS is fine as is. You either need to man up and eat the DS (which is not a guarantee btw) or slug and go for someone else.
Also, DS is only equipped for camping/tunneling killers, it only lasts for 40-60 seconds...so, why are you camping/tunneling? Go find someone else or eat my DS.
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Mettle of Man deserves to be a trash perk. Killers shouldn't have to deal with it.
DS is a bogus perk because it allows survivors to be reckless. DS users can hook bomb or repair generators and be protected. If you do any of those things you aren't being tunneled. It's really not hard to understand. And obviously, if you get healed DS should deactivate in that case too.
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No perk deserves to be a trash perk. Every perk should be worth bring into a game. Otherwise, why bother? They literally made Ash worthless as his other two perks are also trash. So unless you like the character, you should probably save your money.
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MoM deserves to be trash tier because in this state of the game the effect would be too strong. If survivors could use MoM reliably, then M1 killers would struggle very hard in red ranks.
Sorry, but no thanks. In a game like DbD, second chance perks need to be balanced very carefully. And DbD is already unbalanced enough.
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I've played plenty of red rank Survivor game play and I'm pretty sure the average games I've seen have less than 2 Survivors survive on average. This perk being what it was would have helped in some games, but when you have a killer 4k and zero gens were done, where's the balance? 4 extra hits wouldn't have changed the killers win, provided all 4 survivors even had it.
Speaking from a PS4 gameplay style. Maybe PC is different.
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Ah, now it makes sense. I play on PC.
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