Should Moris be nerfed
Moris allow you, in the best case, to completely kill by your hand an entire survivor group.
Moris in my opinion aren't balanced, but I can clearly see why the devs added them in such way. You need to hook a survivor in order to gain acces to a channel that last some seconds and allows you to kill them, while the survivors are probably doing gens.
Here is the problem tho; the only thing you sacrifice in order to gain access to a Mori is some bloodpoint offerings that you can't use since you are allowed to have one offering and have some luck to find them in the bloodweb. The drawback is minimum and I think that they are the most game-changing offerings.
From a balance perspective, though,it is hard to nerf an offering. Some can argue that they can make them usable after hooking the survivor twice,but will make them useless since you can hook them to die. How about removing them as offerings and make them perks or/and add-ons, then they will be used rarely and it won't be worth to bring.
In my opinion I think that in order to make them more balanced there should be an objective to fulfill in addition of 1 hook. For example; protect 4/3/2 totems or hook 1/2/3 survivors in order to activate, then the survivor must be hooked at least once in order to kill them by your hand.
I know it sounds like a big of a nerf but I can't think of anything else, what do you think? Remember that moris are important additions to the game
Comments
-
As long as keys exist, Moris should exist. If one goes the other should follow.
25 -
I agree but I think that both of them need a Nerf. Keys need an animation/channel and moris an objective to fulfil
4 -
Yes obviously
3 -
What do you think the devs should do to make them more balanced? I am interested to hear about your opinion.
1 -
Of course they should.
Hope they look into moris after nerfing keys and swf tho
4 -
Make ebony mori's requirement to hook every person once so you cant just mori tunnel someone
6 -
I see what you're trying to say and I can say I agree, but I believe if they wanted to tunnel they could bring a green mori
3 -
Any suggestions?
1 -
Nerfing Moris?
I think you should be able to activate them only after hooking every survivor at least once.
For keys; I'd like to make a few changes:
- Broken key: once near (1/2 meters) the hatch,you can perform a 30 seconds action to successfully open the trap door and jump in closing the hatch behind. The action can be heard from 12 meters. Completing this action will deplete the key.
-purple key: once near (1/2 meters) the hatch,you can perform a 15 seconds action to succesfully open the trap door allowing only one survivor to enter. The action can be heard from 10 meters. Completing this action will deplete the key.
Pink key: once near (1/2 meters) the hatch, you can perform a 8 seconds action to succesfully open the trap door allowing all survivors to escape. The action can be heard from 8 meters. Completing this action will deplete the key.
3 -
Really really interesting. I can say I am impressed by this idea. Good call about the keys but I believe that the broken key should remain a broken key. As for moris I already said my ideas.
2 -
Yes, they should be nerfed, nothing in this game is as game changing as an Ebony Mori.
2 -
What are your suggestions?
1 -
Make Cypress Mori part of the base kit in its current form.
Green mori available once a survivor is on their death hook. Not limited to a single survivor.
Ebony mori available once all survivors have been hooked once.
DC's during mori animation reward killer with bonus bp. (For those especially salty survivors)
Keys:
Hatch doesn't pop open upon 3rd survivor death and give the hatch an opening interaction similar to opening the gate.
Keys speed up the interaction.
3 -
I have to disagree on this one, I believe green Mori should be somewhat useful and the hatch should give the last survivor a chance to escape.
1 -
Just get rid of keys and moris. It'll make things simpler.
0 -
I think that Mori animations are the best and honestly the last 2 are the best. Can't wait for next 1
1 -
Ebony moris need to change. Maybe if it let you kill X amount of survivors when Y amount of gens are completed...
2 gens done - can kill 1 survivor
3 gens done - can kill up to 2...and so on. If there's one person left in a match they can always be killed by your hand. And there would be an icon on the bottom right with a counter that shows how many people can be killed. That was my idea anyway. It'd feel more like a comeback mechanic than a free win mechanic.
2 -
I like this idea, dont use moris outside of kyf myself but that sounds fair
0 -
yes they should.
but should they be next on the chopping block? no.
there are other things that require the devs attention much more than mories do.
as examples we have keys, survivor objective times, DCs, legion and certain maps balancing.
2 -
Interesting idea, i actually thought of this and I believe it will be balanced, but I think that in addition to this the survivor has to be hooked once, too complicated and overloaded but fair
0 -
As long as they find some way to incorporate killers actually killing into the gameplay, then I'm cool with mori offerings going away. Until then, leave them in. I don't want less content in the game, especially when that content is the ability for the killer to actually kill in a fairly survivor-sided experience.
