Who actually uses SC in red ranks?
Title says it all, I am just curious to know. The perk itself takes 32 seconds to heal, WITHOUT other slowdown perks, like Thana, SB, Coulrophobia, etc.
I just feel like bond is such a better option since it gives more information. Would a buff to SC be too much to ask for? Maybe not by making it meta, but I feel like it needs something.
Let me know what you guys think!
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sometimes I usually use it with botany knowledge and resilience for memes
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3 perk slots for a 41% increase in healing sounds awful, but I guess that's where the "memes" come in lmao.
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Blendettes, that's who
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I sometimes do
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When I play Blendette, I never use it. Such a waste of time. 32 seconds is almost half of a gen!
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Lmao id rather runinner strength
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Same! I love that perk. I mean, sucks when other people run it in your match, but still using it with HO and quick n quiet makes for fun if the killer doesn't catch u for 8 seconds while you're in a locker :D
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Who actually finds SC a fun perk to use, is my question. Where is the enjoyment?
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Yess Also I like the noed insurance it gives me and the team cause I'll get all the totems with IS
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I think people in lower ranks enjoy it because that sense of security in not needing your team, but in red ranks, time is everything.
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I used to get rid of selfcare as it happens too often that you can't finish healing in critical situations, and if you do you screw the team. But unlimited healing resources are not that bad actually. It is a good perk for people that are not god loopers, same reason why some people cleanse against Plague. Lack of map awareness or simply not that good in chases end the chase super quick and that doesn't help the team either.
And I always wish I had brought selfcare when I meet scratched mirror Myers :P
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I also would love is IS got a sleight buff to stack heals with more broken totems
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My friend once said SC holds players back from being great.
I traded SC for Bond and I never touched it again ^^
I am no sure what kind of buff SC could use. I think its serves it purpose pretty well and is a big help for new players.
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I sometimes like to run Self Care, Botany, Resilience, and Distortion. It's fun. It is far too slow to run Self Care by itself.
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I had a argument with one of my friends friend other day. I was yelled at him for using Self-Care.
Yes it’s good that you can heal whenever, but it’s a useless perk. He goes on saying self-care is the best perk you can have and that most of the time I die because I don’t have self-care. I use to spend 99% of my game injured so healing is much of a concern for me.
There was one gen left. He stood by the generator that I was working on earlier just self-care. Killer have DL, Thana, and SB. I’m have adrenaline and I’m playing against this tunneling Freddy. I’m waiting for adrenaline this piece of crap player gonna tell me to hold on he’s self-caring meanwhile I’m on death hook. He picked healing over a generator that was already at 75%. I died of course and than he died. I kick his ass from the party so quick I told my friend don’t you ever invite people like that to my party again.
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Bad players '-'
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Bad survivors.
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Sometimes i do :)
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With Botany its ok. Botany, btw, boost both your SC and 33% faster to heal other survivors. Thats a win-win. Slap Empathy on top and its a bp farming build.
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Literally every Meg and Claudette I see.
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I run it sometimes, comes in handy as a solo survivor.
Also doesn't it run at 50% of normal healing speed? So if it takes 1 person with self care 32 seconds to heal, how is that different from having someone heal you in 16 seconds (2 people×16 second=32 seconds)?
It is very situational though, sometimes you need to finish that last gen before worrying about healing.
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I use it. I mainly play solo and have learned that I can’t always count on teammates to heal me. I can’t loop well so it makes me secure.
I do think as a perk it should have a buff, it really is too slow.
I know I’m in the minority but I’d love it to remain as is- as long as they make it baseline rather than a perk.
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Self-Care went from being overrated to underrated. What most people don't realise is that by default, using SC is no less efficient than getting a teammate to heal you. You use 32 seconds of your own time, or you use 16 seconds of two people's time, which amounts to the same thing. In fact, one could argue that SC is actually more efficient because you're not wasting time finding a teammate to heal you.
The only time it's less efficient is when slowdown perks like Sloppy Butcher come into play, and the prevalence of such perks at high ranks is the main reason not to use SC alone at that level.
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It’s good with resilience or botany but otherwise no point. That’s fine though.
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2 people healing you is 8 seconds, but I get that during that time they can’t work on gens or do other productive things.
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I just wish they maybe revert the medkit efficiency to 100%? I don’t think that’d be too much since the efficiency only affects healing yourself.
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I mean, self care gives you a free health state without any help from teammates. Start buffing it and you run the risk of making it OP as hell. I'd say it serves its purpose, despite not being good. It would be better to buff other perks imo.
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I do, but only actually use it in certain situations, but it has saved my butt more than once and i hate relying on team mates.
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Noobs who blame me for tunneling whilst they urban evade around me so badly and I see them in the corner of the map with bbq and chilli self caring afterwards. Oh yah they have sprint burst as well.
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If you play solo you pretty much have to. Or carry a medkit. Teammates won't always heal you even if you're standing next to them.
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I love when they SC while you have Sloppy and NOED is active, instead of trying to open the gate or bust the hex.
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I was running it when we had those medkit charge bugs, but I do occasionally just because it makes the match easier for me.
