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Survivor Main Killers
Okay is it just me or are survivor main killers the best? Even if they like survivor more and but they play killer more often they always seem to be way less toxic. Like they’ll still tunnel and camp if a survivor is asking for it but otherwise they tend to play in a way that’s fun for everyone, plus they actually understand what it’s like when like half of the team DC’s with like 4 gens left and they end up just playing and chasing the survivors, helping everyone get points (without farming, mind you) and maybe let them go too. They’re also waaaay nicer about endgame chat and might even give the other survivors tips or something (more if the survivors are actually new). Idk, I at least play like this when I play killer (usually purple rank for killer, red rank for survivor) and I’ve seen a few others like this. It’s just way more fun with everyone being nontoxic OR both teams being really toxic, so it’s just generally a blast to play.
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If you play survivor and killer you understand the bs on both sides and try to adjust your playstyle to be more fun for everyone.
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Tunneling and camping isn't toxic. It's a playstyle.
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A toxic playstyle.
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It’s a toxic playstyle. Everyone hates it just as much as everyone hates chained flashlight stuns and constantly stunning a blinding a killer when they pick up survivors. Most good killers don’t need to tunnel and camp (or if they do it’s once or maybe twice a match and usually from a toxic survivor that they just want dead asap). Sure, it is a playstyle but the game is a million times more fun without it, making it a pretty toxic playstyle. Even when I play killer it gets old when tunneling and camping, plus I generally feel like a total jerk. If you care at all about not being a jerk and just having fun with the game, you wouldn’t play toxic unless given a decent reason.
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Not really for that reason but playing both help.
Killers that seem like they never or extremely rarely play survivor might not check common hiding spots as often even if they know someone's nearby, as they might not know how "obvious" of a hiding spot it seems like to a survivor trying to remain undetected.
Same for people that just don't play particular killers. I don't play a lot of Demogorgon for example so I often misjudge the range of his pounce both while playing as him and against him.
Ans same yet again for people that only play survivor, or almost only play survivor. Often misjudge killer FOV and the limits of certain powers in my experience, as they haven't experienced it first-hand.
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The thing is the matchmaking. I tunneled and camped a lot, because if the survivor highly outskill you, its very frustrating. Some weeks ago, they changed something in the matchmaking, and after that i had some matches with only survivors at my rank. I didn´t camp or tunnel in this games, because i could actually do something during the game and wasnt just a dummy.
And the more skilled i get, the less i need those tactics.
But then, i only play casually, and killer only about 35% of the time.
But too often i played vs red ranks at rank 13, and then you camp if you finally get one.
Fix matchmaking and the rank system, and tunneling and camping will reduce themself, at least that is my believe.
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Incorrect. People not liking it does not translate it to being toxic.
People don't like the ebony mori and keys either. Are those toxic? (spoiler - they aren't). No feature in the game, including camping/tunneling, is toxic. Toxic is the attitude of a person. Not an action in a video game. Period.
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A person who camps has a toxic attitude making it toxic. It's the same gameplay as those in old school shooters who would sit at someone's spawn point and shoot them in the head over and over and over creating a situation in which they couldn't play. It's griefing, even if BHVR doesn't punish for it.
There's a reason those types of games came up with random spawn points or temporary safety etc.
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No, a person camping doesn't mean they have a toxic attitude. Maybe they just don't like chasing.
It's not up to you to judge people, as people, based on their playstyle.
Again - you not liking something =! that something being toxic.
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I dont think that playing both sides always change everything. I play both sides and I know what is painful, but, tbh, I dont care about people I dont know. I'll take all bp that I can earn. 😁
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'Maybe they just don't like chasing'.
lol then they are in the wrong business.
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Sometimes people think they're being tunneled and camped when in reality it's the best decision for the killer to hit you, and if he knows there are survivors near the hook he is obviously not leaving, that would be dumb af.
Survivors are so much more toxic. On PS4 there's no chat system so they actually go out of their way to look me up and message me on the Playstation Network with a bunch of insults after I kill them. Luckily swearing is not allowed so I report them all and they all get warning points, but man survivors are toxic.
Never been messaged by a killer after a game.
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I completely agree, and killer mains are less likely to be toxic and gen rush / loop you.
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I find killer far easier to play when I've played survivor for 3-4 days straight. Playing killer exclusively or for extensive period of times is only for the most masochistic of people.
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Of course they arem they don't main killer so they don't go up against half the ridiculous the game throws at killers.
