Minor Sabotage Buffs (QoL)
Been running Breakout+Sabo to get carry saves but I think Sabotage is could use some minor improvements so these are my suggestions. Both could be implemented but maybe that would make sabotage too strong so either of them could be implemented and see if the perk is better.
- The sabotage action no longer grants skillchecks on hooks when the perk sabotage is equipped. This would be a trade off but helps set up the only real use sabotage has at the moment which is 99% hooks. The amount of hooks I've had to break out fail at because of a random skill check is annoying.
- Sabotage now shows hooks in a radius (16,24,32) and show how far the hooks have been sabotaged (Yellow being completely fine,orange for hooks over 50% and red for hooks over 80%). Another minor benefit could be maps now show hooks you've seen through the radius,similar to detectives hunch.
Comments
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i like the bottom one. though i think the range should be limited to 16m. Also the aura should be based on the intensity, kinda like how buckle up works. The whiter the aura = more progress.
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or maybe saboteur also reveals the aura of recently repaired hooks.
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Yeah I was going with buckle up but I never use it so I have no idea how the coloring is but yeah it could work like that, sounds reasonable and the range can vary, I'm sure if it was implemented the devs could find the sweet spot for the range.
Also a good idea, I would assume that once a hook has been sabotaged completely it doesn't show until it's been repaired and just appears as a fresh hook for the aura.
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Idk make saboteur increase toolbox efficiency, like how botany knowledge increase medkit efficiency/charges whatever they're called. Might make it a little more desirable as a perk.
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