2 -
Ebony mori is much more problematic than keys in my opinion.
Keys are busted, yes. And they need changing too. But they're rarely used for more than one survivor.
Ebony moris are guaranteed wins if the killer has any sort of skill. Hell, even Ivory moris are way too game changing because being able to make the game a 3v1 that early is also pretty much a guaranteed win.
I feel like Cypress can remain as is, and the other two should only be allowed to use on survivors on death hook. As for keys, the absolutely necessary change imo is to make it so that the hatch closes after one person escapes through it. An opening animation would be nice too.
4 -
If they make them activate only in death hooks survivors they will be more or less useless, that's why I mentioned the other ways that can be changed...
0 -
They wouldn't be useless though. You save the time it would take to hook them and ignore DS.
2 -
The time that you wasted moriing is about the same of finding a hook and hooking the survivor, also if it becomes like that nobody will run moris since they can bring bp offerings that will be better
0 -
Keys and moris get a nerf in the same update or never.
1 -
Why are all your posts about nerfing something
2 -
If you believe that then you obviously haven't read all my posts. Tho yes most of them are, because I am interested to see the community's reaction. I'm not trying to find excuses I'm just trying to start a discussion
1 -
Both will be changed in time though
1 -
The problem is that you mention Mories alone. They are strong, yet, they are a part of the balance. :D
2 -
But they're not supposed to be any stronger than that. An offering shouldn't ever be gamechanging like moris are, not even close.
Moris are stronger than any add-on or item than any killer or survivor could bring. It doesn't make sense.
0 -
I agree they are way too powerful but the survivors can bring 4 toolboxes with 4 brand new parts if they are good players and your gens will pop in no time. Yes keys are problematic too and yes it is unfair for a killer to have a game-changing offering but still I believe that if they make em more rare and harder to fulfill but have their uses will be the healthiest way to change em. All of that is my opinion and I respect yours btw :3
0 -
Yes they should.
0 -
So I always see everyone complain about keys but I've never really thought they were a problem. Is there something I'm missing? For the game to be a tie a out still have to finish 3 gens and two survivors have to die and that isn't even really a win.
0 -
Mori's should just be base kit after 2nd hook, that way they are just a flourish. Also keys need to be looked at. Maybe the hatch closing after someone uses it so no multiple escapes unless multiple keys.
0 -
Each mori should have their own special requirement that's more than just 1 hook and keys should require a puzzle to open up black locks. Yellow mori is perfectly fine though.
I wish keys were more common and there was more than just the hatch to open. For example a special chest with a lot of loot in it that requires any key.
0 -
They shouldn’t be nerfed, they should show up in webs less. They show up in almost every web compared to keys.
0 -
back in the day you didn't have to be hooked to get hit by a mori. Nerfing moris again seems unlikely.
0 -
I think that broken key should have a default power or just not exist. Finding them in chests is the most depressing thing. Maybe make a broken key open an exit gate 5 seconds faster? It just sucks that an item exists that does nothing without an addon.
0 -
Moris and keys both have the exact same issues. They reward you with a win and prematurely end other players games in a manner that requires no skill to use, and is basically uncounterable.
Both should be nerfed, ideally alongside each other.
0 -
While you all gen rush with 4 toolboxes? I think I'll keep my buffed moris...
0 -
Mori tunnelling shouldn't exist sorry bud
0 -
That's off topic, just give your reasons why mori's shouldn't be nerfed instead of bringing trash things that everyone know are overpowered.
Thank you.
0 -
no
0 -
I'll give you my idea
Mori: are able to be used every 90 secs after the survivor's (being mori'd)first hook
Keys: can no longer be found in chests and now takes 5 secs to open the blacklock
This seems sensible to me at least
0 -
In my opinion..this is what keys and moris need
https://forum.deadbydaylight.com/en/discussion/113656/so-i-wanted-to-bring-this-up-again/p1?new=1
0 -
Yes moris should get nerfed, same thing with keys. If not bring back the fking insta heals and don't nerf anything lol
0 -
This content has been removed.
-
I wouldn't be sad or frustrated if these changes were made, I just think that coming up with creative ideas for making the moris more difficult to use would be a better solution. I read about the 2 things they counter when being second hook and you kill them by your hand but I don't think there should be something like this in the game. Although I don't mind it existing like that, I believe it would be.....kinda unhealthy
0 -
Moris are not in game to balance the game.
They supposed to be strong and supposed to unleash fear upon survivors.
Google what memento mori means.
Stop whining about everything in the game.
0