As a killer main who plays survivors I won't sugar coat it, it's made me more toxic cause I've seen how absurdly easy it is as survivor I can literally rank up 3x as fast as survivor than I can as killer, and I don't think it's cause I'm 3x better at survivor, the overall skill required to play survivor at high rank is just abysmally low.
I can get to red ranks on both but survivor is just a joke to me honestly. This is my opinion and killer main and it's obviously biased but I don't think it's wrong either just from my experience.
Sidenote, nonik not getting baby killers constantly.
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It's a video game. Killer, even for camping, gives significantly more bloodpoints over survivor - and thats when you do like all the gens by yourself and get all the saves as a survivor. Again, not toxic.
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I have once but I agree the survivor base, from my experience is SIGNIFICANTLY more toxic, when's the last time you had a survivor intentionally die after a killer had a bad game, not many for me I can on one hand how many times it's happened. But can't say the same in reverse. I've had a good number of killers let me go just because of DC's / farming team mates.
The OP exemplifies this and so do many of the other posts in this forum. I don't think I've read a single topic talking about survivors giving deaths to killers. Not saying I want them to. Just pointing out the mentality difference between the 2
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I finally had one a few weeks back. My rank 8 plague matched with 4 red ranks and boy did they know it. Alongside the sound bug messing up an easy to win chase: I had the claudette run around the left side of an L well so I went along the right figuring she'd continue straight or abandon. I don't hear her injured/coughing so I figure she abandoned and go around. Go around to see her running straight the entire time.
End game: I have corrupt purge and run along one of the many middle jungle gyms of resting place figuring that was the spot I had a pallet dropped, turns out it was the exact same jungle gym shape in a row with the pallet resting so lost corrupt. The guy felt bad and let me kill him.
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Yeah obviously I can't speak for every1 but I feel like this is the norm. Killers are much more likely to be generous during a bad game than survivors of love to see stats on this cause I would be genuinely surprised if I was wrong caused I've played A LOT of both killer and survivor lol
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I was being sarcastic there btw. I've been playing for a good 10 months and that was the first time I had that. :P
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That's basically saying "Maybe they don't like playing the game, or they don't like YOU playing the game". Camping prevents someone from playing the game in order to give yourself an edge. It's griefing, plain and simple. Whether BHVR acknowledges it as such, is a different story, but it doesn't change what it is. As I said, it's the same as if someone in an old school shooting game stood at your spawn point and shot you in the head over and over preventing you from playing the game. Would you say "Oh that's just their playstyle to harrass you over and over at your spawn point"?
As a survivor I can see if other survivors are in the area if I'm the one on the hook. Also as a survivor, if I try to get an unhook and the killer is at the hook, then I will try to get him to chase me so that someone else can unhook. If he doesn't and no one else is around, he's camping. These situations unfortunately happen far more often than the logical excuses you would find for camping.
I dunno about you but I've had survivors message me saying "Just let me get two flashlight saves and you can kill me". I let her get the two flashlight saves but played normally, and still got a 4k(well a 3k because I had the NOED challenge and killed 2, let them do 2 gens, and then the other one dipped when I hooked the Claudette. Not that it mattered because I forgot to put on NOED, lol). Messaged her after the game saying I wanted a normal game, so I didn't kill her every time she threw herself at me to let me have her death and she felt sorry for me about the challenge after a discussion on the events in the game. I've also done the same courtesy for killers with the NOED challenge as a survivor because I know that is BS without BW, and others did with me. In fact a killer asked all four of us for it, and all four were standing with him at the EGC. I've also seen videos of everyone killing themselves to the EGC with a killer. People booping the snoot on a Piggy. Sure there are some survivors who are toxic as well, but the only toxicity that can come from survivors is messages and bouncing up and down and clicking a flashlight if you consider that toxic. They can't do anything gameplay wise to the killer. They can to other survivors however and I experience this a lot.
The thing is, the reason you would see more toxicity from survivors is likely because there are more survivors in a game than there are killers. There is only one killer in a game where there are 4 survivors, so as survivor or killer, you're seeing more survivors than you are killers. You can play 10 games, and in those 10 games if you are a survivor you are seeing 30 survivors, and 10 killers. If you're killer, you're seeing 40 survivors. It's not really that survivors are more inherently toxic, you're just seeing more of them regardless of the side you are playing.
Post edited by Atrushan88 on0 -
Oh lol
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Actually calling camping griefing.
