Why do people keep saying mori's are balanced and keys op?
This is just straight biased.
Both of them needs to go or get reworked, dont get why people keep saying moris are balanced.
Saying one of them is fine but the other isn't is straight biased, if one of them get changed/reworked the other one should as well.
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I see most people say that both are op.
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They cannot be removed..but..I had an idea to help
https://forum.deadbydaylight.com/en/discussion/113656/so-i-wanted-to-bring-this-up-again/p1?new=1
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Yes they are balanced as long as generators are done in 3 minutes and chases take hours.
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Check the steam forums and you can see all the bias.
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That is another problem that doesn't has nothing to do with this problem.
I can easily say keys are balanced as long as solo experience be horrendous.
And chases doesn't take hours, that is on you if you decide to chase the survivor in a strong loop.
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You just admit that survivors are immortal, if they go to strong loops.
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Certain main players only see one aide while those is us who have played both sides a lot see it differently.
We can see unbalanced things on both sides.
The issue is DBD has a lot of players which seem to think when they play killer they should be all powerful regardless of the skill of those they are versing.
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Because both sides tend to be biased. Neither are really balanced. Keys are slightly more unbalanced to me because you can find them in chests.
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They should be..however nurse was the best example of how it should be with her old base kit..powerful in the right hands no matter who you verse..but not impossible either..however most killers dont metlet that criteria
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They aren't.
If you decide to chase the survivor in a strong loop and you know you has no map pressure in that moment, what do you expect them to do?
Btw you're making this go off-topic, im not discussing that and you are bringing other game problems to the table.
Make a post saying why survivors are "immortal" in strong loops, this is not about that.
Thank you.
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Depends on the loop. Things like the Asylum most certainly are broken.
I know you kinda troll a lot here, but binary statements like yours donโt work well with a game based on so much rng.
As for keys being worse than moriโs, meh. I think both can be unfun, and most forums tend to have a stronger killer presence, hence the appearance of killer bias.
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Agreed bud, it just piss me off how people try to defend moris, by using an absurd argument like:
"But there is 4 man extremely coordinated comms squadette 2 flashlight 2 insta toolboxes all metas perks haddonfield offering"
Is just funny.
And the fun fact is that most likely most of them use this argument and most likely most of them never has going against this "squadette comms extremely coordinated group"
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I have only use moris 1 day in my dbd "life".
Still, I see them as a counter to keys and very strong swf groups. Not every killer is good enough balanced, to be able to deal with them, but with moris you can do at least something against them.
Also I need to admit... I would miss the pure possibility to do it. That has nothing to do with balance, but the animations looking cool :).
Something different to always hanging someone up on that hook^^.
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I rarely use moris.
I like to use devour hope, it is a lot more balanced than moris.
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Moris are definitely stronger than keys but both need to be changed.
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Moris and keys are here to stay for the same reason Nurse is still capable of three blinks and Killers need 2 pips to adapt. Devs are too afraid to change the text or requirements of achievements.
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welcome to bhvr
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Literally nobody has said mori's are balanced and it's funny how your talking about how biased it is but your one of the most biased people I have seen on these forums
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They should be is made up by the players not the devs. An assymetrical game doesn't mean one side is so much more powerful and should always have the upper hand in reality it simply means 1 v many.
The devs believe it should be about the players skill and not the game that grants them a win just for loading in as a role which seems to be inline with what some players want.
The Nurse in the right hands actually was much stronger compared to others than the devs wanted. This shows that the devs don't want a killer to be all powerful as some think they should be. There should always be a chance for those of equal skill to kill ornescape but it should then come down to mistakes on both sides and not just who you pick.
When you have great killer players who can kill 3 or 4 in the majority of their matches with a wide varuety of killers it shows a good player will do extremely well and those who aren't will of course struggle more.
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It's not that simple..you have to crunch the numbers too..and most killers dont make the grade because the nurse had outplay tools..and the devs put too much faith in their own minimal knowledge of nurse..as the results have proven...and a lot of killers still lack the kit to do well
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Why can't we just get rid of both?
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When you see someone win 49/50 games with Wraith and another win 50/50 games with Trapper then that sort of goes against what you say.
