I want to say something about Dead by daylight.
First, I am a Chinese player, and some of the problems I described may be limited to my area.
This is a discussion done with the help of Google Translate. If you have any discomfort in reading, please forgive me.
Server
I know that the Asian server is located in Singapore, a place far away from the Asian player base. I do n’t know if this will bring goodwill to the players in China, South Korea, and Japan, but setting up in Singapore means that players in these regions have delayed games Will not be very low.
The development team wanted to use a dedicated server to balance the game latency, making matching easier and more accurate, but it greatly increased the timeliness of matching. I need to match for at least 2 minutes when playing the survivor and at least 5 minutes when playing the killer Maybe there are too few players in these areas, but if players spend more time waiting for a game to match, then it is easy for players to think that this game is no longer so popular and lacks players.
I use a network accelerator to reduce game latency. In the best case, the delay is about 100ms, and in the worst case, 200+ms. However, even with a delay of 100ms, I still don't feel different. For some scenarios, the attack is judged Still makes me wonder. For example in front of a wooden board, in front of a window.
Skill
Each character in the game has three exclusive skills, as well as some general skills. This should allow players to match unique game styles, but because of the problem of the game mechanics become unified. Some skills are left unattended, and some are almost standard. Will any of you use this skill without disturbing the crow? There are some skills that have turned into the presence of other skills, which is a good idea, but none of these skills have a significant return.
I hope that the skill system can be modified to match the positioning of the game behavior of different players. Some skills that have been left unattended for a long time should be changed in time to meet the expectations of players.
Map
I like the randomness and uncertainty that DBD brings to me, but the map generation is boring. The different layouts under the same template make the randomness lower, and the map generation range should be larger, not just Acts on wooden boards, windows, totems, generators.
Video
Under the current picture quality settings, the game seems to take up too much hardware resources, even at the lowest screen settings, it should not have a higher resource occupation than the Witcher 3. I hope I can optimize the performance of the engine and reduce the stall.
My computer configuration
CPU: 6700K OC 4.6G
RAM: D4-3000-bi-16G
GPU: GTX1070
2K @ 144
The minimum picture setting is only about 100FPS
Stability
I play with my friends for about 2 to 3 hours every night, and at least 5 unknown errors lead to leaving the team. Sometimes I also encounter the problem that my friend enters the game room and I am still in the team lobby.
Rank
The rank reset should give players some rewards.