The developers decide what griefing is, not you; and the devs state that camping is a legitimate strategy. It's not up to killers to make sure survivors have a good time. Their objective is to kill them any way they see fit.
Plain and simple.
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Except they don't. Greifing has it's own definition. The devs decide if they punish that type of griefing, not if IS griefing.
Ever played GTA Online? Can you legit say that people who blow up your product while you're completely defenseless and selling it on their oppressor 2s are NOT griefers? I mean you can but the VAST majority(if not whole playerbase) would disagree. Yet Rockstar doesn't punish for this, in fact they encourage it. Doesn't change the meaning. Plain and simple.
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The devs dictate the rules. Therefore, they dictate what is and isn't griefing. You may not LIKE being camped - that's a different story all together; but that doesn't make it griefing. That would be like you saying "Oh my god, he hit me through a pallet. What a toxic griefer"
I'm sorry, but you're wrong. There's no amount of justification that will make you right. Yes, when camping happens to you, it sucks. Been on the receiving end of it many times. That does not make it griefing. It simply means it's not fun. Generally, losing isn't fun anyway.
And yes - in GTA online, Rockstar designed it in a way where people are supposed to attack you. That's the entire point. You're in a living world in GTA online, and you became an objective for them. It's not griefing just because it's annoying to you. Your delicate sensibilities don't hold that much clout, man.
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It's not the losing that's not the fun part of it, and your example is not accurate. I'm fine with losing to someone who actually skillfully wins a game. Removing 2/3rds of the game for someone even if it's not me is a game not worth playing. I don't want to wait in a lobby for 10-15 minutes only to be chased for 2 minutes and then once I'm downed they say "K no more game for you, have fun in your next 10-15 minutes". Also no, griefing is not dictated by what's "in the rules". They can decide what THEY call griefing by the game's RULES, but they cannot decide what is or is not griefing, as they did not coin the term, no game company did. Them deciding what is or isn't griefing by their own rules it just a "Here's what we allow". Griefing is playing in a way to deliberately irritate the player, therefore it IS griefing. Companies only decide what to do about griefing because it drives people away from their game.
The part of camping that is not fun, is not being allowed to play the game. You're given 3 lives for a reason. The killer takes 2 of those and shoves them in the trash just because they want to circumvent the general rules of the game for an easy kill and they like to be an #########. As I said, it's the exact same feeling as being shot in the head 20 times while you're spawning in the same spot over and over, and it's the exact same "playstyle" as well. You're being a bad faith player by doing this, which is what the term griefing was coined for.
"Delicate sensibilities" have nothing to do with it. I ignore camping by just getting the game over with. Killer camps someone else? I let him hook me, then kill myself on the hook. Killer camps me? One hook myself. Less BP for him, I get into a game where I can actually play. Doesn't make it not griefing just because BHVR thinks it's fine.
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Unfortunately, as I said, it's okay not to like it. Nobody likes it, but when the devs say it's intended and a legitimate strategy, it absolutely makes it not griefing. It really doesn't matter what you say. Is it a scummy way to play? I mean, of course. Griefing? No. It just happens to be something you don't like.
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How does it make it not griefing when the devs did not create the definition of griefing? It being intended does not change the definition.
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The definition of griefing is relative to the specific game being discussed, and the devs define what it and isn't griefing *in their game*. Minecraft has it's own things that are considered griefing on a server to server basis, Fortnite has it's own things that their rules consider griefing, PUBG, etc etc, and the same is true to DBD.
Griefer. A griefer or bad faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), using aspects of the game in unintended ways.
The keyword - unintended. Camping is not unintended. It's actually intended to be a legitimate tactic in the game. Not only is there a perk made specifically to do it, but the original DBD "How to play killer" videos that were in the game BEFORE the actual playable tutorial was in the game literally showed off camping as the "intended way" to secure your hooked survivor.
Now stop. You have no ammunition. If I had a mic, I would literally drop it, because I literally just rendered your entire rhetoric obsolete.
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Here's the thing. The definition relies on the term unintended OR intended ways. Not only unintended. I think this is where our ideas differ.
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See, now you're making no sense. Our "ideas" don't differ. This isn't a matter of "ideas" or "opinions". This is you being wrong, and me being right. The devs decide what is and isn't griefing in a game. Not you, not me, nobody but the devs. Camping is considered a legitimate strategy to them, and they have perks in the game to facilitate it. In order for it to be griefing, it has to be the abuse of an unintended way of doing something in the game. Camping is intended. Stop dragging it on.
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