It always comes down to the person playings skill and who they verse and not a person who cant do well that complains about it.
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Yet noob 3 escaped 50 times in a row vs the best killers in the game, overpowered moris , dcing team mates, etc etc..the skill of most survivors in dbd is very low because it's been too easy for too long..they havent needed to grow..anybody can 4 man a group of scrubs/rage quitters..but surfing that much vs everything killers have to throw at you..that says a lot more than someone demolishing scrubs
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What this shows is it can be done on both sides and its then down to the individual.
With over powered things such as the survivor perk as DS and BT, adrenaline and all the others along with toolboxes and keys now how could any killer ever get those results with the lower tiered killers?
It shouldn't be possible according to those who complain but it is. This says those that play well do well and those that don't tend to complain about the game.
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If one survivor can carry that much then it's still proof survivors are too strong..its 1v4..therefore..each survivor should have no chance vs the killer alone at least not for long..the fact noob carried so hard shows survivors hold too much power as individuals by your very logic
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Nobody says that. Most who think they are fine, like myself, see the fun in having some ultra rare OP stuff in the game, and don't want either nerfed.
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Didn't noob3 have a friend with him who was there to make sure he escaped?
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Why is it proof?
Why can't a better player simply do better versus someone not as good no matter what role they play?
Why do you think a less skilled killer should always be able to best someone just for playing killer?
If a 6k hour player meets someone with 50h should the 50h player have the upper hand? That's the essense of what you are saying.
This removes any factor of skill a game should have. It then grants wins purely for loading into a role. In this game a 4v1 match with equal skill should end 2 die and 2 escape.
What happens in those which aren't of equal skill will and should always come down to the better players ability.
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Not the whole time and while he did save him on ocassion.
More often than not he only saved him by body blocking or just telling him to leave him behind
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Hey thanks for the devour hope tip.
I have not the hag yet, but maybe one day. Still... I have my doubts that hex-perks work against good swf groups.
They usually look after totems, even I think it is most likley because of noed.
I use usually no hex-perks. Still I see sometimes survivors clean the totems and that always makes me smile, because it wastes their time, for nothing (in my case).
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Yet that's not where we are..a team that cant chase can still win just because they are coordinated on gens..it happens all the time..what happens if you 1v1 a killer in last year or friday the 13..? Your dead meat..hence why its 1 vs x..each person should need to have a bit of skill and coordination to win..not just pallet spawn knowledge or a perk as dbd often boils down to..nurse was the exception..it was your skill and prediction vs mine..better read wins..her addons were unchecked but outside that she was nearly perfect...spirit has been the only other killer to fulfill that and thsts why her chapter has been considered widely the best ever released
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This game is not last year or f13th people need to stop comparing them. If you prefer those games why play DBD?
This game is DBD is not team orientated like last year its help others or don't.
The issue seems to be what some think the game should be and not what the vision the devs have is.
What ones deems is viable is a killer who they can win with. For those is is who can win with a variety we can see them all as viable.
The reason certain killers are used more is due to higher mobility and the ability to do better with them over others. This is why those who cant do generally as well with all gravitate to those who are considered strongest as they are infact easier to win with.
This says more about each players skill when some feel a killer is not viable yet some do extremely well with them even better than some whonuse the stronger ones.
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Theres too many variables in that example..but the fact you think killers should be 1v1able says enough to disinterest me from this convorsation tbh..once your on that pedastle you cant think objectively
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Thinking objectively is not about being able to 1v1 but it does mean realising that a far better and more skilful player should be able to outplay someone regardless of the role they choose.
To think otherwise is wanting the game to grant something not deserved and not being objective yourself.
It really shows ones mindset when they believe anyone picking a role should instantly be able to best another from the outset regardless of the others skill or knowledge of the game.
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You assume too much..I am speaking on equal terms..I never once said weaker players should just win based on role but a killer should always hold advantage over a single survivor based on skill..its a simple math problem
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Very few people say that, if this is bait try harder. Most people want keys and mori both removed or changed drastically
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I had a post about my ideas to rework key's
About mori's.
I think only being able to mori on dead hook would be better than it is now.
Or the way Tru3ta1ent told it.
No mori offerings but just as a base.
