SOLUTION: MAP SIZE / GENERATORS & MORE !

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This game has several simple ways to be more balanced. Some mechanics related to map size must be implemented, this game could have time to go through the exit gates according to each map (Corrupt Intervention would be much more useful) and thus make the survivors focus on the objective.

The speed of the generators should be dependent on the distance between them from start to finish, as in the case where the last 3 generators are too far apart, so the killer could get there in time and when the 3 generators are very close, they should be faster and the killer wouldn't have so much time to protect them.

Without delving into other issues such as key / hatch, ebony memento mori / first hook, kobe / luck and the lack of new goals for survivors (need more fun).

Stop trying to fix the game with just the perks (decisive strike, hex: ruin).


- RNG + BALANCE or remove the rank from the game!