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Some things I think need to be said about The Plague.
1) Equating The Plague facing 4 broken survivors to EW3 Myers is not accurate
When discussing The Plague, people say she's good because she is like an infinite evil within 3 Myers. Two explicit reasons for why this comparison is incorrect are that Myers in tier 3 has a longer lunge as well as faster window vaulting. In addition to this, Myers has a 16 meter TR until entering EW3 whereas The Plague has 32 at all times. Furthermore survivors can be instant downed until Myers leaves EW3, but they can choose to cleans at any time to recover a lost health state. Finally, The Plague is both taller than Michael Myers and wearing brighter clothing making her easier to spot and loop.
2) She is not a machine gun huntress
Anyone who has played both the Plague and the Huntress for any period of time could tell you that there is a large disparity in their projectile speeds. The Huntress' hatchets move far faster than the plague's vomit, which gives survivors more time to react to it. Additionally, her range is significantly smaller, so she can't hit from as afar away.
3) Her Vomit is currently not functioning correctly.
With the release of dedicated server, The Plague has ceased to function correctly. Hitting survivors with VP or CP has a chance of not performing what is should even when the survivor model responds as if they were hit. For example, if a survivor is hit with VP and they may make noises as if they were hit, they may not become infected. The same goes with Corrupt Purge where it may go straight through them and do nothing.
4) Her point scoring indicates what the devs intended her play style to be, and that is that survivors are expected to cleanse
The Plague's deviousness scoring categories are as follows. 1 per second of survivor infection (maxing at 150 points per purge), 25 points for infecting objects, 200 points for downing a sick survivor, 100 for drinking a corrupt pool, and 300 for injuring a survivor with corruption. The balancing of her scoring seems to indicate a clear bias towards her gaining corrupt purge and injuring players with it. For this reason, it makes sense to argue that surivors are meant to cleanse because she should be getting the bulk of her points from corrupt purge. If she was meant to be an M1 Killer, then she would get very little brutality points and only about 3,000 deviousness points (If all 4 survivors were downed while broken 3 times).
Comments
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1) You are only partially correct in that Plague putting everyone into the Broken state isn't the equivalent to Shape having Game long EW3... Its actually better. Sure she doesn't get an extended lunge range, and has to deal with a 32m TR all game regardless, but instead she gains a team of survivors that are 1 shot away from being downed all game who are also: Easier to hear, Easier to track, and Easier to see. What's even more funny about this is that the survivors actually choose to stay like this all game long because they fear giving her ranged damage MORE than they do remaining in this weakened and easier to locate state. Just imagine if when Shape went into EW3, all the survivors kept glowing like they do when being stalked, and they suddenly came down with a very audible case of IBS. If those things happened for Shape, then you could say that Plague's ability is the same. Of course then you'd also have to give Shape an UR add-on that can reveal their auras every 5 seconds or so to make it a perfectly even comparison.
2) Machine-gun Huntress is actually an accurate description when it comes to her using Corrupt Purge. Think of it like a 13m long rapid fire stream of hatchets that can take 0.5-2 seconds to end. Sure you can only hit the target survivors with just 1 hatchet per stream, but you can hurl them over obstacles, and hit multiple survivors at a time. What's more is that her cooldown for doing this plus her charge up time for a second volley comes to a maximum of 3.5 seconds, and a minimum of around 1.75 seconds. Sure the Stream of Corrupt Puke is shorter distanced, slower and easier to evade, but she has this ability active for an entire minute and can still opt to smack you if you get too close to her (which will most likely happen if you're dodging left and right too much). So yeah, you can kinda understand why survivors opt to stay injured all game as opposed to giving her a minute of rapid fire ranged damage, but it still seems silly to me when dodging it is often times easier than trying to dodge her regular smacks, especially with all of the LoS blockers in the maps.
3) No opposition, debates or corrections here, they really need to work on the tik rate for projectiles in this game when it comes to the dedicated servers.
4) Again you nailed it on the head with this one as the devs definitely meant for the disadvantages for staying sick/injured against her, and the advantages of cleansing (instant health state restored in 6 seconds + no longer broken or easy to track) to encourage survivors to cleanse. However, once survivors realized that they had direct control over part of her power (the "Machine-gun Huntress" part), they instead decided to just deny her that (and her points) in favor of focusing on objectives while relying on their looping/routing skills to win the game. This means that a huge part of her devious scoring is always going to suffer, and unless the devs make the Sickened/Broken state against her a little more oppressive, survivors will continue to take advantage of the "power" they have over her. To be honest however, I love it when survivors choose to stay broken all game, as that means chases last only half as long as they normally would, I can find the survivors easier, and I don't have to worry about my aim or the dedicated servers tik rate as much.
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