But only being able to mori the last survivor when you get a 4k.
That way it's kind of an reward for getting a 4k.
But personally i say get rid of the key's, mori's and the hatch.
All 3 are broken game mechanics.
Personally i only bring a mori if i see someone bringing a key.
Other than that i don't bring it, except on a very rare occasion.
And even than i only do it either on dead hook at 1 survivor (no matter if i bring a ebony mori or a green one), or i do it only on the last survivor.
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Iโm a PS4 player so I donโt check steam forums.
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You implied it as I stated multiple times regarding better players that they should obviously do better than those they verse if they arent as good which you never responded too. You always went by the statement that the killer should always have the upper hand and ignored what I said.
I also stated on an equal footing twice now the game should end up 2 die 2 escape as per the devs own words.
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That still doesnt truley simply balance either...but that's a different matter
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And that's exactly why you have killers like the huntress, the nurse, the trapper, Freddy etc. If you use any of those I can guarantee you're not gonna get looped for hours my guy but if you use Bubba what can you expect lmao
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The only balance is to get rid of hatch, key's and mori's.
That's the only way to balance the game a bit better.
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Nope.
Was there for every game, gave him a second set of eyeballs to find hatch and a sacrificial lamb to take over chases after first hit.
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Tbh any good or decent survivor will loop trapper as long as trapper go for it.
I can go to a strong loop and loop him there as long as i want too.
He has to place a trap to get me away from there, but by doing that he waste time and i go to a different loop.
And that can go on a long time, especially if you have decent teammates who disarm the traps at loops where I'm not at atm. ๐
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Mori's are pretty rare to go against which is why no one cares but people bring in keys and find them in chests
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Buddy if you played against my trapper and you went to a strong loop you'd step in one of my traps in seconds. With trapper you're not supposed to start placing traps when you start chasing someone, you're supposed to set everything up before the chases actually happen and then push survivors towards your traps.
If you think people can loop the trapper easily then they're just going up against bad trappers overall
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lol i know mate.
I play all killers on ps4 and as survivor.
The problem with trapper is, is that his traps are scattered all over the map and you need to go get them first.
Say you're on blood lodge (1 of the biggest if not the biggest map and loads of pallets), i see you place traps at one end of the map and you chase me, i run during looping to the otherside of the map.
Meaning you need to place new traps there, at which the others disarm the others on the other side.
Yeah i take the biggest map just as an example tho.
But sometimes you just don't get time to set much traps as you keep running into survivors everytime you turn.
So not going for a hit but placing traps is a loss game tbh.
They see you place it and as soon as you move they disarm it.
Personally i find trapper more luck based as killer, facing any good survivor and they know the spots where they will be placed(or likely to be placed).
When i face a trapper, on very rare occasions i run into a trap.
And that's usually when he isn't even close to me and I'm just running for a gen or looking for 1.
Btw I'm not saying you are bad with trapper or anything (don't even know if i have ever faced you or if you play on ps4), but just saying trapper is a pretty low tier killer that imo need a little buff with his traps.
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When the hell have you ever seen someone say moris are okay but keys are not? They're both total bullshit and shouldn't exist
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Not every game however...and once again it doesnt change how much he carried his teams..there arnt that many bad killers
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That's why ruin is a must have on trapper, so you can get everything set up around the map while survivors look for the totem.
You would never see me place any traps dude lmao like I said I don't place traps if I'm aware someone is near me and once again, I don't set one trap and then chase someone, I set all the traps and then start looking for people. My trapper build is save the best for last, spirit fury, ruin and enduring most of the times I get a 3k if they're really tough survivors 2k or 1k worst case scenario
Bro, I'm explaining to you that I don't place traps while I'm chasing it's a waste of time
First thing you need to know I don't place traps at pallets because that's just too obvious(and that's why enduring and spirit fury come in handy), instead I place them around t walls or jungle gyms or places where survivors wouldn't expect them and then I just push them towards them
What rank are you as survivor? Because I play on xbox, I'm a rank 2 survivor and I never face baby trappers that don't know how to place their traps. It's got to a point where I'm forced to bring small game every match honestly
Trapper's not a low tier killer mate, people just don't know how to use him efficiently that's all
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