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Gameplay Mechanic: Blood Bags

Guy_without_a_plan
Guy_without_a_plan Member Posts: 67
edited December 2019 in Creations

Several Blood Banks will be spawned around the realm. These will be killer (tall) sized black obolisks which have 4 faucets on each side which pour blood onto sinks on the walls of the obolisks.

Survivors can interact with these to gain blood, amount shown is on the top right of the screen. When a survivor interacts with a blood bank for 25 seconds, they get a blood bag, each survivor can have up to 1 blood bag on them, or two with a medkit.

Survivors who try to heal themselves or another survivor without a blood bag will be inflicted with the "Hypovolemic Shock" status effect until they either get a blood bag or get one for another survivor with a 1 second interaction.

Hypovolemic Shock will cause skill checks to move around the screen rapidly and causes doubles the duration of exhaustion.

Survivors can sabotoges Blood Banks to put them into Blood Shower, during this time a survivor can instantly refill all Blood bags by being within 4 meters of it and will cause the killerto not be able to get increased movement speed from bloodlust if within 24 meters of the Blood Bank. The Entity will repair Sabotoges Blood Banks after 60 seconds

Bloodpoints:

Filling Blood Bag: 20 per second

Sabotoges Blood Bank: 600