We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

With dedicated servers still prioritizing killers for hit authority...

Should dead hard be buffed so the invincibility frames start right away and not when the dash animation happens? Quite consistently I will dead hard, get hit, and still have exhaustion. Meaning i pressed the button but the killer's hit authority won.


Dead hard is still quite powerful, im just wondering what everyone thinks of making dead hard more reliable

Comments

  • KuromiStarwind
    KuromiStarwind Member Posts: 325
    edited December 2019

    That's not a "killer priority" thing, it's a dedicated server thing. It wasn't specifically programmed with the idea that the killer gets priority. That's a your latency to the server problem.

    Not to mention that the way you say this implies you wan to make dead hard more reliable when most people use it for distance, not for reaction anyway

    Tbh I just don't think an already sort of BS perk needs any type of buff. This exact same thing happened off dedicated servers, too. At the same time I don't see it being a big problem if it were to be buffed to do that.