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Survivor Perk: Diversion (complete rework)
Diversion:
"Take the long way - I'll see you there"
Become the obsession. Every stun and chase escape from the killer confers a stack of Diversion, up to a maximum of 4. Lose 1 stack upon being hooked. Cannot gain stacks within 10 seconds of gaining a previous stack, or for 10 seconds after being hit.
Upon performing a heal, sabotage or repair action, a special skill check occurs. Succeeding this consumes all stacks of Diversion. Failing the check consumes a single stack.
Each stack, when consumed, confers up to 20% progress for sabotage and healing actions, and up to 10% for repairs.
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Wanted to make a perk for a more aggressive survivor playstyle (actively seeking to be chased). For those wondering what "up to x%" means, I'd suggest having half of the stack's progress be guaranteed, then the rest be proportional to how much progress is left.
e.g. for repairs a guaranteed 5% per stack, plus the more of the gen there is left, the closer to another 5% per stack. So each stack would be worth 10% on an unworked gen, but only 7.5% on one that has 50% progress already, so we don't get survivors bringing gens from 60% to done instantly.
The other restrictions are to encourage survivors to be using their stacks.
Comments
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Decent idea for a new perk, but I like the current Diversion more.
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NGL, I totally forgot that there was already a perk called diversion. Can you blame me.
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