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I run self care, and botony quite often. I find myself getting hit a lot during matches and escaping, or I just got hit trying to body block someone getting carried to the basement, or perhaps I took a hit so the killer might be incentivized to go after me instead of tunneling person X.
With botany it's basically healing at 83% so not much slower than getting healed by someone else. Also healing others 33% faster is very useful. Lots of clutch moments where I just managed to finish the heal right when the killer was coming back, both when healing after an unhook, and on a slug. Without Botany they would have had probably have went down again, or not gotten picked up off the ground in time.
Sometimes I rely on medkits, or try inner strength. Inner Strength is really good, but sucks when more than one person runs it in most cases. You might get one use out of it, maybe two if your lucky. The reason I like Self Care is far too often I run out of medkits or totems, and have to rely on teammates. Or I could bring my self care and botony, and save my item slot for other things like...toolboxes mostly. And I can say go save them instead of healing me, I can just heal myself.
I however...do not run Self Care without Botany 9 times out of 10. It's far too slow. I'd rather just bring a med kit at that point and risk not being able to heal myself at a later point.
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Its not a good perk for people bad at chases.
My major problem with SC is people waste soooo much time healing and then they get downed in 3 seconds.
If you have to waste 3 hours self caring AT LEAST make that 32 seconds worth it
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It is not in any of my loadouts unless it's a character I prestiged and don't have other perks. Self care ruins too many red rank games IMO.
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It just doesn't make sense to use it any time you could use it. You need to be healed when you sit on a gen that has no pallets left near, you need to be healed when EGC is active and you need to go for the unhook (unless you don't want to let someone die) as well as it might be needed at the gate, to pull the killer away from the gate so someone else can go for it.
And when your team isn't ready or near to get you healed? The game is stuck. You wait until you find someone, probably getting found by the killer first. Sure it is better to get the team heal up, but if that doesn't happen you are screwed. Seen that more than once, with too altruistic survivors getting downed one by one, coming in for the save not as a team. SWF should never run SC but as solo I wouldn't call out a witch hunt (unless it is not used on every possibility)
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I use bond or empathy. Stopped using sc a long time ago. Also, iw is a good replacement.
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I stopped using Self Care a long time ago. I usually run a Head On build with Inner Strength most of the time. I love it!
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I'm a red ranker that uses self care. Solo player. I go for lots of hook saves and I'm not doing that injured.
I've never noticed self care winning or losing games. If people aren't doing gens their health state doesn't matter.
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I usually just stay injured all game with iron will, but if I want to heal I will do a medkit with botany knowledge as the build.
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I do.
If I get hit and get away I find it worth it to heal. As stated 2 survivors losing 16s is the same as 1 losing 32s so there is no efficiency loss from SC itself. The real question isn't whether to use SC, it's whether or not you should heal at all after being hit. Is it worth it to risk getting 1 hit in order to save the time healing in order to crank out gens.
Since I'm not the best runner, once I get hit I heal because if I get caught again (which is likely) it will take more time and risk for others to save me. There's an old saying "don't throw good money after bad". Don't make a bad situation worse by playing against the odds and in the end making things worse. If the odds are that you're going to get hit again, heal.
I'm not saying this is a rule, but a guideline for folks who aren't great runners. And there are still caveats - I work the last gen or 2 while injured and if there are great runners on my team keeping the killer busy I'm more likely to skip healing to focus on gens.
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I have seen people healing against infinite tier 3 myers as well, hilarious.
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It actually isn't 83%. The perk description is really oddly put. If it were to reduce the speed by 50%, then yeah 83% is right, BUT it doesn't do that. It technically reduces the speed by 100% because it's half of the normal speed. If it were only 50% the speed alone would be 24 seconds. They really need to update the description because it gets confusing when you add other multipliers like BK and Resilience.
With BK, the time should be 24 seconds (the original SC time before healing nerfs), but it's unfortunately slower than 83%. I hope my math here is correct lmao, maybe I'm wrong!
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Yes, it is 24 seconds, but here's a lovely video demonstrating healing speeds! (The emergency medkit is outdated however.)
https://www.youtube.com/watch?v=KjWLd5D5mqE&feature=youtu.be
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Ah I see, well it does shave off a good portion of the healing process still. Not as much as a medkit, but enough that self caring doesn't take a ridiculous amount of time, especially for it's repeated uses, and being able to heal others faster. Along with me freeing up a spot for a Toolbox.
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True! SC alone is bad, but the 24 seconds of infinite heals is really nice! I might even try that one out :D
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I see Spine Chill all the time. It's pretty decent.
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Self care is a waste of your precious perk slots. It's selfish and not even good at being selfish. The other sc which is actually good to use is spine chill because well it's pretty self-explanatory but stealth killers are countered as well as all others not to mention if you going for a cheeky heal or gen finish when the killer is near that extra boost can really help
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Medkit is better in all ways. If you aren't confident in chase you'll need the perk slot for a stealth perk.
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Nope I've never used it and that's because I'm not some scrub that needs to be constantly healthy to be productive.
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